[Mod] Melterns - Tinkers in Minetest [melterns]

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[Mod] Melterns - Tinkers in Minetest [melterns]

by IcyDiamond » Post

Image

Melterns is an in-development mod for Minetest 5.0.0+ that adds molten metals, melting, casting and creating tools.
This mod is inspired by the Tinkers Construct mod for Minecraft, however it's much less-featured due to the current limitations of the Minetest API.
None of the components used in this mod have been taken from TC - everything is my original creation.

Depends on fluid_lib.

Source code: https://gitlab.icynet.eu/evert/melterns
License: MIT
Video: YouTube

See this mod and my other mods in action on my public server "Icy's Mod-world" at home.lunasqu.ee!
Last edited by IcyDiamond on Sun Mar 08, 2020 15:59, edited 6 times in total.
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Re: [Mod] Melterns - Tinkers in Minetest [melterns]

by cx384 » Post

Nice, finally someone used the the set_tool_capabilities feature from minetest 0.5-dev to create a Tinkers Construct like mod.
Can your read this?

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Re: [Mod] Melterns - Tinkers in Minetest [melterns]

by IcyDiamond » Post

cx384 wrote:Nice, finally someone used the the set_tool_capabilities feature from minetest 0.5-dev to create a Tinkers Construct like mod.
Indeed. Now it just needs a way to set item texture from metadata and it's perfect.
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Re: [Mod] Melterns - Tinkers in Minetest [melterns]

by Fixer » Post

Very nice, I hope you succeed with this.

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Re: [Mod] Melterns - Tinkers in Minetest [melterns]

by IcyDiamond » Post

Fixerol wrote:Very nice, I hope you succeed with this.
Thank you!
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Re: [Mod] Melterns - Tinkers in Minetest [melterns]

by GamingAssociation39 » Post

Oh wow awesome I've been looking for help to make something like this am glad someone had done their attempt (because of system limitations). It looks sooooooooooooooo awesome. Thanks for making this.
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Re: [Mod] Melterns - Tinkers in Minetest [melterns]

by IcyDiamond » Post

GamingAssociation39 wrote:Oh wow awesome I've been looking for help to make something like this am glad someone had done their attempt (because of system limitations). It looks sooooooooooooooo awesome. Thanks for making this.
And thank you for the kind words!
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Re: [Mod] Melterns - Tinkers in Minetest [melterns]

by RSLRedstonier » Post

FINALLY, somebody more experienced than me made an attempt
I started working on something like this but then stopped

is there/could you add an api for registering our own materials into molten materials?
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Re: [Mod] Melterns - Tinkers in Minetest [melterns]

by TenPlus1 » Post

W00t!

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Re: [Mod] Melterns - Tinkers in Minetest [melterns]

by GamingAssociation39 » Post

I can't get 0.5.0 unpacked from 7z :( Could anyone help?
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Re: [Mod] Melterns - Tinkers in Minetest [melterns]

by RSLRedstonier » Post

are there any mt api changes in 0.5 other than player pov changes?
I don't see any reason why this wouldn't be compatible with 4.16
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Re: [Mod] Melterns - Tinkers in Minetest [melterns]

by texmex » Post

RSLRedstonier wrote:are there any mt api changes in 0.5 other than player pov changes?
I don't see any reason why this wouldn't be compatible with 4.16
cx384 wrote:Nice, finally someone used the the set_tool_capabilities feature from minetest 0.5-dev to create a Tinkers Construct like mod.
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Re: [Mod] Melterns - Tinkers in Minetest [melterns]

by Evil_Gabe » Post

You could actually make a api so that other mods can register items for the smeltery for example some mod ads a new ore type there could be a temperature required for it this could be made to be even better than what minecraft has with Tcon(tinkers) when a good well documented api is established also keep the good work up i like where this is going already
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Re: [Mod] Melterns - Tinkers in Minetest [melterns]

by RSLRedstonier » Post

texmex wrote:
RSLRedstonier wrote:are there any mt api changes in 0.5 other than player pov changes?
I don't see any reason why this wouldn't be compatible with 4.16
cx384 wrote:Nice, finally someone used the the set_tool_capabilities feature from minetest 0.5-dev to create a Tinkers Construct like mod.
oh.
wait.
0.0
does this mean we can change the tool capabilities in-game per individual item stack instead of having to register several similar items and use replace the item? if so how is this data stored in the itemstack? metadata?
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Re: [Mod] Melterns - Tinkers in Minetest [melterns]

by Byakuren » Post

RSLRedstonier wrote:
texmex wrote:
RSLRedstonier wrote:are there any mt api changes in 0.5 other than player pov changes?
I don't see any reason why this wouldn't be compatible with 4.16
cx384 wrote:Nice, finally someone used the the set_tool_capabilities feature from minetest 0.5-dev to create a Tinkers Construct like mod.
oh.
wait.
0.0
does this mean we can change the tool capabilities in-game per individual item stack instead of having to register several similar items and use replace the item? if so how is this data stored in the itemstack? metadata?
It's stored in metadata, yes, but you're supposed to use set_tool_capabilities to set it.
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Re: [Mod] Melterns - Tinkers in Minetest [melterns]

by IcyDiamond » Post

RSLRedstonier wrote:FINALLY, somebody more experienced than me made an attempt
I started working on something like this but then stopped

is there/could you add an api for registering our own materials into molten materials?
Evil_Gabe wrote:You could actually make a api so that other mods can register items for the smeltery for example some mod ads a new ore type there could be a temperature required for it this could be made to be even better than what minecraft has with Tcon(tinkers) when a good well documented api is established also keep the good work up i like where this is going already
Yes, it is possible to register metals, but the API needs to be simplified, cleaned up and documented. I might implement temperature later as well. If you really want to, you can look into the various

Code: Select all

register.lua
files to see how the materials are added in the first place.
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Re: [Mod] Melterns - Tinkers in Minetest [melterns]

by csirolli » Post

I will definitely use this in my wip metals mod once the api is cleaned up.
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Re: [Mod] Melterns - Tinkers in Minetest [melterns]

by GamingAssociation39 » Post

I can't figure out how this works :(
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Re: [Mod] Melterns - Tinkers in Minetest [melterns]

by IcyDiamond » Post

The mod source has been moved to my own GitLab instance: https://gitlab.icynet.eu/evert/melterns
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Re: [Mod] Melterns - Tinkers in Minetest [melterns]

by MechKit » Post

The gitlab wiki page is not viewable without signing in to icynet.eu. Is it is suppose to be publicly viewable?

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Re: [Mod] Melterns - Tinkers in Minetest [melterns]

by IcyDiamond » Post

MechKit wrote:The gitlab wiki page is not viewable without signing in to icynet.eu. Is it is suppose to be publicly viewable?
I was able to access if while logged out just fine, are you sure it's https://gitlab.icynet.eu/evert/melterns/wikis/home?
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Re: [Mod] Melterns - Tinkers in Minetest [melterns]

by MechKit » Post


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Re: [Mod] Melterns - Tinkers in Minetest [melterns]

by MechKit » Post

Oh, and should I assume from "Melterns is an in-development mod for Minetest 0.5.0+" that I should not expect it to work on 0.4.16?

It looks like a fun mod; it is tempting to try the beta version of minetest.

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Re: [Mod] Melterns - Tinkers in Minetest [melterns]

by IcyDiamond » Post

MechKit wrote:Oh, and should I assume from "Melterns is an in-development mod for Minetest 0.5.0+" that I should not expect it to work on 0.4.16?

It looks like a fun mod; it is tempting to try the beta version of minetest.
Unfortunately, this mod will not work on any version below 5.0.0, because it uses the new Tool Capabilities feature.
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Re: [Mod] Melterns - Tinkers in Minetest [melterns]

by IcyDiamond » Post

A little bit of documentation has been created: https://gitlab.icynet.eu/evert/melterns ... umentation
Also fixed a few crashes.
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