This mod is now part of the Modpack TechPack
This extension provides Timer, Sequencer, Repeater, Gate, Door, Access Lock, Mesecons Converter and Color Lamp nodes, all with tubelib communication support.
Code: LGPLv2.1+, textures: CC BY-SA 3.0
Dependencies: default, tubelib
[Mod] Tubelib Switching/Controlling Nodes [tubelib_addons2]
- joe7575
- Member
- Posts: 851
- Joined: Mon Apr 24, 2017 20:38
- GitHub: joe7575
- In-game: JoSto wuffi
- Location: Germany, in the deep south
[Mod] Tubelib Switching/Controlling Nodes [tubelib_addons2]
Last edited by joe7575 on Sun Mar 11, 2018 17:26, edited 4 times in total.
Sent from my Commodore 64. Some of my Mods: Tech Age, TechPack, Hyperloop, Tower Crane, Lumberjack, vm16, Minecart, Signs Bot.
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [Mod] Tubelib Switching/Controlling Nodes [tubelib_addon
that USB key is adorable. this gate is a real nice addition, this mod is a very good alternative to mesecons et Co.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
Re: [Mod] Tubelib Switching/Controlling Nodes [tubelib_addon
can u please explain how to use the timer?
- joe7575
- Member
- Posts: 851
- Joined: Mon Apr 24, 2017 20:38
- GitHub: joe7575
- In-game: JoSto wuffi
- Location: Germany, in the deep south
Re: [Mod] Tubelib Switching/Controlling Nodes [tubelib_addon
Do you know the tutorial?juli wrote:can u please explain how to use the timer?
If not, you will find it here
Sent from my Commodore 64. Some of my Mods: Tech Age, TechPack, Hyperloop, Tower Crane, Lumberjack, vm16, Minecart, Signs Bot.
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