twoelk wrote:wow,
quite an ambitious project. hope you can build faster than I do on my roman project.
I had started my project trying to use mtg blocks only for the buildings but have since come to the conclusion I may need a specific more historic looking collection of nodes.
looking at some of your buildings I guess I should indeed start a modpack that suits the mediterranean cultures of around 900bc to 500ce - libraries for example just don't look right with books and amphores should be all over the place. I had fooled around with some mc nodes and the effect was pretty convincing, allas my skills and above all my time is only limited.
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I agree that it's difficult to get the Greek and Roman "look". I mentioned the Resource (Texture) Packs I'm using in a previous post. Since I use the "mccompat" mod I, in effect, have 2 standard sets of textures available to me: one I use through mcresconvert.sh - a shell script to convert MC resources to Minetest and select as my MineTest Texture; the other I use through the "mccompat" mod which allows me to use a MineCraft Pack directly.
Since 32px seems to be the easiest to use (I have over 2 dozen MineCraft TPs and a half-dozen native MT TP's in that resolution) I then add other mod's 32px textures (from appropriate mods that already have them) to my selected MT Texures and create 32px textures (images) for missing textures I want to use. I also "enhance" the mods by adding overlays for new blocks in some (i.e. the "stone" mod), adding "materials" (textures) for others (i.e. the "castle_masonary" mod) to the list of materials or correct errors or naming conflicts in others (i.e. the "mccompat" mod).
Since I'm not a Lua programmer, but understand basic "scripting" and programming principles I generally don't screw things up too badly [Grin].
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maybe we could join forces and canibalize some mods so as to concentrate on the "fitting in period" stuff only, throw out the too modern medieval stuff and add whats missing along the way.
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As I posted earlier in this thread some of my modifications are in the appropriate mods forum topic and I'd be glad to share my "diffs" on them privately.
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btw my roman settlement allready includes a small greek temple and some houses of the Olynthos style in the greek quarter.
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It's a bit premature but here's a couple of screenshots of the Temple of Hephaestus on top of the Agoraios Kolonos hill in the Agora, again it's just preliminary and doesn't use any of my modifications yet.

Temple of Hephaestus.jpg
- Temple of Hephaestus on top of the Agoraios Kolonos in the Agora.
- (107.27 KiB) Not downloaded yet
Temple of Hephaestus on top of the Agoraios Kolonos.

Temple of Hephaestus, the pronaos and colonnade.

Temple of Hephaestus, the naos (cella in Roman.)
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At the moment I'm somewhat stuck at building a theater in the greek quarter and in another part of the town an horrea besides having to find variations in trying to furnish the handfull of private houses I have so far.
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I'll be doing the Theater of Dionysus later this year so I feel your pain.
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I have added a link to this thread in the "Modelling Realworld Content" section of the
Mods:Learning page on the wiki.