[32x] tronic texture pack

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Re: [32x] tronic texture pack

by cHyper » Sat Apr 07, 2018 03:41

I restart the project and now there are several packages availlable: for 0.3.1; 0.4.x (0.4.16); 5.0.0-dev
Last edited by cHyper on Sat Jan 05, 2019 21:34, edited 3 times in total.
 

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Re: [32x] tronic texture pack

by cHyper » Thu Apr 19, 2018 13:57

What should i do first? What is needed for the next step, then i or someone from the community can do or redo an element for this texture pack, please contact me or post something in this thread... thanx.
 

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Re: [32x] tronic texture pack

by cHyper » Thu Apr 19, 2018 18:12

re-added minetest 0.3.1 version / see 1st page for download-link!!
 

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Re: [32x] tronic texture pack

by cHyper » Fri May 11, 2018 18:50

relaunch download links! see 1st. page for more details!
 

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Re: [32x] tronic texture pack

by cHyper » Thu May 24, 2018 02:12

thanx for copy this thread to german language thread

simple question OSS:

y = x++
y = x+1
y = 1+x
y = y--

LOL
 

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Re: [32x] tronic texture pack

by LMD » Tue May 29, 2018 17:18

Thats easy - java-like syntax - Compilation Error : x not defined !
No, joking - y=x+1 is the solution
 

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Re: [32x] tronic texture pack

by cHyper » Mon Jun 18, 2018 17:08

LMD wrote:Thats easy - java-like syntax - Compilation Error : x not defined !
No, joking - y=x+1 is the solution


+1

OSS:

{ java | c++ | c }
LOL
 

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Re: [32x] tronic texture pack

by cHyper » Sun Jul 08, 2018 06:16

cHyper wrote:re-added minetest 0.3.1 version / see 1st page for download-link!!



files now on GITHUB !!
https://github.com/cHyper-0815OL/tronic/pull/1/files
 

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Re: [32x] tronic texture pack

by cHyper » Tue Jul 17, 2018 09:18

Image

a WIP Screenshots of dry_grass elements !!
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2018-07-17 10_45_15-dry_gras_elements.jpg
(233.4 KiB) Not downloaded yet
 

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Re: [32x] tronic texture pack

by GamingAssociation39 » Wed Jul 18, 2018 01:04

It has got a plastic MC tp feel to it.
Jesus Is Lord and Savior!!!
 

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Re: [32x] tronic texture pack

by Stix » Tue Dec 04, 2018 22:15

cHyper wrote:Image

a WIP Screenshots of dry_grass elements !!

That terrain looks familiar... looks like someone has been playing some MT-CTF on the desert-spikes map ;)
Hey, what can i say? I'm the bad guy.
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Re: [32x] tronic texture pack

by cHyper » Sat Jan 05, 2019 22:07

added (wip status):

default_bush_sapling; default_bush_stem; default_clay_lump; default_coal_lump; default_copper_lump; default_gold_lump; default_iron_lump; gui_furnace_arrow_bg; gui_furnace_arrow_fg;

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2019-01-05 23_10_46-new-elements.png
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Re: [32x] tronic texture pack

by cHyper » Wed Jul 24, 2019 14:48

news: i made addicional elements for this package (hope soon to publish here... ;) )

OSS: (031-retro-version-from a package - with my texturepack)

Image
Last edited by cHyper on Fri Aug 23, 2019 14:22, edited 1 time in total.
 

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Re:

by cHyper » Wed Jul 24, 2019 14:54

jojoa1997 wrote:
cHyper wrote:
jojoa1997 wrote:please add textures for tools


added tools for this texture pack...
i have also add tools for gold, hoe and bows and add these things in a later version.

with gold do you mean for moreores


i will add more elements for the mod moreores... just watch this threat.. coming soon, when its done (!!)
 

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Re: [32x] tronic texture pack

by cHyper » Sat Jul 27, 2019 19:03

Image

WIP pictures .. of the new elements for the tronic texture pack .. more incoming ;-)
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minetest Tronic blueberry-bush.jpg
(313.7 KiB) Not downloaded yet
 

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Re: [32x] tronic texture pack

by cHyper » Thu Aug 08, 2019 16:41

Image

another WIP screenshot (minetest 5.0.1)
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screenshot_20190808_183726.png
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Re: [32x] tronic texture pack

by cHyper » Fri Aug 09, 2019 07:13

New elements and zip Archiv released! More coming soon!
 

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Re: [32x] tronic texture pack

by cHyper » Tue Aug 20, 2019 00:00

LMD wrote:now, solve that :
Java
x is double
y=++x/5^4&2|7 >> 10


long time ago what is the solution?
i was a programmer this should be easy when i have time i calculate this without help of the www.
programmer calculator with basic.. from school far far in the past.
 

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Re: [32x] tronic texture pack

by LMD » Tue Aug 20, 2019 20:35

Solution : looks like there is no real solution - you can't apply those binary ops to a double (IDK why I wrote "x is double", should be "x is int" to be solvable...) ;P

But whatsoever, I have written a tool for "tronification" in Java : https://github.com/appgurueu/voxelizer/ ... ator.class

Example : "Tronic Sam" (used for my logo), derived from original character.png by Jordach (CC BY-SA 3.0)
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tronic_sam.png
(12.97 KiB) Not downloaded yet
 

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Re: [32x] tronic texture pack

by cHyper » Fri Aug 23, 2019 14:30

LMD wrote:Solution : looks like there is no real solution - you can't apply those binary ops to a double (IDK why I wrote "x is double", should be "x is int" to be solvable...) ;P

But whatsoever, I have written a tool for "tronification" in Java : https://github.com/appgurueu/voxelizer/ ... ator.class

Example : "Tronic Sam" (used for my logo), derived from original character.png by Jordach (CC BY-SA 3.0)
Image


Where did you learn to code something LMD!! And how long did you code this great java-app?

cu cHyper, a Member that is very long at this forum ;-)

More elements of tronic are soon available.
JJJJust watch this thread and maybe..... secret...
I cant stop developing this pack, but it would take time to publish it, more screenshots on the other channel.
keep working on it, that all cHyper can write for now!!!
 

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Re: [32x] tronic texture pack

by LMD » Fri Aug 23, 2019 16:28

> Where did you learn to code something LMD!!

Teached it myself ;)

> And how long did you code this great java-app?

It's not so great, just does something very easy, wrote this quickly (< 1h I think ?), for my "Voxelizer" logo

> More elements of tronic are soon available.

Yay !

> keep working on it, that all cHyper can write for now!!!

Nah, that Java thingy is finished ;) but I'm working on other stuff...
 

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