[macOS] Neoascetic's nightly builds and others

acheron
New member
Posts: 9
Joined: Sun Jan 15, 2017 16:56

Re: [macOS/OS X] Neoascetic's nightly builds and others

by acheron » Post

Hi, thank you for caring 'bout us OS X users...

I have problems with your latest builds, my OS X 10.11.6 says the binaries are for 10.12 only. Is this on purpose?

Morn76
Member
Posts: 659
Joined: Sun Feb 16, 2014 19:45

Re: [macOS/OS X] Neoascetic's nightly builds and others

by Morn76 » Post

acheron wrote:Hi, thank you for caring 'bout us OS X users...

I have problems with your latest builds, my OS X 10.11.6 says the binaries are for 10.12 only. Is this on purpose?
Looking at neoascetic's .travis.yml file, I'd say yes, the builds are for 10.12:
https://github.com/krondor-game/minetes ... vis.yml#L2
I guess you will have to use homebrew to get MT on 10.11.

acheron
New member
Posts: 9
Joined: Sun Jan 15, 2017 16:56

Re: [macOS/OS X] Neoascetic's nightly builds and others

by acheron » Post

Where does homebrew get it's stable builds? Can't I just download it from there?

Morn76
Member
Posts: 659
Joined: Sun Feb 16, 2014 19:45

Re: [macOS/OS X] Neoascetic's nightly builds and others

by Morn76 » Post

acheron wrote:Where does homebrew get it's stable builds?
Homebrew currently has "bottles" (i.e. binary packages) for Sierra, El Capitan, and Yosemite, somewhere on its servers I assume: https://github.com/Homebrew/homebrew-ga ... est.rb#L15 I think they compile it themselves using the recipe.

You can also use Homebrew to compile the latest git version (with "--HEAD" I believe).

User avatar
superfly
New member
Posts: 3
Joined: Tue May 19, 2015 18:40
GitHub: whodafly
IRC: superfly
In-game: superfly

Re: [macOS/OS X] Neoascetic's nightly builds and others

by superfly » Post

I just wanted to chime in on the mouse movement problem. I'm using Mac OS X 10.9 (Mavericks) and I've had the mouse problem for the last few versions of Minetest. Currently using 0.4.14.

I've also experienced the bottom of the pointer problem, which seems to be related to resizing the window from the initial size. If I leave the window at the initial size, the pointer is spot on, but if I resize the window then the point moves to the bottom right.

acheron
New member
Posts: 9
Joined: Sun Jan 15, 2017 16:56

Re: [macOS/OS X] Neoascetic's nightly builds and others

by acheron » Post

Hi,

what is your mouse movement problem? On the first page of this thread, it says
Looking around with the trackpad/mouse can become sluggish when the frame rate hits 60 fps. Increasing your fps_max in minetest.conf (e.g., "fps_max = 200") helps if this issue bothers you. Patches or pull requests to solve this bug are welcome. :-)
This worked for me, I set it to fps_max 80. (macmini early 2009, OS X 10.11.6, minetest 0.4.14).

User avatar
texmex
Member
Posts: 1753
Joined: Mon Jul 11, 2016 21:08
GitHub: tacotexmex
In-game: tacotexmex

Re: [macOS/OS X] Neoascetic's nightly builds and others

by texmex » Post

superfly wrote:I've also experienced the bottom of the pointer problem, which seems to be related to resizing the window from the initial size. If I leave the window at the initial size, the pointer is spot on, but if I resize the window then the point moves to the bottom right.
Got the same thing. I can get around by editing the conf file but my less experienced players don't know how. Same goes for fps_max bug.

User avatar
texmex
Member
Posts: 1753
Joined: Mon Jul 11, 2016 21:08
GitHub: tacotexmex
In-game: tacotexmex

Re: [macOS/OS X] Neoascetic's nightly builds and others

by texmex » Post

Happy to say that these builds are now backwards compatible down to 10.10, for those of us not living on the edge. :D

neoascetic
Member
Posts: 26
Joined: Wed Dec 24, 2014 08:56
GitHub: neoascetic
IRC: neoascetic
In-game: neoascetic

Re: [macOS/OS X] Neoascetic's nightly builds and others

by neoascetic » Post

texmex wrote:Happy to say that these builds are now backwards compatible down to 10.10, for those of us not living on the edge. :D
Due to Clang issues, unfortunately, builds were switched to 10.11. The latest 10.10 build is 2017-06-10.

User avatar
texmex
Member
Posts: 1753
Joined: Mon Jul 11, 2016 21:08
GitHub: tacotexmex
In-game: tacotexmex

Re: [macOS/OS X] Neoascetic's nightly builds and others

by texmex » Post

neoascetic wrote:Due to Clang issues, unfortunately, builds were switched to 10.11. The latest 10.10 build is 2017-06-10.
This would happen sooner or later anyway. However, I appreciate only bumping up one version in requirements. Keep up the good work!

timcu
New member
Posts: 6
Joined: Wed Mar 07, 2018 08:39
GitHub: timcu

Re: [macOS/OS X] Neoascetic's nightly builds and others

by timcu » Post

I am trying to build on macOS 10.13.3. I am getting the following error.

Code: Select all

CMake Error: The following variables are used in this project, but they are set to NOTFOUND.
Please set them or make sure they are set and tested correctly in the CMake files:
XXF86VM_LIBRARY (ADVANCED)
From the docs, Xxf86vm is not even needed on macOS. It seems easy enough to disable for APPLE the requirement in CMakeLists.txt. How do others get around this problem?

timcu
New member
Posts: 6
Joined: Wed Mar 07, 2018 08:39
GitHub: timcu

Re: [macOS/OS X] Neoascetic's nightly builds and others

by timcu » Post

I had installed XQuartz from the Apple installer. When I used the brew installer

Code: Select all

brew cask install xquartz
the library libXxf86vm.1.dylib was installed and the error message XXF86VM_LIBRARY NOTFOUND no longer occurred.

EDIT. Minetest can run on macOS without XQuartz installed so is not using X11. I have submitted a pull request which removes the requirement for XQuartz when building on macOS.

https://github.com/minetest/minetest/pull/7149

pheonixfire
Member
Posts: 94
Joined: Sun Oct 21, 2012 06:25
In-game: pheonix
Location: Australia

Re: [macOS/OS X] Neoascetic's nightly builds and others

by pheonixfire » Post

Hi,

Is there any chance of getting a build of the 0.4 stable branch,
whenever I try connecting to servers with 0.5 unstable build the servers
give me a protocol version mismatch error

Best Regards
pheonixfire

timcu
New member
Posts: 6
Joined: Wed Mar 07, 2018 08:39
GitHub: timcu

Re: [macOS/OS X] Neoascetic's nightly builds and others

by timcu » Post

pheonixfire wrote:Is there any chance of getting a build of the 0.4 stable branch
Version 0.4.16 was released on 3rd June 2017. First build here after release is

https://github.com/krondor-game/minetes ... .5-osx.zip

The brew method of installing also installs version 0.4.16.

Code: Select all

brew install minetest

tleavitt
New member
Posts: 1
Joined: Thu Apr 26, 2018 03:17
GitHub: tvleavitt

Re: [macOS/OS X] Neoascetic's nightly builds and others

by tleavitt » Post

There doesn't appear to be a clear resolution to the deprivation of "brew linkapps".

Lacking that, I tried running Minetest from a finder Window in

Code: Select all

/usr/local/opt/minetest
via

Code: Select all

open .
When I did this, the language defaulted to French and there was no obvious way to switch languages; minetest didn't appear to detect the system language, perhaps because the LANG environment variable isn't accessed when app is started from Finder?

I tried setting the language to en via minetest.conf in

Code: Select all

/usr/local/opt/minetest/minetest.app/Contents/Resources/games/minetest_game
but the didn't seem to have any effect.

When I launched it from the command line, by running

Code: Select all

./minetest
in

Code: Select all

/usr/local/opt/minetest/minetest.app/Contents/MacOS
it properly detected the language.

What's the best action here to make this work like other Mac apps? Symlink the folder to Applications?

UPDATE: How do I install additional Games/Worlds? I'd like to install the Tutorial, but none of the instructions appear to apply to an unlinked app installation... putting things in

Code: Select all

~/.minetest
didn't result in them being visible.

timcu
New member
Posts: 6
Joined: Wed Mar 07, 2018 08:39
GitHub: timcu

Re: [macOS/OS X] Neoascetic's nightly builds and others

by timcu » Post

tleavitt wrote:Lacking that, I tried running Minetest from a finder Window in /usr/local/opt/minetest
I don't get French language so not sure why you are.
tleavitt wrote:What's the best action here to make this work like other Mac apps? Symlink the folder to Applications?
Symlink works.

Code: Select all

cd /Applications
ln -s /usr/local/opt/minetest/minetest.app
Alternatively right-click icon in dock when minetest is running and select "Options > Keep in Dock"
tleavitt wrote:How do I install additional Games/Worlds? I'd like to install the Tutorial, but none of the instructions appear to apply to an unlinked app installation... putting things in ~/.minetest didn't result in them being visible.
See the instructions from brew when you installed minetest.

Put additional subgames and mods into "games" and "mods" folders under
"~/Library/Application Support/minetest/", respectively (you may have
to create those folders first).

kypa
Member
Posts: 19
Joined: Mon Feb 04, 2019 12:29
In-game: kypa

Re: [macOS] Neoascetic's nightly builds and others

by kypa » Post

when I downloaded the 0.4.12 version it worked well but after few weeks of using, it immediately stopped working and I have no reason why. so when I open the app, just empty screen appears and nothing loads. I use Mac (High Sierra). Is there a solution?
P.S. tried to download other version, they don't open either

Zen
Member
Posts: 25
Joined: Wed Feb 25, 2015 16:22

Re: [macOS] Neoascetic's nightly builds and others

by Zen » Post

kypa wrote:when I downloaded the 0.4.12 version it worked well but after few weeks of using, it immediately stopped working and I have no reason why. so when I open the app, just empty screen appears and nothing loads. I use Mac (High Sierra). Is there a solution?
P.S. tried to download other version, they don't open either
In the Finder click the Go menu option, then scroll down and click the Go to Folder option and enter the following folder location:

~/Library/Application Support/minetest

I think the minetest.conf file has become corrupted. Simply delete it.
Start minetest.app again and the program will generate a new minetest.conf file.

If that does not work, you might a find an error message in the debug.txt file.

acheron
New member
Posts: 9
Joined: Sun Jan 15, 2017 16:56

Re: [macOS] Neoascetic's nightly builds and others

by acheron » Post

Hi, I just switched to a shiny new iMac.

Is there any way to get the current "official release version" 5.0.1 without (and that's the important part of the question) this homebrew-stuff?

User avatar
snoopy
Member
Posts: 263
Joined: Thu Oct 20, 2016 16:49
Location: DE, European Union

Re: [macOS] Neoascetic's nightly builds and others

by snoopy » Post

acheron wrote:Hi, I just switched to a shiny new iMac.

Is there any way to get the current "official release version" 5.0.1 without (and that's the important part of the question) this homebrew-stuff?
Yes, there is: Please have a look at the first page i.e. the intro page of this topic...

You can consider to download ZIP-packages from the URL:
https://github.com/krondor-game/minetest/releases

User avatar
snoopy
Member
Posts: 263
Joined: Thu Oct 20, 2016 16:49
Location: DE, European Union

Re: [macOS] Neoascetic's nightly builds and others

by snoopy » Post

For MacOS X and macOS users with some development skills there is the opportunity to compile your own builds of the Minetest game by the help of MacPorts. The package is available since 0.4.17 and the current minetest port provides the 5.0.1 code and game comprised as one package.

To learn more please refer to the macOS & MacPorts topic.

Please note that I am not the maintainer of the a.m. package.

Zen
Member
Posts: 25
Joined: Wed Feb 25, 2015 16:22

Re: [macOS] Neoascetic's nightly builds and others

by Zen » Post

I attempted to compile a DMG file of Mintiest for Sierra, High Sierra, and Mojave.
But the hosting site wants to install a media player for some odd reason, ignore it.
And the unidentified developer warning pops up. Just go to the Security & privacy
panel and click open anyway, and it should open on the second try if you're lucky.

http://www.mediafire.com/file/oj1acuod9 ... g.zip/file

P. S. Still having trouble compiling in Xcode.
Last edited by Zen on Wed May 15, 2019 04:18, edited 1 time in total.

User avatar
texmex
Member
Posts: 1753
Joined: Mon Jul 11, 2016 21:08
GitHub: tacotexmex
In-game: tacotexmex

Re: [macOS] Neoascetic's nightly builds and others

by texmex » Post

Or you can just do brew install minetest, it’s up to you. ;P

acheron
New member
Posts: 9
Joined: Sun Jan 15, 2017 16:56

Re: [macOS] Neoascetic's nightly builds and others

by acheron » Post

Yes, there is: Please have a look at the first page i.e. the intro page of this topic...
Thank you for the reply, but as far as I saw, the 5.0.1 release is not available. I just found various development versions of 5.0.0 and 5.1.0.

We're using minetest on two different os'es on different machines, and every platform except mac os get's a release version for download. I want to use the same version on both machines, as we occasionally copy worlds for backup- and fun-reasons. So using the same version on both machines seems an obvious thing to do...

User avatar
texmex
Member
Posts: 1753
Joined: Mon Jul 11, 2016 21:08
GitHub: tacotexmex
In-game: tacotexmex

Re: [macOS] Neoascetic's nightly builds and others

by texmex » Post

The brew formula was updated with 5.0.1 25 days ago.

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest