[Mod] Magic Beans—Wuzzy’s Fork [1.5] [magicbeans_w]

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Wuzzy
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[Mod] Magic Beans—Wuzzy’s Fork [1.5] [magicbeans_w]

by Wuzzy » Post

This is a fork of thefamilygrog66’s mod Magic Beans.

Description
This mod randomly spawns four different types of magic beans: running, jumping and flying—which, when eaten, give the player that magical ability for 30 seconds—and beanstalk beans, which, when planted (placed), will grow a magic beanstalk up to the clouds! It’s highly recommended that this mod is only used with disabled damage.

Info
Version: 1.5
License of everything: MIT License
Works with: Minetest 0.4.10 (and later)
Download: version 1.5
Git repository / project page: http://repo.or.cz/w/minetest_magicbeans_w.git
Dependencies: Soft/optional dependencies:
Spoiler
Note:
The default bean textures are 64px—if you prefer 16px, they’re included as well. Simply change the texture file names (e.g. magicbeans_w_jumping.png → magicbeans_w_jumping64.png, magicbeans_w_jumping16.png → magicbeans_w_jumping.png, etc.) accordingly.

Changes over the original mod:
Briefly, a lot of technical improvements and stabilizations have been made.
  • The status effects are now handled by the mod Player Effects. This has the following benefits for this mod:
    • Active magical effects are now shown in the HUD, with timers and icons
    • Effects are remembered when players leave and rejoin later
    • Effects are remembered when the server shuts down and reboots later
    • You lose your magical effects when you die
    • It is now safe to eat multiple beans in short time. The original mod behaved very weirdly.
    • You can have multiple bean effects simutaniously with one exception: You can’t have magic flying and magic running ability at the same time and the effects cancel out the other one if you try otherwise. You can either you fly high or run fast but not both. Deal with it. :P But other effect combinations should be possible.
  • Removed chat messages when eating a bean
  • Added intllib support (soft dependency)
  • Added German translation
  • Better beanstalk nodes; they are now in proper digging groups (snappy, leaves, etc.), have proper inventory images and have a description
  • Proper sounds for beanstalk nodes
  • Beanstalk is now flammable
  • [doc_items] support
  • [awards] support
Screenshots:
Image
Click here for a bigger image: https://i.imgur.com/L0wevRj.png
This image shows the 4 beans as well as the beanstalk. To the right, you see that two bean effects are active. The current version also shows small icons. The beans are, from left to right: magic beanstalk bean, magic flying bean, magic running bean and magic jumping bean.

Image
On the top of a beanstalk.

Translations are welcome! See template.txt for the strings to translate.
Last edited by Wuzzy on Thu Feb 21, 2019 20:44, edited 9 times in total.

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Wuzzy
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Version 1.3 released

by Wuzzy » Post

Version 1.3 released! Find the download link in the first post.
This version is an update for the new Player Effects. You need Player Effects 0.2 or later for this to work!

This update is mainly cosmetic.
Main changes:
  • The list of active bean effects now has little icons, too.
  • Improved beanstalk texture (better tiling, up and down faces are considered, too; like a tree trunk)
Image
Image

Additionally, this mod works like a charm in Minetest 0.4.10, so far. Maybe the new Minetest release has eliminated the old weirdnesses this mod had earlier.
Last edited by Wuzzy on Mon Jul 14, 2014 23:29, edited 1 time in total.

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Re: [Mod] Magic Beans—Wuzzy’s Fork [1.3] [magicbeans_w]

by AMMOnym » Post

I like this mod. This mod is good way to make new biome.

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Re: [Mod] Magic Beans—Wuzzy’s Fork [1.3] [magicbeans_w]

by orwell » Post

That was exactly what I was looking for.
I am using PEP for some months now, but when I stumbled upon Magic Beans, I didn't want to install another mod conflicting with it. Now, I can use your fork.
Thanks!
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Version 1.4

by Wuzzy » Post

Version 1.4 released!
Changes:
  • Add an achievement for rubenwardy's [awards] mod
  • Add support for Documentation System 0.8.0 with help texts for all the blocks and beans
  • Fix crash when mod is used with both intllib and mod security enabled
  • Make cloud blocks more transparent
  • Magic beanstalks now only grow on blocks of group “soil” (dirt, dirt with grass, etc.)
  • Add screenshot
  • Remove all chat messages
  • Make sure the cave generator doesn't destroy the beanstalk
  • Refactor code a bit

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Re: [Mod] Magic Beans—Wuzzy’s Fork [1.4] [magicbeans_w]

by Peppy » Post

Wish I could try this mod but Minetest crashes with this error :

Code: Select all

minetest: /build/minetest-RBdqfM/minetest-0.4.14+repack/src/nodedef.cpp :938 : virtual void CNodeDefManager::updateTextures(IGameDef*, void (*)(void*, irr::u32, irr::u32), void*):  l'assertion « f->liquid_type == LIQUID_SOURCE » a échoué.
Minetest 0.4.14 / Latest Player Effects / Latest Magic Beans

Anyway, thanks a lot for all this work !

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Re: [Mod] Magic Beans—Wuzzy’s Fork [1.4] [magicbeans_w]

by Wuzzy » Post

Thanks for this bug report!

This doesn't look good. I don't understand this error message, but it looks like a Minetest error, not an error from this mod.

Can you please switch to English language and post the error message again?
Also, please name the subgame and all other mods you have activated.
And finally, please tell me what exactly you did before the error appeared? Did it crash right after starting?

Sorry, I cannot reproduce your bug. :-(

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Re: [Mod] Magic Beans—Wuzzy’s Fork [1.4] [magicbeans_w]

by Peppy » Post

Thanks for replying !

Switching to English language, here is the message :

Code: Select all

minetest: /build/minetest-RBdqfM/minetest-0.4.14+repack/src/nodedef.cpp:938: virtual void CNodeDefManager::updateTextures(IGameDef*, void (*)(void*, irr::u32, irr::u32), void*): Assertion `f->liquid_type == LIQUID_SOURCE' failed.
It is the last line from the log. Everything else seems ok.

Crash occurs at startup with defaut MT game, no other mods, new map V6 or V7.
If i activate Magic Beans mod but NOT Player Effects, the game would launch. (but no beans of course...)

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Re: [Mod] Magic Beans—Wuzzy’s Fork [1.4] [magicbeans_w]

by Andrey01 » Post

Actually this is mod is made by thefamilygrog66

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Re: [Mod] Magic Beans—Wuzzy’s Fork [1.4] [magicbeans_w]

by ManElevation » Post

lol thats awesome
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Re: [Mod] Magic Beans—Wuzzy’s Fork [1.4] [magicbeans_w]

by seller » Post

booooooooooooooo[/size



This mod kills minetest !

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Re: [Mod] Magic Beans—Wuzzy’s Fork [1.4] [magicbeans_w]

by Phoenixflo44 » Post

Yes that's true but he doesn't kill all
Spoiler
I hate my life

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Version 1.5 released!

by Wuzzy » Post

Version 1.5 released!

Changes:
- License is now MIT License
- Added compability with [playerphysics]

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