[Game] MineClone 2 [0.68.0]

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azekill_DIABLO
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Re: [Game] MineClone 2 [0.38.0]

by azekill_DIABLO » Post

%§!§$!%&"!!

Those freaking pistons! >_> I thought this was already fixed. Grrrr!
Yes, there is no excuse for that, it obviously must be fixed. Thanks.
feel the rage.

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Re: [Game] MineClone 2 [0.38.0]

by Phoenixflo44 » Post

azekill_DIABLO wrote:feel the rage.
But not too bad, or something else will be broken. :-D
+ Spoiler

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Re: [Game] MineClone 2 [0.38.0]

by Stix » Post

Creepers arent supposed to see you through doors (trap-doors and normal) and no mobs should be able to see you through tall-grass.
Hey, what can i say? I'm the bad guy.

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Re: [Game] MineClone 2 [0.38.0]

by azekill_DIABLO » Post

it's hard to do that Stix. Minetest pathfinder is a bit... weak.

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Re: [Game] MineClone 2 [0.38.0]

by Lone_Wolf » Post

azekill_DIABLO wrote:it's hard to do that Stix. Minetest pathfinder is a bit... weak.
Have you ever seen this? Not sure if it will help
minetest.line_of_sight(pos1, pos2, stepsize)

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Re: [Game] MineClone 2 [0.38.0]

by azekill_DIABLO » Post

yep. it's not for that. :D

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Re: [Game] MineClone 2 [0.38.0]

by davedevils » Post

OMG not DAREDEVILS , dave devil's i'm not a a blind man in red tights ...

maybe i will look that latter, but good work it's very close of minecraft ;o

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Re: [Game] MineClone 2 [0.38.0]

by Ektod » Post

i just realized that minetest 0.5.0 will allow to change the FOV, but will also be incompatible with previous 0. releases

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Re: [Game] MineClone 2 [0.38.0]

by texmex » Post

Ektod wrote:i just realized that minetest 0.5.0 will allow to change the FOV, but will also be incompatible with previous 0. releases
Yes, but only as player settings, not through Lua API. :/
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Re: [Game] MineClone 2 [0.36.2]

by Punk » Post

vito78 wrote:Hello,
Thanks for your work in this enjoyable game.

I have just a little issue with the bow dealing no damage.
I'm using MineClone2 v0.36.2 with Minetest 0.4.16.
Is anyone else having the same problem?
It works fine if I change the ligne 87 in the file /mods/ITEMS/mcl_throwing/arrow.lua:
I replace:

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elseif dist < closest_distance then
by:

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elseif dist < closest_distance and dist > 0 then
It seems that when dist = 0, the arrow object is taken for damage instead of the mob object initially found.
Thank you! It's work! I can kill anything now with bow and arrows!


How can I fish? (or find fishes)

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Version 0.39.0 released!

by Wuzzy » Post

Version 0.39.0 is out! This is just a small update with various minor changes and bugfixes. There is no nickname this time.

Bugfixes:
  • Fix possible rare crash in mapgen algorithm
  • Fix arrows sometimes mysteriously going through large mobs (for real this time)
  • Fix arrow being punchable to death
Other:
  • All entities are now regularily damaged or deleted while in the deep void
  • Creepers no longer take water damage
v6 mapgen:
  • Red sand is now craftable with 8 sand and 1 nether wart, instead of 8 sand and 1 red dye. (valid for v6 mapgen only)
  • Ice spikes are now much rarer (looked to strange before)
Blocks
  • Command block: The “@” character can now be escaped with “@@”
  • Command block: All placeholders have been shortened to 2 characters only. Existing command blocks need to be re-configured now
  • You can longer fall through end portals (the bottom side is a walkable surface)
  • You can no longer jump when standing on end portal
  • Bottom side of end portal is no longer invisible
  • Make falling blocks fall after they were pushed or pulled over air
Crafting:
  • Crafting a dispenser no longer needs the bow to be intact
Texture Converter script:
  • Convert chests, large chests, trapped chests, large trapped chests and ender chests (still not perfect yet)
  • Fix texture bugs of head blocks (zombie head, creeper head, etc.) after conversion
  • Convert banner pattern textures
  • Convert clock texture
Punk wrote:How can I fish? (or find fishes)
Fish are dropped from polar bears. Fishing is not available.

Fishing is currently not properly implemented. There is a fishing rod available, but it's disabled and not craftable right now because it is too overpowered, you catch far too many fish with it. If you don't care, you can try out the unfinished fishing rod by giving it to yourself with

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/giveme mcl_fishing:fishing_rod
. Note the finishing rod is currently not supported. Of course, sooner or later I should get around to implement the fishing rod properly.
Punk wrote:Thank you! It's work! I can kill anything now with bow and arrows!
You can now update to 0.39.0. This workaround is no longer needed in 0.39.0, I have finally found the real reason why arrows were so strange, it should be fixed for real now.
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Re: Version 0.39.0 released!

by Punk » Post

Wuzzy wrote:
Punk wrote:How can I fish? (or find fishes)
Fish are dropped from polar bears. Fishing is not available.

Fishing is currently not properly implemented. There is a fishing rod available, but it's disabled and not craftable right now because it is too overpowered, you catch far too many fish with it. If you don't care, you can try out the unfinished fishing rod by giving it to yourself with

Code: Select all

/giveme mcl_fishing:fishing_rod
. Note the finishing rod is currently not supported. Of course, sooner or later I should get around to implement the fishing rod properly.
Ok.
Punk wrote:Thank you! It's work! I can kill anything now with bow and arrows!
You can now update to 0.39.0. This workaround is no longer needed in 0.39.0, I have finally found the real reason why arrows were so strange, it should be fixed for real now.

It works fine now, thanks!

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Re: [Game] MineClone 2 [0.39.0]

by Ektod » Post

i have a huge question, how can i make your texture-converter work?

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Re: [Game] MineClone 2 [0.40.0]

by Ektod » Post

i just downloaded 39.0 ten minutes ago, rlly? 40.0?

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Version 0.40.0 (“Unfinished Business”)

by Wuzzy » Post

The time has come …
for a new update!

Version 0.40.0 is here! Nickname today: “Unfinished Business”.

Note this update changes mob models. Existing mob models might look broken after this update.
To fix ugly mobs:
  • Either kill them as you see them
  • Or run “/clearobjects” (deletes all mobs and other entities, takes long, but is reliable)
Sorry for the inconvenience, but I decided that adding compability code is not worth the hassle for an alpha version.
Note that mobs are not done, so I cannot promise changes that mob models won't happen in future versions.

Major bugfixes:
  • Fix rare crash if an attribute of item entity was uninitialized (_magnet_timer)
  • Fix various timer-related crashes in various places in the program (minetest.after)
Mobs features:
  • Add basic villager trading. Still incomplete, use Creative Mode to test villagers.
  • Hostile mobs no longer spawn on mycelium
  • Mobs no longer spawn on non-opaque blocks like glass
  • Lambs inherit wool color from parents, color might be mixed like a dye
  • Babies of ocelots and cats inherit fur from a parent
  • Foals now inherit fur from a parent, with chance of random mutation
  • Redo models and texture file handlign of zombie pigman, snow golem, skeleton, stray, wither skeleton, vex, villager, sheep, horse (thanks, 22i!)
  • Add death animation to a few mobs (thanks, 22i!)
  • Tweak blaze animation
Mobs bugfixes:
  • Lambs can no longer be sheared
  • Fix children of horses and pigs wearing saddles/horse armor of parent
  • Undead mobs no only take damage in direct sunlight, no more damage in rain, snow or normal light
Developer stuff:
  • Development of the Mobs Redo mod and the mobs_mc mod are now independently made from the official standalone versions
  • Mobs Redo [mobs] mod renamed to “Mobs Redo: MineClone 2 Edition” [mcl_mobs]
  • Merge [mcstair] into [mcl_stairs]
  • API of mcl_stairs is now officially available for adding new stairs and slabs from mods
Texture Converter:
  • Support illager textures
  • Fix broken texture conversion of zombie villagers
My creations. I gladly accept bitcoins: 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH

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Re: [Game] MineClone 2 [0.40.0]

by Wuzzy » Post

i just downloaded 39.0 ten minutes ago, rlly? 40.0?
No, it's just 0.40.0. I don't just skip 40 major versions for no reason. ;-)

FYI: I usually try to do 1 release per week when development is active.
i have a huge question, how can i make your texture-converter work?
This is a very good question!

First of all, please note the Texture Converter is not complete yet and some textures might even be buggy.
However, it still converts a ton of textures correctly, but still some manual work is still needed after the automatic conversion for a few textures. If someone wants to convert a texture, this tool will not do everything for you, but it still saves you a ton of work.

How to use:
First, you need to have Python and ImageMagick installed. And you need to have basic understanding on how to use a console.

If you are capable of this:
Run from a console:

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./Texture_Converter.py <path_to_original_texture_pack> -p <pixel_size>
Example:

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./Texture_Converter.py /home/wuzzy/Pixel_Perfection -p 16
The converted texture is created as a new directory.

For a complete command reference, run:

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./Texture_Converter.py -h
If this is too difficult to you, ask someone else to do it for you. You might find a few people in the IRC channel #minetest in irc.freenode.net. Or post a request in the Texture Pack forums. Or do both. xD

I currently do NOT texture conversions as a service. I leave this task to the community. I have to stay focused.
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Re: [Game] MineClone 2 [0.40.0]

by Stix » Post

I was hoping that it would eventually be added, but after waiting for at least a year i have to ask: when will you be adding dyed leather armor?
Hey, what can i say? I'm the bad guy.

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Re: Version 0.40.0 (“Unfinished Business”)

by Stix » Post

Wuzzy wrote: -snip-
To fix ugly mobs:
  • Either kill them as you see them
  • Or run “/clearobjects” (deletes all mobs and other entities, takes long, but is reliable)
-snip-
Actually "/clearobjects quick" is much faster and less laggy, its also reliable from my experience.
Hey, what can i say? I'm the bad guy.

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Re: [Game] MineClone 2 [0.40.0]

by Wuzzy » Post

I was hoping that it would eventually be added, but after waiting for at least a year i have to ask: when will you be adding dyed leather armor?
Much, much later. This is a non-trivial and only decorative feature.

Here are my current (rough) lists of priorities:

Short-term:
- Villager

Medium-term:
- Make mobs suck less
- Fix annoying issues
- Fix most code quality issues
- Complete rework of mob spawning, which is far too aggressive currently
- Make basic redstone features mostly stable (includes limited range)

Long-term:
- Status effects
- Enchanting
- Using awesome Minetest 0.5.0 features (after release)

Dyed leather does not even occour in my current TODO list. It's very low-priority, like fireworks. But it's still a planned feature. Very low-priority features can be tackled when all the more important features are done, not before.
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Re: [Game] MineClone 2 [0.40.0]

by Ektod » Post

here in posted the question again but i realized u already answered me (idk how to delete this)

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Re: [Game] MineClone 2 [0.40.0]

by Ektod » Post

im on linux, i think you answer was just for linux, well it doesn't exactly work

samuel@samuel-Intel-powered-classmate-PC:~$ python3 /home/samuel/.minetest/games/MineClone2-64fe902/tools/Texture_Converter.py -i /home/samuel/.minetest/Better Vanilla 1.6/ -p 16
Texture conversion BEGINS NOW!
Traceback (most recent call last):
File "/home/samuel/.minetest/games/MineClone2-64fe902/tools/Texture_Converter.py", line 402, in <module>
convert_textures()
File "/home/samuel/.minetest/games/MineClone2-64fe902/tools/Texture_Converter.py", line 142, in convert_textures
with open("Conversion_Table.csv", newline="") as csvfile:
FileNotFoundError: [Errno 2] No such file or directory: 'Conversion_Table.csv'
samuel@samuel-Intel-powered-classmate-PC:~$
Last edited by Ektod on Tue Jun 05, 2018 00:25, edited 1 time in total.

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Re: [Game] MineClone 2 [0.40.0]

by Wuzzy » Post

@Ektod: Oops, I screwed up. This was my fault. Will be fixed in next release.

For now, you can try adding this line after line 1 of Texture_Converter.py:

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# -*- coding: utf-8 -*-
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Re: [Game] MineClone 2 [0.40.0]

by Ektod » Post

ohoh i got it

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Re: [Game] MineClone 2 [0.40.0]

by Ektod » Post

i got it! this is the command i used, a bit different from yours

samuel@samuel-Intel-powered-classmate-PC:

python3 <path to Texture_Converter.py> -i <path to minecraft texturepack> -p <#pixel>

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Re: [Game] MineClone 2 [0.40.0]

by Punk » Post

MT 0.4.17 - MC2 0.40.0

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ERROR[Main]: generateImage(): Could not load image "mobs_mc_skeleton_bow.png" while building texture; Creating a dummy image
And the horses are white and shining.

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