[Mod] Forcefield [1.0] [forcefield]
[Mod] Forcefield [1.0] [forcefield]
With this mod, you can put on forcefields using coal. (More detail on instruction)
Download:version 1.0
Older version at... http://forum.minetest.net/viewtopic.php?id=5636
License: Texture... WTFPL
Code... WTFPL
Mod dependencies: default
Crafting: Forcefield Generators
Instructions:
[V1.0] Place crafted forcefield generator at least 60 block away from other forcefield generators. Place coal in anywhere in forcefield generator inventory to activate forcefield. Change value range in inventory to change range, only 6 - 30 are allowed. It will take range/6 coal every 60 seconds and every 10 times hit. It will also suck range/6 coal if forcefield is updated by punching the generator. It will take a lot of coal away if it was effected by explosives. Forcefield generator will automatically replace forcefield every time inventory is closed. When coal run out or when you take coal away, forcefield will stop.
Screenshots:
Post your screenshot!!!
To Do: Let owner through, make extra inventory adding space, put in automatic replace code for choice, put in circular field for choice.
Please post what you thought of this mod, and any suggestions.
Please vote if you downloaded or if you didn't want to download.
If you are helping, please help here not at help post.
Download:version 1.0
Older version at... http://forum.minetest.net/viewtopic.php?id=5636
License: Texture... WTFPL
Code... WTFPL
Mod dependencies: default
Crafting: Forcefield Generators
Instructions:
[V1.0] Place crafted forcefield generator at least 60 block away from other forcefield generators. Place coal in anywhere in forcefield generator inventory to activate forcefield. Change value range in inventory to change range, only 6 - 30 are allowed. It will take range/6 coal every 60 seconds and every 10 times hit. It will also suck range/6 coal if forcefield is updated by punching the generator. It will take a lot of coal away if it was effected by explosives. Forcefield generator will automatically replace forcefield every time inventory is closed. When coal run out or when you take coal away, forcefield will stop.
Screenshots:
Post your screenshot!!!
To Do: Let owner through, make extra inventory adding space, put in automatic replace code for choice, put in circular field for choice.
Please post what you thought of this mod, and any suggestions.
Please vote if you downloaded or if you didn't want to download.
If you are helping, please help here not at help post.
Last edited by ch98 on Sun Apr 21, 2013 07:48, edited 1 time in total.
I have stopped playing minetest, and may not come back to it again. I would like to thank everyone that made the amazing time I had playing it. This account is not in use anymore, and the email has been linked to a unused account. If any administrator reading this has time, feel free to delete my account. Thank you very much for the great experience.
sorry for half finished explanation. I am planning to add the feature of letting just the owner through, but not included yet. use steel door for now.jojoa1997 wrote:What does the field do? Can people go through it. What about special peiople
I have stopped playing minetest, and may not come back to it again. I would like to thank everyone that made the amazing time I had playing it. This account is not in use anymore, and the email has been linked to a unused account. If any administrator reading this has time, feel free to delete my account. Thank you very much for the great experience.
Can someone with working explosive mod test the explosive feature?
I have stopped playing minetest, and may not come back to it again. I would like to thank everyone that made the amazing time I had playing it. This account is not in use anymore, and the email has been linked to a unused account. If any administrator reading this has time, feel free to delete my account. Thank you very much for the great experience.
Hello, nice mod.
It would be nice if the forcefield re-generated with an ABM: you can dig nodes under it
Also, TNT just did that:
It would be nice if the forcefield re-generated with an ABM: you can dig nodes under it
Also, TNT just did that:
Last edited by Zeg9 on Sat Apr 20, 2013 09:30, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
click on forcefield generator to replace forcefield. automatic replace is removed for speeding stuff up. ( I will include that code in newer version.)
I have stopped playing minetest, and may not come back to it again. I would like to thank everyone that made the amazing time I had playing it. This account is not in use anymore, and the email has been linked to a unused account. If any administrator reading this has time, feel free to delete my account. Thank you very much for the great experience.
something is wrong with my explosive prevention code. can someone tell me an working one?
I have stopped playing minetest, and may not come back to it again. I would like to thank everyone that made the amazing time I had playing it. This account is not in use anymore, and the email has been linked to a unused account. If any administrator reading this has time, feel free to delete my account. Thank you very much for the great experience.
- ShadowNinja
- Developer
- Posts: 200
- Joined: Tue Jan 22, 2013 22:35
- GitHub: ShadowNinja
- IRC: ShadowNinja
- In-game: ShadowNinja
You might want to take a look at the forcefields I added to technic: https://raw.github.com/RealBadAngel/tec ... efield.lua
They are round, regenerate, and don't have the issue you have where the fields allow you to see through the ground(a little hacky at the moment, I have an idea for how to fix that).
They are round, regenerate, and don't have the issue you have where the fields allow you to see through the ground(a little hacky at the moment, I have an idea for how to fix that).
Last edited by ShadowNinja on Sun Apr 21, 2013 05:18, edited 1 time in total.
I have seen that mod. I was trying to make it work with coal and square seemed more fit for buildings then half spheres. Also, I am planning to add spherical forcefield types to next version. thank you for notifying me about seeing through ground. I will try experimenting with draw types.
I have stopped playing minetest, and may not come back to it again. I would like to thank everyone that made the amazing time I had playing it. This account is not in use anymore, and the email has been linked to a unused account. If any administrator reading this has time, feel free to delete my account. Thank you very much for the great experience.
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- Member
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- Joined: Thu Dec 19, 2013 18:16
- GitHub: AnFiadhChu
- IRC: AnFiadhChu
- In-game: AnFiadhChu
- Location: South Africa
Re: [Mod] Forcefield [1.0] [forcefield]
The download link no longer works.
Re: [Mod] Forcefield [1.0] [forcefield]
I found this one in my archive:AnFiadhChu wrote:The download link no longer works.
https://dl.dropboxusercontent.com/u/654 ... 20V1.0.zip
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- Member
- Posts: 13
- Joined: Thu Dec 19, 2013 18:16
- GitHub: AnFiadhChu
- IRC: AnFiadhChu
- In-game: AnFiadhChu
- Location: South Africa
Re: [Mod] Forcefield [1.0] [forcefield]
I had transparency working, one time but i stopped progress and forgot where i put the file.
- Attachments
-
- Forcefield.rar
- (4.91 KiB) Downloaded 128 times
- TechNolaByte
- Member
- Posts: 465
- Joined: Wed May 10, 2017 21:00
- GitHub: TechNolaByte
Re: [Mod] Forcefield [1.0] [forcefield]
An idea.
have the every person besides the owner and perhaps additional trusted players added by the owner to be teleported outside the field if the ever happen to get inside
have the every person besides the owner and perhaps additional trusted players added by the owner to be teleported outside the field if the ever happen to get inside
The great quest of alchemy neither failed nor attained gold; programmers are those great alchemists who transmute caffeine into code.
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