Wuzzy wrote:XP is one of the oldest MC features, way older than 1.11, so obviously part of the project goal.
Again, the project goal is Minecraft 1.11 PC Edition.
You do not have to remind or convince me all the freaking time to implement features up to MC 1.11, it's already part of the goal. ;-)
Note that XP alone are not very useful. XP only really make sense together with enchantments. This is the big one. It will require a lot of work and I have no idea yet when I start with this. But I do know that enchantments need to be implemented first, before XP.
FAQ:
Q: Is Minecraft feature XYZ part of the project goal (v1.0.0)?
A:
- If it's part of MC 1.11 or older, then the answer almost certainly yes.
- For complicated obscure non-gameplay features like TTS the answer is no.
- For arbitrary technical restrictions, the answer is no.
- If it's not part of MC 1.11, the answer is no, at least for the MCL2 1.0.0 milestone.
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The new liquid system would mean major changes for little reward, and I also personally dislike the new paradigm. It waters down the paradigm of “1 block = 1 thing”.
Also, it would require serious support from Minetest first, and this is an absolute must for liquids IMO. I am definitely not hacking together a Lua-based liquid.
This thing is not part of the 1.0.0 milestone and it's unlikely it will ever land on my to-do list even after that milestone.
Stix wrote:Hey @Wuzzy couldnt you implement holding down right click to eat in the same way Arcelmis bow mod works, by "permanantly querying" the right mouse button as you say it?
Wuzzy wrote:Stix wrote:Hey @Wuzzy couldnt you implement holding down right click to eat in the same way Arcelmis bow mod works, by "permanantly querying" the right mouse button as you say it?
No, that's not a priority for now. I'm waiting for a better engine support regarding controls, the bow controls still feel like a hack to me (yet they work), I don't want to add another hack on top. ;)
This looks great! but the real question is, will they damage mobs or fly through them ;)
Will torches ever have a particle effect?
Ektod wrote:I have been using your game for a WHILE, and i have tons of ideas!
1. disable node lines in the mobs
Ektod wrote:2. Textures! give me something more like cartoon, or textures i can easily recognize. Most texturepacks are incompatible with mineclone2 :(
Ektod wrote:3. You eat the food too fast!
Ektod wrote:5.Nice mod Bro ;P
1. Pay more attention to the little things instead of just adding a bunch of content, for example: a minecraft like FOV would be wonderful; disable node lines in the mobs, maybe edit game moving physics etc.
2. Textures! give me something more like cartoon, or textures i can easily recognize. Most texturepacks are incompatible with mineclone2 :(
3. You eat the food too fast!
4. Redstone! when a piston is activated check all near nodes (sand and gravel actually doesn't fall, and i had other minor issues).
Nice mod
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