[Mod] new Factory [factory]
- theFox
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Re: [Mod] new Factory [factory]
I had a look into the code:Chem871 wrote:Is the industrial furnace supposed to cook items faster than the normal furnace?
It cooks 1.2x faster and uses 0.65x the fuel per second.
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- theFox
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Re: [Mod] new Factory [factory]
Could you help me implementing client side translations?azekill_DIABLO wrote:what can i be useful to?
I have already started but it doesn't seem to work...
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- azekill_DIABLO
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Re: [Mod] new Factory [factory]
I don't think I'll have time and my english isn't famous ... But I might know why it doesn't work... It may be a problem with dependicies. But I'm not sure i've never worked with intlib :\
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- theFox
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Re: [Mod] new Factory [factory]
I just want to know why it doesn't work you don't have to translate...azekill_DIABLO wrote:[...]my english isn't famous ... But I might know why it doesn't work... [...] I'm not sure i've never worked with intlib :\
What I am trying is to throw intllib out and replace it by mintetest.translate.
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Re: [Mod] new Factory [factory]
The easiest way might be to ask in the intlib dedicated topic. I'm sure you've already done it anyway. But I'm absolutly useless in this case.
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- theFox
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Re: [Mod] new Factory [factory]
I have fixed a problematic bug that is caused because minetest.get_objects_inside_radius didn't find the moving_items, this problem may cause large amounts of items to get stuck inside takers.
Also I have added a new machine: the overflowing pneumatic mover
It's a mover that will let only one stack of a type into the target machine/chest.
Also I have added a new machine: the overflowing pneumatic mover
It's a mover that will let only one stack of a type into the target machine/chest.
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- theFox
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Re: [Mod] new Factory [factory]
I would like to ask what kind of new machines you would like to have. If possible write an issue on github as a feature request but you can also reply to this topic...
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- theFox
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Re: [Mod] new Factory [factory]
Translations are now client-side
if you have problems with translations that are not found please check my issue in minetest/minetest
added the sorting vacuum that can pull certain items up
it's not realistic but darn useful
fixed some bugs
and added some perhaps
if you have problems with translations that are not found please check my issue in minetest/minetest
added the sorting vacuum that can pull certain items up
it's not realistic but darn useful
fixed some bugs
and added some perhaps
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- AccidentallyRhine
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Re: [Mod] new Factory [factory]
I am really struggling to understand the swapper inventory. Items just seem to get stuck in the center two slots without doing anything.theFox wrote:update:
* added autocrafter
* added textures for switched off machines
* better swapper inventory
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Re: [Mod] new Factory [factory]
You can look into the english manual.AccidentallyRhine wrote:I am really struggling to understand the swapper inventory. Items just seem to get stuck in the center two slots without doing anything.
I also had problems with the swapper back in the days when it was lemmys factory mod...
So here the full description:
The Swapper is a sorting machine. It takes items from the lower four slots and takes a look whether they are the same as the ones at the long sides if an item matches it is moved to the output on the side where an item of the same type could be found. If the item didn't match any then it is moved to the upper slots. The items in the output slots can be taken using takers on the sides with the according color. The other side is for inserting items using a mover.
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- AccidentallyRhine
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Re: [Mod] new Factory [factory]
Hmm so it seems the top left and top right behave as storage buffers. The extreme right and left are for placing reference items to determine how to sort others. This must be so that users can command multiple types of items to certain outputs?
That just leaves the center boxes. Those are for the white output? If I figure this all out I may submit some improvements to the manual.
That just leaves the center boxes. Those are for the white output? If I figure this all out I may submit some improvements to the manual.
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Re: [Mod] new Factory [factory]
Sorry if I get it wrong, I can only guess what this question means...AccidentallyRhine wrote:This must be so that users can command multiple types of items to certain outputs?
All items in the lower slots that match any of the right or left will be sorted to the according side.
The four lower "white" slots are the input that will be sorted into the upper slots. You can insert items with a mover into the white side.AccidentallyRhine wrote:That just leaves the center boxes. Those are for the white output?
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- StarNinjas
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Re: [Mod] new Factory [factory]
+1 Awesome
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Re: [Mod] new Factory [factory]
Hello everyone, hopper mod work awesome with this mod!
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- theFox
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Re: [Mod] new Factory [factory]
I know, but why would you need the hopper mod for this?StarNinjas wrote:Hello everyone, hopper mod work awesome with this mod!
Is there anything I could do to improve this to the point of hoppers becoming useless?
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Re: [Mod] new Factory [factory]
will if you added a hopper maybe thats the solution ;)
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- theFox
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Re: [Mod] new Factory [factory]
Actually I don't want to make yet another hopper mod, maybe you could explain what you use them for...StarNinjas wrote:will if you added a hopper maybe thats the solution ;)
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- theFox
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Re: [Mod] new Factory [factory]
Electrical revolution!
The factory mod now contains a combustion generator, cables and an electrical furnace. Now you don't have to route your fuel through your factory anymore. Yaaaay.
More devices coming soon...
The factory mod now contains a combustion generator, cables and an electrical furnace. Now you don't have to route your fuel through your factory anymore. Yaaaay.
More devices coming soon...
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Re: [Mod] new Factory [factory]
cool
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Re: [Mod] new Factory [factory]
The belt can drop the node to either side and then push the nodes subsequently.
- theFox
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Re: [Mod] new Factory [factory]
Do you mean that the items should drop to the side?srinivas wrote:The belt can drop the node to either side and then push the nodes subsequently.
Or do you mean that the items should push nodes away?
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Re: [Mod] new Factory [factory]
How do you get the items off the top of the digger. Do you use a fan.
- theFox
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Re: [Mod] new Factory [factory]
Sure you can do that. The more effective way is putting conveyor belts on top of the digger. The items will then spawn on them.DoyleChris wrote:How do you get the items off the top of the digger. Do you use a fan.
^ Should I mention this in the manual?
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