[Mod] exploding chest [explodingchest]

Coder12
Member
 
Posts: 106
Joined: Sat Sep 30, 2017 00:15
Location: CTF server
GitHub: Coder12a
IRC: Coder12
In-game: Bob12

[Mod] exploding chest [explodingchest]

by Coder12 » Mon Mar 05, 2018 04:58

This mod allows the chest to explode if it contains gunpowder or tnt.
License: MIT
Mod dependencies: default, tnt
Optional mod dependencies: xdecor, castle_storage, darkage, technic_chests, inbox
Browse Code
Download
Last edited by Coder12 on Thu Oct 11, 2018 02:13, edited 9 times in total.
 

Mineminer
Member
 
Posts: 75
Joined: Mon Mar 05, 2018 04:05

Re: [Mod] exploding chest [explodingchest]

by Mineminer » Mon Mar 05, 2018 05:06

Gotta admit that is pretty neat little "extra" type of mod. :)
 

User avatar
xeranas
Member
 
Posts: 153
Joined: Fri Feb 05, 2016 11:06
 

Coder12
Member
 
Posts: 106
Joined: Sat Sep 30, 2017 00:15
Location: CTF server
GitHub: Coder12a
IRC: Coder12
In-game: Bob12
 

User avatar
RSLRedstonier
Member
 
Posts: 450
Joined: Wed May 10, 2017 21:00
Location: some were in middle earth
GitHub: RSL-Redstonier
In-game: RSLRedstonier

Re: [Mod] exploding chest [explodingchest]

by RSLRedstonier » Tue Mar 06, 2018 02:28

Coder12 wrote:
xeranas wrote:Does explosion size depends on how much powder is on chest?

Yes.

what's the max? and does it have a limit so if i use a /giveme command to give a stack with over 99 items in it or change the stack max will it still have a bigger explosion?
"A programmer is just a tool which converts caffeine into code"

try out my skytest mod always being updated!
https://forum.minetest.net/viewtopic.php?f=9&t=17568
 

Coder12
Member
 
Posts: 106
Joined: Sat Sep 30, 2017 00:15
Location: CTF server
GitHub: Coder12a
IRC: Coder12
In-game: Bob12

Re: [Mod] exploding chest [explodingchest]

by Coder12 » Tue Mar 06, 2018 02:48

RSLRedstonier wrote:
Coder12 wrote:
xeranas wrote:Does explosion size depends on how much powder is on chest?

Yes.

what's the max? and does it have a limit so if i use a /giveme command to give a stack with over 99 items in it or change the stack max will it still have a bigger explosion?

All right I updated the mod. You can now limit the size of the explosion. Just go to settings.lua file. And plus get ready for exploding cabinets I add more container types.
 

User avatar
ChimneySwift
Member
 
Posts: 320
Joined: Fri Sep 22, 2017 06:46
Location: 127.0.0.1
GitHub: ChimneySwift
IRC: ChimneySwift
In-game: ChimneySwift

Re: [Mod] exploding chest [explodingchest]

by ChimneySwift » Tue Mar 06, 2018 07:49

Huh. Neat. +1. Everybody make sure you keep your gunpowder storage away from the edge of your protection. :P
A spoon is basically a tiny bowl with a stick on it
 

Coder12
Member
 
Posts: 106
Joined: Sat Sep 30, 2017 00:15
Location: CTF server
GitHub: Coder12a
IRC: Coder12
In-game: Bob12

Re: [Mod] exploding chest [explodingchest]

by Coder12 » Wed Mar 07, 2018 22:27

I am working on trap chest's for the next update. If you try to open the chest it goes Ka-Boom :). If there is a chest mod I missed or something you want added just leave a reply.
 

User avatar
ChimneySwift
Member
 
Posts: 320
Joined: Fri Sep 22, 2017 06:46
Location: 127.0.0.1
GitHub: ChimneySwift
IRC: ChimneySwift
In-game: ChimneySwift

Re: [Mod] exploding chest [explodingchest]

by ChimneySwift » Thu Mar 08, 2018 06:04

Coder12 wrote:If there is a chest mod I missed or something you want added just leave a reply.


How about technic_chests?
A spoon is basically a tiny bowl with a stick on it
 

Coder12
Member
 
Posts: 106
Joined: Sat Sep 30, 2017 00:15
Location: CTF server
GitHub: Coder12a
IRC: Coder12
In-game: Bob12

Re: [Mod] exploding chest [explodingchest]

by Coder12 » Thu Mar 08, 2018 06:15

ChimneySwift wrote:
Coder12 wrote:If there is a chest mod I missed or something you want added just leave a reply.


How about technic_chests?

okay that will be added too.
 

User avatar
Linuxdirk
Member
 
Posts: 1926
Joined: Wed Sep 17, 2014 11:21
Location: Germany
In-game: Linuxdirk
 

Coder12
Member
 
Posts: 106
Joined: Sat Sep 30, 2017 00:15
Location: CTF server
GitHub: Coder12a
IRC: Coder12
In-game: Bob12

Re: [Mod] exploding chest [explodingchest]

by Coder12 » Fri Mar 09, 2018 04:06

Allright I updated the mod it now has support for technic chests and I added craftable trap chests that explode when right-clicked. And I added settingtypes.txt so you can change the settings through the game software. Thanks Linuxdirk for suggesting that.
 

User avatar
azekill_DIABLO
Member
 
Posts: 7469
Joined: Wed Oct 29, 2014 20:05
Location: OMICRON
GitHub: azekillDIABLO
In-game: azekill_DIABLO
 

Coder12
Member
 
Posts: 106
Joined: Sat Sep 30, 2017 00:15
Location: CTF server
GitHub: Coder12a
IRC: Coder12
In-game: Bob12

Re: [Mod] exploding chest [explodingchest]

by Coder12 » Sun Mar 11, 2018 22:30

The mod was updated. It now has more storage containers being mailboxes and locked chest. Plus I added two new settings.
 


Return to WIP Mods



Who is online

Users browsing this forum: runs and 4 guests