[mod] Vehicles [vehicles]
- Phoenixflo44
- Member
- Posts: 639
- Joined: Fri Jul 28, 2017 15:01
- In-game: EvilPhoenix
- Location: Behind my PC, in Germany
- D00Med
- Member
- Posts: 949
- Joined: Sat Feb 07, 2015 22:49
- GitHub: D00Med
- Location: Australia...somewhere
Re: [mod] Vehicles [vehicles]
I do remember fixing this, so I probably just haven't uploaded the change yet.
I'm thinking of using a dev build of minetest so I can continue work on the api.
I'm thinking of using a dev build of minetest so I can continue work on the api.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
- Phoenixflo44
- Member
- Posts: 639
- Joined: Fri Jul 28, 2017 15:01
- In-game: EvilPhoenix
- Location: Behind my PC, in Germany
Re: [mod] Vehicles [vehicles]
Ok. I don't care about the tractor because I use a different vehicle most of the time.
Spoiler
I hate my life
- Andrey01
- Member
- Posts: 2577
- Joined: Wed Oct 19, 2016 15:18
- GitHub: Andrey2470T
- In-game: Andrey01
- Location: Russia, Moscow
Re: [mod] Vehicles [vehicles]
DOOMed, please, move all your mods (Vehicles, Dmobs, More Plants...) to https://content.minetest.net
- D00Med
- Member
- Posts: 949
- Joined: Sat Feb 07, 2015 22:49
- GitHub: D00Med
- Location: Australia...somewhere
Re: [mod] Vehicles [vehicles]
Why? what's the purpose? (just curious)
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
Re: [mod] Vehicles [vehicles]
Hi everybody :
Recently I have installed this mod on minetest, but I got the following message
2018-06-06 20:35:10: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2018-06-06 20:35:10: ERROR[Main]: ModError: Error loading mod "vehicles-master": Mod name does not follow naming conventions: Only characters [a-z0-9_] are allowed.
I wonder if any way to make it work.
environment : minetest 0.4.16 under Debian 8
Thank in advanced.
Recently I have installed this mod on minetest, but I got the following message
2018-06-06 20:35:10: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2018-06-06 20:35:10: ERROR[Main]: ModError: Error loading mod "vehicles-master": Mod name does not follow naming conventions: Only characters [a-z0-9_] are allowed.
I wonder if any way to make it work.
environment : minetest 0.4.16 under Debian 8
Thank in advanced.
Re: [mod] Vehicles [vehicles]
You have to rename the folder to vehicles.
Master is only the git branch.
Master is only the git branch.
- Andrey01
- Member
- Posts: 2577
- Joined: Wed Oct 19, 2016 15:18
- GitHub: Andrey2470T
- In-game: Andrey01
- Location: Russia, Moscow
Re: [mod] Vehicles [vehicles]
There will be in-game menu mod/texture pack/game installer in next version 0.5.0 and now most of people upload their projects there users to be able (when 0.5.0 will be released) directly to download those mods, texture packs or games via main menu. You can read news about it here: viewtopic.php?f=18&t=20174D00Med wrote:Why? what's the purpose? (just curious)
- D00Med
- Member
- Posts: 949
- Joined: Sat Feb 07, 2015 22:49
- GitHub: D00Med
- Location: Australia...somewhere
Re: [mod] Vehicles [vehicles]
Oh that sounds good! thanks for letting me know.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
Re: [mod] Vehicles [vehicles]
Dear Lejo :Lejo wrote:You have to rename the folder to vehicles.
Master is only the git branch.
Thank for your solution. It works! How can't I think of this!
Re: [mod] Vehicles [vehicles]
Been mentioned before but not sure of the answer.
Would like to remove missiles from craft list (We use simplified inventory) so they arnt craftable.
And anything with guns, not allowed here.
Still want them to exist if i spawn them in using the giveme command.
Would i just comment out the
minetest.register_craft?
Also, whats the difference between minetest.register_craftitem and minetest.register_craft?
Thanks
Would like to remove missiles from craft list (We use simplified inventory) so they arnt craftable.
And anything with guns, not allowed here.
Still want them to exist if i spawn them in using the giveme command.
Would i just comment out the
minetest.register_craft?
Also, whats the difference between minetest.register_craftitem and minetest.register_craft?
Thanks
-
- Member
- Posts: 31
- Joined: Wed Jan 10, 2018 05:45
- GitHub: tonsb
- In-game: cybervision
Re: [mod] Vehicles [vehicles]
Yes that is how you remove it from being able to craft it. The difference between a craftitem and a craft isBeen mentioned before but not sure of the answer.
Would like to remove missiles from craft list (We use simplified inventory) so they arnt craftable.
And anything with guns, not allowed here.
Still want them to exist if i spawn them in using the giveme command.
Would i just comment out the
minetest.register_craft?
Also, whats the difference between minetest.register_craftitem and minetest.register_craft?
Thanks
craftitem = stick iron_ingot stuff like that. A craft is W,W,W
X,S,X
X,S,X
(W=wooden planks S=stick X=nothing
Re: [mod] Vehicles [vehicles]
OK thanks.
Just put a issue request in, getting a "expected table got boolean" error.
Seems to be when a passenger gets in the jeep.
Just put a issue request in, getting a "expected table got boolean" error.
Seems to be when a passenger gets in the jeep.
- ManElevation
- Member
- Posts: 896
- Joined: Tue Aug 02, 2016 22:04
- GitHub: ManElevation
- IRC: ManElevation
- In-game: ManElevation
- Location: Madrid,Spain
Re: [mod] Vehicles [vehicles]
sameDan2018 wrote:OK thanks.
Just put a issue request in, getting a "expected table got boolean" error.
Seems to be when a passenger gets in the jeep.
My Public Mods! Discord: Rottweiler Games#3368
Re: [mod] Vehicles [vehicles]
Have just taken the craft code out for vehicles that allow passengers until time is found to fix.
Is there anyway to protect people from stealing vehicles? Only the owner can drive or something,
Is there anyway to protect people from stealing vehicles? Only the owner can drive or something,
- GamingAssociation39
- Member
- Posts: 858
- Joined: Mon Apr 25, 2016 16:09
- GitHub: Gerold55
- IRC: Gerold55
- In-game: Gerold55
- Location: Maryland, USA
Re: [mod] Vehicles [vehicles]
Can we please get a DeLorean for this mod????? Please Please Please Please
Jesus Is Lord and Savior!!!
Re: [mod] Vehicles [vehicles]
Simple, use this: viewtopic.php?f=9&t=20485 and replace the model/textures from that mod with this: viewtopic.php?f=9&t=18858 (don't forget to change the hitbox/collisionbox!).GamingAssociation39 wrote:Can we please get a DeLorean for this mod????? Please Please Please Please
Hey, what can i say? I'm the bad guy.
- Phoenixflo44
- Member
- Posts: 639
- Joined: Fri Jul 28, 2017 15:01
- In-game: EvilPhoenix
- Location: Behind my PC, in Germany
- D00Med
- Member
- Posts: 949
- Joined: Sat Feb 07, 2015 22:49
- GitHub: D00Med
- Location: Australia...somewhere
Re: [mod] Vehicles [vehicles]
No :(
But the good news is that I can work on it now.
But the good news is that I can work on it now.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
Re: [mod] Vehicles [vehicles]
Well then: PLZ Plz plz implement driving using wasd keys :DD00Med wrote:No :(
But the good news is that I can work on it now.
Hey, what can i say? I'm the bad guy.
- D00Med
- Member
- Posts: 949
- Joined: Sat Feb 07, 2015 22:49
- GitHub: D00Med
- Location: Australia...somewhere
Re: [mod] Vehicles [vehicles]
It was already implemented iirc, just the vehicles that came with the mod didn't use it.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
-
- Member
- Posts: 14
- Joined: Fri Oct 24, 2014 23:42
Re: [mod] Vehicles [vehicles]
Keep up the good work on this mod! It's pretty awesome, and honestly probably one of the only vehicle mods I've seen where I haven't had a single bug or issue while moving in the vehicles. I did notice two more minor things:
I hadn't player Minetest for a long time, and came back to it, and updated to current version. It seems I get an error and the game crashes if I punch the vehicle (Not at my PC now and can't report the exact error, but I can later if interested).
The other issue is more of a small criticism. But things that should hover or stay in the air, like helicopters, fall out of the air when you stop holding the key to operate them. This happens with planes too, instead of gliding.
If that was updated, I think the mod is pretty much perfect! Anyway, I still love this mod, the vehicles all work amazingly well!
I hadn't player Minetest for a long time, and came back to it, and updated to current version. It seems I get an error and the game crashes if I punch the vehicle (Not at my PC now and can't report the exact error, but I can later if interested).
The other issue is more of a small criticism. But things that should hover or stay in the air, like helicopters, fall out of the air when you stop holding the key to operate them. This happens with planes too, instead of gliding.
If that was updated, I think the mod is pretty much perfect! Anyway, I still love this mod, the vehicles all work amazingly well!
- Phoenixflo44
- Member
- Posts: 639
- Joined: Fri Jul 28, 2017 15:01
- In-game: EvilPhoenix
- Location: Behind my PC, in Germany
Re: [mod] Vehicles [vehicles]
It's better if you post the error here so you can fix it
Spoiler
I hate my life
-
- Member
- Posts: 14
- Joined: Fri Oct 24, 2014 23:42
Re: [mod] Vehicles [vehicles]
Sure thing, please see below for the error.
Code: Select all
AsyncErr: ServerThread::run Lua: Runtime error from mod 'vehicles' in callback luaentity_Punch(): ...e 2\minetest-0.4.17.1-win64\bin\..\mods\vehicles/api.lua:576: attempt to index field 'driver' (a nil value)
2018-09-24 18:37:09: ERROR[Main]: stack traceback:
2018-09-24 18:37:09: ERROR[Main]: ...e 2\minetest-0.4.17.1-win64\bin\..\mods\vehicles/api.lua:576: in function <...e 2\minetest-0.4.17.1-win64\bin\..\mods\vehicles/api.lua:568>
- Phoenixflo44
- Member
- Posts: 639
- Joined: Fri Jul 28, 2017 15:01
- In-game: EvilPhoenix
- Location: Behind my PC, in Germany
Re: [mod] Vehicles [vehicles]
...........███ ]▄▄▄▄▄▃
..▂▄▅█████▅▄▃▂
[███████████████]
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤
..▂▄▅█████▅▄▃▂
[███████████████]
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤
Spoiler
I hate my life
Who is online
Users browsing this forum: Semrush [Bot] and 22 guests