[Server] Capture the Flag Server (Guns!) - Multiple maps!

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by PETE » Thu Jun 07, 2018 10:21

if there is a rank where trusted people get kick priv whenever there is a spawnkiller that gets kicked they should be not allowed to enter for 30 minutes an hour next kick the same thing will happen but also will notify a mod to see if a ban should take place.
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Stix » Thu Jun 07, 2018 16:27

PETE wrote:if there is a rank where trusted people get kick priv whenever there is a spawnkiller that gets kicked they should be not allowed to enter for 30 minutes an hour next kick the same thing will happen but also will notify a mod to see if a ban should take place.

Please use proper punctuation to at least some extent, because right now your sentence sounds like it could be chinese.
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by csirolli » Thu Jun 07, 2018 17:03

Stix wrote:
PETE wrote:if there is a rank where trusted people get kick priv whenever there is a spawnkiller that gets kicked they should be not allowed to enter for 30 minutes an hour next kick the same thing will happen but also will notify a mod to see if a ban should take place.

Please use proper punctuation to at least some extent, because right now your sentence sounds like it could be chinese.

It is still legible, at least to me it is. Maybe I can translate:
PETE wrote:If there is a rank where trusted people get kick priv, whenever there is a spawnkiller that gets kicked they should not be allowed to enter for 30 minutes [or] an hour. Next kick, the same thing will happen but also will notify a mod to see if a ban should take place.

That should be clearer.
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Chem871 » Fri Jun 08, 2018 13:55

Why can the server only hold 30 people? Also, I have well over a 10k score, but the server is telling me there are are too many people on right now.
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by ANAND » Fri Jun 08, 2018 14:16

Chem871 wrote:Why can the server only hold 30 people? Also, I have well over a 10k score, but the server is telling me there are are too many people on right now.


The user-limit skip mechanism will allow only up to 10 more pros than the user-limit.
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by csirolli » Fri Jun 08, 2018 14:17

Chem871 wrote:Why can the server only hold 30 people? Also, I have well over a 10k score, but the server is telling me there are are too many people on right now.

I just tried going in too, with it saying 29/30 people and couldn't get in. Normally it lets me in with 30/30 people. Odd.

If the game held 99+ users the game would be crazy. 50 or more players on each side, instead of the max of 15 on each side is a bit crazy. There would be a need to increase weapon amounts and maybe even team chest size.
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Gael de Sailly » Sun Jun 10, 2018 15:12

PETE wrote:if there is a rank where trusted people get kick priv whenever there is a spawnkiller that gets kicked they should be not allowed to enter for 30 minutes an hour next kick the same thing will happen but also will notify a mod to see if a ban should take place.

If I understand well, you are proposing to auto-grant the kick priv to experienced players.
This is a bad idea because experienced players are not always trustworthy (i.e. the latest players who annoyed us, that I won't name, were not noobs), they may abuse of their power extensively.
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by csirolli » Mon Jun 11, 2018 03:16

Gael de Sailly wrote:
PETE wrote:if there is a rank where trusted people get kick priv whenever there is a spawnkiller that gets kicked they should be not allowed to enter for 30 minutes an hour next kick the same thing will happen but also will notify a mod to see if a ban should take place.

If I understand well, you are proposing to auto-grant the kick priv to experienced players.
This is a bad idea because experienced players are not always trustworthy (i.e. the latest players who annoyed us, that I won't name, were not noobs), they may abuse of their power extensively.

Not auto-grant, but specifically and personally granted to trusted players. And abuse is definitely a concern. If the player-spawning gets changed to random spots around the base, the issue of spawnkilling should (in theory) be vaporized. So it becomes a nonissue.
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by IceAgeComing » Mon Jun 11, 2018 08:22

csirolli wrote:
Gael de Sailly wrote:
PETE wrote:if there is a rank where trusted people get kick priv whenever there is a spawnkiller that gets kicked they should be not allowed to enter for 30 minutes an hour next kick the same thing will happen but also will notify a mod to see if a ban should take place.

If I understand well, you are proposing to auto-grant the kick priv to experienced players.
This is a bad idea because experienced players are not always trustworthy (i.e. the latest players who annoyed us, that I won't name, were not noobs), they may abuse of their power extensively.

Not auto-grant, but specifically and personally granted to trusted players. And abuse is definitely a concern. If the player-spawning gets changed to random spots around the base, the issue of spawnkilling should (in theory) be vaporized. So it becomes a nonissue.


But that would create another problem. People would spawn away from the team chest, so it would take some extra seconds to get to chest to pick up a sword. And spawnkillers would still target the around the base area, cause thats where they gather to get their sword.
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by ANAND » Mon Jun 11, 2018 09:32

IceAgeComing wrote:But that would create another problem. People would spawn away from the team chest, so it would take some extra seconds to get to chest to pick up a sword. And spawnkillers would still target the around the base area, cause thats where they gather to get their sword.


If random-spawn becomes a thing, I'm sure access to the team-chest would be location independent too. Maybe as another page in the inventory...
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Stix » Mon Jun 11, 2018 13:22

ANAND wrote:
IceAgeComing wrote:But that would create another problem. People would spawn away from the team chest, so it would take some extra seconds to get to chest to pick up a sword. And spawnkillers would still target the around the base area, cause thats where they gather to get their sword.


If random-spawn becomes a thing, I'm sure access to the team-chest would be location independent too. Maybe as another page in the inventory...

No. that will ruin the little balancing the game has, if there's just a seperate page for the team chest it means that you can put stuff in your team chest yet be above the enemy's base, meaning players don't have a chance to get their swords back. Anyone who supports that idea hasn't thought long enough about the certain consequences, please don't ruin CTF.
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by ANAND » Mon Jun 11, 2018 13:58

Stix wrote:No. that will ruin the little balancing the game has, if there's just a seperate page for the team chest it means that you can put stuff in your team chest yet be above the enemy's base, meaning players don't have a chance to get their swords back. Anyone who supports that idea hasn't thought long enough about the certain consequences, please don't ruin CTF.


I agree with you. That was just an example, albeit a stupid one. Tbh, that's a major factor delaying random spawn - the actual random spawn itself is quite easy to code.
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Stix » Mon Jun 11, 2018 14:13

ANAND wrote:
Stix wrote:No. that will ruin the little balancing the game has, if there's just a seperate page for the team chest it means that you can put stuff in your team chest yet be above the enemy's base, meaning players don't have a chance to get their swords back. Anyone who supports that idea hasn't thought long enough about the certain consequences, please don't ruin CTF.


I agree with you. That was just an example, albeit a stupid one. Tbh, that's a major factor delaying random spawn - the actual random spawn itself is quite easy to code.

Have 3 spawn-points each with a team chest, arrayed in a row and only the middle/main spawn has a flag, the spawn killers wont be able to effectively target all 3 spawn-points and the defenders will get them from different angles. (the other spawn-points could have flags too if ruben wishes).
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Enrikoo » Mon Jun 11, 2018 15:12

When will there be a new update for this game? The pros waiting long (till leave the game) for new maps and the increased spawnpoints. Which idea will be the first to join in the next update? Both or only 1 (New Maps or Multiple Spawn)?

If it is difficult for others, you can make a poll with my examples.
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Gael de Sailly » Mon Jun 11, 2018 22:27

csirolli wrote:
Gael de Sailly wrote:
PETE wrote:if there is a rank where trusted people get kick priv whenever there is a spawnkiller that gets kicked they should be not allowed to enter for 30 minutes an hour next kick the same thing will happen but also will notify a mod to see if a ban should take place.

If I understand well, you are proposing to auto-grant the kick priv to experienced players.
This is a bad idea because experienced players are not always trustworthy (i.e. the latest players who annoyed us, that I won't name, were not noobs), they may abuse of their power extensively.

Not auto-grant, but specifically and personally granted to trusted players. And abuse is definitely a concern. If the player-spawning gets changed to random spots around the base, the issue of spawnkilling should (in theory) be vaporized. So it becomes a nonissue.

Ok my bad, I read badly
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by csirolli » Tue Jun 12, 2018 04:26

Stix wrote:Have 3 spawn-points each with a team chest, arrayed in a row and only the middle/main spawn has a flag, the spawn killers wont be able to effectively target all 3 spawn-points and the defenders will get them from different angles. (the other spawn-points could have flags too if ruben wishes).

I don't think spawnkillers want to kill everyone, just a lot of people. So there could still be spawnkilling. Random spawn points would lessen the issue a lot more than this idea.
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Stix » Tue Jun 12, 2018 13:28

csirolli wrote:
Stix wrote:Have 3 spawn-points each with a team chest, arrayed in a row and only the middle/main spawn has a flag, the spawn killers wont be able to effectively target all 3 spawn-points and the defenders will get them from different angles. (the other spawn-points could have flags too if ruben wishes).

I don't think spawnkillers want to kill everyone, just a lot of people. So there could still be spawnkilling. Random spawn points would lessen the issue a lot more than this idea.

Because of the issues mentioned above, it would be less effective at stopping spawnkilling.
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by csirolli » Wed Jun 13, 2018 02:21

Stix wrote:
csirolli wrote:
Stix wrote:Have 3 spawn-points each with a team chest, arrayed in a row and only the middle/main spawn has a flag, the spawn killers wont be able to effectively target all 3 spawn-points and the defenders will get them from different angles. (the other spawn-points could have flags too if ruben wishes).

I don't think spawnkillers want to kill everyone, just a lot of people. So there could still be spawnkilling. Random spawn points would lessen the issue a lot more than this idea.

Because of the issues mentioned above, it would be less effective at stopping spawnkilling.

Hmm, must of missed the issues mentioned. The only issue that I have found is the team chest location, which can be moved.
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Stix » Wed Jun 13, 2018 12:55

Something needs to be done about these unfair teams, just now i was in a match where the enemy had 6-7 pros and i had one teammate who was (maybe) a pro, throughout the whole match i was spawnkilled at my own base, and i couldnt even gather anything because the enemy targeted me at my own base, even worse is that a staff member was online and let it happen, this server has some serious problems, and apperently noone cares to fix them.
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Stix » Wed Jun 13, 2018 17:37

5 matches in a row where one team gets slaughtered and counting...
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Coder12 » Thu Jun 14, 2018 04:53

We got a bigger problem there was some player that took all the weapons, mese, and diamonds, out of the team chest and died with it on the enemys side. He had access to the pro side. Plz do something. :(
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by IceAgeComing » Thu Jun 14, 2018 10:59

Coder12 wrote:We got a bigger problem there was some player that took all the weapons, mese, and diamonds, out of the team chest and died with it on the enemys side. He had access to the pro side. Plz do something. :(


Do you remember the name of the person? So i can pay more attention to this person behaviour in the game and punish if needed.
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Stix » Fri Jun 15, 2018 15:33

There is a player *cough* geesh *cough* that eats apples while hitting, he also can fully heal up using said apples in a split-second, if a staff member could watch him to confirm this it would be nice.

*EDIT: Oh, and what happened to all players having the vote_starter privilege? (this used to be a thing, ik as i used it.)
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Stix » Fri Jun 15, 2018 15:52

I voiced this suggestion earlier but was told it was a bad idea and would be abused, so ive made an addmendment to it: The server automatically starts a vote at the beginning of a match, whether to stay or to skip it, however the difference is that instead of count the overall votes to skip to the next match there would have to be a certain percentage higher of votes to do so, if not the vote is a draw and the match stays.
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