[Mod] Trainblocks [0.4] [trainblocks]
- maxx
- Member
- Posts: 44
- Joined: Thu Feb 15, 2018 15:24
- GitHub: maxhipp
- In-game: maxx or max
- Location: Germany | Bavaria
[Mod] Trainblocks [0.4] [trainblocks]
This mod adds simple signs for the advanced trains mod by orwell. In general it is like the subwayblocks mod by gpcf but there are some new signs.
Download as .zip:
Download
Browse the Code:
Code
History:
2018-03-04 version 0.1 release
2018-03-05 version 0.2 better node registrations and craft receipes | changed textures
2018-03-06 version 0.21 alias added
2018-03-07 version 0.3 alias removed in trainblocks and added new signs. => trainblocks_bc for backwards compatibility
2018-09-24 version 0.4 code cleaned up; added new signs/blocks; textures uptdated; crafting recipes deleted
Download as .zip:
Download
Browse the Code:
Code
History:
2018-03-04 version 0.1 release
2018-03-05 version 0.2 better node registrations and craft receipes | changed textures
2018-03-06 version 0.21 alias added
2018-03-07 version 0.3 alias removed in trainblocks and added new signs. => trainblocks_bc for backwards compatibility
2018-09-24 version 0.4 code cleaned up; added new signs/blocks; textures uptdated; crafting recipes deleted
Last edited by maxx on Wed Dec 12, 2018 17:37, edited 36 times in total.
Stay safe! | Don't forget the planet
- maxx
- Member
- Posts: 44
- Joined: Thu Feb 15, 2018 15:24
- GitHub: maxhipp
- In-game: maxx or max
- Location: Germany | Bavaria
Re: [Mod] Trainblocks [0.1] [trainblocks]
Please write down all your wishes here so I maybe can include them into the mod.
Ihr könnt natürlich eure Wünsche auch in deutscher Sprache äußern.
Ihr könnt natürlich eure Wünsche auch in deutscher Sprache äußern.
Stay safe! | Don't forget the planet
Re: [Mod] Trainblocks [0.1] [trainblocks]
Hi max!
I see you like my advtrains_subwayblocks mod so much that you've decided to improve it. However, your mod is a clear violation of my copyrights since you copied the pictures without crediting me. Also, your licensing under LGPL is also a violation, since my mod didn't have any license before (that means, it was proprietary, because I was too lazy to add a license) and it is now under AGPL.
I would like you to properly credit me and to change the license to something compatible with AGPL.
I see you like my advtrains_subwayblocks mod so much that you've decided to improve it. However, your mod is a clear violation of my copyrights since you copied the pictures without crediting me. Also, your licensing under LGPL is also a violation, since my mod didn't have any license before (that means, it was proprietary, because I was too lazy to add a license) and it is now under AGPL.
I would like you to properly credit me and to change the license to something compatible with AGPL.
Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
- maxx
- Member
- Posts: 44
- Joined: Thu Feb 15, 2018 15:24
- GitHub: maxhipp
- In-game: maxx or max
- Location: Germany | Bavaria
Re: [Mod] Trainblocks [0.1] [trainblocks]
Thanks for your answer. The mod isn’t ready yet as you can see. Of course I will change the license file and add some copyright information.
But it is my first mod which I added to the forum so I am not perfect now.
Today I have found a bug in the code because of the signs and there will be many more signs like train sings in general.
And the mod is only inspired by your mod which is on the Linuxworks server (I haven’t seen your mod anywhere else) so I created the graphics and most of the code myself with the subway as the model.
But it is my first mod which I added to the forum so I am not perfect now.
Today I have found a bug in the code because of the signs and there will be many more signs like train sings in general.
And the mod is only inspired by your mod which is on the Linuxworks server (I haven’t seen your mod anywhere else) so I created the graphics and most of the code myself with the subway as the model.
Last edited by maxx on Wed Mar 07, 2018 06:25, edited 1 time in total.
Stay safe! | Don't forget the planet
Re: [Mod] Trainblocks [0.1] [trainblocks]
"License for Textures, Models and Sounds
---------------------------------------
CC-BY-SA 3.0 UNPORTED. Created by maxx"
You were very clearly trying to pass them off as your own.
---------------------------------------
CC-BY-SA 3.0 UNPORTED. Created by maxx"
You were very clearly trying to pass them off as your own.
Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
- maxx
- Member
- Posts: 44
- Joined: Thu Feb 15, 2018 15:24
- GitHub: maxhipp
- In-game: maxx or max
- Location: Germany | Bavaria
Re: [Mod] Trainblocks [0.1] [trainblocks]
At first I didn’t understand the License but I will change it the next days. Also I have removed the link as you can see
Stay safe! | Don't forget the planet
Re: [Mod] Trainblocks [0.1] [trainblocks]
The textures of the line numbers, except for line 2, are absolutely identical, btw.
Upper row: yours,
Lower row: mine.
Upper row: yours,
Lower row: mine.
- Attachments
-
- screenshot_20180304_230610.png (168.49 KiB) Viewed 1944 times
Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
- maxx
- Member
- Posts: 44
- Joined: Thu Feb 15, 2018 15:24
- GitHub: maxhipp
- In-game: maxx or max
- Location: Germany | Bavaria
Re: [Mod] Trainblocks [0.1] [trainblocks]
That’s because I tried to make it like the signs on the subways by orwell but YES I will add you to the license
Stay safe! | Don't forget the planet
Re: [Mod] Trainblocks [0.1] [trainblocks]
I'd hardly call a pixel-by-pixel copy "inspired". Please make it clear that this is a modified version of my mod, and I'll gladly use this mod on Linuxworks server, since it adds a couple of nice new blocks!
Btw, my textures are under AGPL v3.
Btw, my textures are under AGPL v3.
Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
- maxx
- Member
- Posts: 44
- Joined: Thu Feb 15, 2018 15:24
- GitHub: maxhipp
- In-game: maxx or max
- Location: Germany | Bavaria
Re: [Mod] Trainblocks [0.1] [trainblocks]
Yes I’ll do so.
Thanks for your help and support!!!
Thanks for your help and support!!!
Stay safe! | Don't forget the planet
Re: [Mod] Trainblocks [0.1] [trainblocks]
May I ask you for another favor?
Can you please change the node names so they directly supersede the ones of subwayblocks, so this mod is backwards-compatible with subwayblocks, as a drop-in replacement?
Can you please change the node names so they directly supersede the ones of subwayblocks, so this mod is backwards-compatible with subwayblocks, as a drop-in replacement?
Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
- maxx
- Member
- Posts: 44
- Joined: Thu Feb 15, 2018 15:24
- GitHub: maxhipp
- In-game: maxx or max
- Location: Germany | Bavaria
Re: [Mod] Trainblocks [0.1] [trainblocks]
Yes I will do so (but not today because it is too late now). And I have some other ideas as well which will be included the next days or weeks.
One other question: Which other mods did you use, when you tried out my mod?
One other question: Which other mods did you use, when you tried out my mod?
Stay safe! | Don't forget the planet
- maxx
- Member
- Posts: 44
- Joined: Thu Feb 15, 2018 15:24
- GitHub: maxhipp
- In-game: maxx or max
- Location: Germany | Bavaria
Re: [Mod] Trainblocks [0.2] [trainblocks]
I have downloaded your subways mod but your license file is wrong because you forgot to write in your name
like you can see here.
I have added you to my license file.
And can I please have LGPL as License?
Code: Select all
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
I have added you to my license file.
And can I please have LGPL as License?
Stay safe! | Don't forget the planet
-
- New member
- Posts: 8
- Joined: Thu Nov 17, 2016 19:54
- GitHub: Tresonic
- In-game: Tresonic[LuLa]
- Location: Germany
Re: [Mod] Trainblocks [0.2] [trainblocks]
Hey,
I think the compatibility could also be maintained with minetest.register_alias like this:
Please correct me if I'm wrong!
Very nice mod btw.
Lu
I think the compatibility could also be maintained with minetest.register_alias like this:
Code: Select all
for count = 1, 10, 1 do
minetest.register_alias("advtrains_subwayblocks:" .. count, "trainblocks:line" .. count)
end
minetest.register_alias("advtrains_subwayblocks:germany", "trainblocks:subwayblock")
Very nice mod btw.
Lu
Wieso einfach, wenn's auch kompliziert geht?
- maxx
- Member
- Posts: 44
- Joined: Thu Feb 15, 2018 15:24
- GitHub: maxhipp
- In-game: maxx or max
- Location: Germany | Bavaria
Re: [Mod] Trainblocks [0.2] [trainblocks]
Trainblocks is now fully backwards-compatible to advtrains_subwayblocks!
old: new: Download trainblocks_bc for backwards-compatibility to advtrains_subwayblocks!
old: new: Download trainblocks_bc for backwards-compatibility to advtrains_subwayblocks!
Stay safe! | Don't forget the planet
- maxx
- Member
- Posts: 44
- Joined: Thu Feb 15, 2018 15:24
- GitHub: maxhipp
- In-game: maxx or max
- Location: Germany | Bavaria
Re: [Mod] Trainblocks [0.3] [trainblocks]
In a few days there will still be one version online (_bc as "normal" version). So please download trainblocks_bc up from now!
AND: new signs are waiting for you
e.g. emergency exit signs, new sbahn signs and traditional stuff
AND: new signs are waiting for you
e.g. emergency exit signs, new sbahn signs and traditional stuff
Stay safe! | Don't forget the planet
- maxx
- Member
- Posts: 44
- Joined: Thu Feb 15, 2018 15:24
- GitHub: maxhipp
- In-game: maxx or max
- Location: Germany | Bavaria
Re: [Mod] Trainblocks [0.4] [trainblocks]
New version available!
(Better late than never ;-))
(Better late than never ;-))
Stay safe! | Don't forget the planet
- maxx
- Member
- Posts: 44
- Joined: Thu Feb 15, 2018 15:24
- GitHub: maxhipp
- In-game: maxx or max
- Location: Germany | Bavaria
Re: [Mod] Trainblocks [0.4] [trainblocks]
Currently I am working on these tiles just like those in the subwaystation "Marienplatz" in Munich:
- Attachments
-
- screenshot_20181213_212753.png (77.25 KiB) Viewed 1944 times
Stay safe! | Don't forget the planet
- Phoenixflo44
- Member
- Posts: 639
- Joined: Fri Jul 28, 2017 15:01
- In-game: EvilPhoenix
- Location: Behind my PC, in Germany
Re: [Mod] Trainblocks [0.4] [trainblocks]
ich hätte einen wunsch: Das du vielleicht noch ein paar schilder erstellst auf die man z. B. eine haltestation schreiben kann.
Spoiler
I hate my life
- maxx
- Member
- Posts: 44
- Joined: Thu Feb 15, 2018 15:24
- GitHub: maxhipp
- In-game: maxx or max
- Location: Germany | Bavaria
Re: [Mod] Trainblocks [0.4] [trainblocks]
Das hatte ich auch überlegt. Aktuell verwende ich den Display Modpack von Pyrollo.Phoenixflo44 wrote:ich hätte einen wunsch: Das du vielleicht noch ein paar schilder erstellst auf die man z. B. eine haltestation schreiben kann.
Außerdem hab ich aktuell sonst auch noch sehr viel zu tun, aber ich werde mich bald mal damit beschäftigen...
Stay safe! | Don't forget the planet
-
- Member
- Posts: 38
- Joined: Sat Jun 06, 2020 00:21
- GitHub: Emojigit
Re: [Mod] Trainblocks [0.4] [trainblocks]
The original mod is dead. Here is an alternative, forked from LinuxForks mod collection: https://github.com/C-C-Minetest-Server/trainblocks
Have a look at my mod >> https://content.minetest.net/users/Emojiminetest <<
- Blockhead
- Member
- Posts: 1674
- Joined: Wed Jul 17, 2019 10:14
- GitHub: Montandalar
- IRC: Blockhead256
- In-game: Blockhead Blockhead256
- Location: Land Down Under
- Contact:
Re: [Mod] Trainblocks [0.4] [trainblocks]
And here is my own fork. I asked gpcf to consider it on LinuxForks, but he was too busy and/or worried about regressions, including nostalgia for the missing texture on the Sbahnblock. Perhaps we should look at merging improvements from both some time?Emojiminetest wrote: ↑Fri Jan 05, 2024 12:52The original mod is dead. Here is an alternative, forked from LinuxForks mod collection: https://github.com/C-C-Minetest-Server/trainblocks
/˳˳_˳˳]_[˳˳_˳˳]_[˳˳_˳˳\ Advtrains enthusiast | My map: Noah's Railyard | My Content on ContentDB ✝️♂
-
- Member
- Posts: 38
- Joined: Sat Jun 06, 2020 00:21
- GitHub: Emojigit
Re: [Mod] Trainblocks [0.4] [trainblocks]
Sure, let me see what changes have been made by you.
Have a look at my mod >> https://content.minetest.net/users/Emojiminetest <<
-
- Member
- Posts: 38
- Joined: Sat Jun 06, 2020 00:21
- GitHub: Emojigit
Re: [Mod] Trainblocks [0.4] [trainblocks]
I have added your changes.
Have a look at my mod >> https://content.minetest.net/users/Emojiminetest <<
Who is online
Users browsing this forum: No registered users and 14 guests