PETE wrote:if there is a rank where trusted people get kick priv whenever there is a spawnkiller that gets kicked they should be not allowed to enter for 30 minutes an hour next kick the same thing will happen but also will notify a mod to see if a ban should take place.
Stix wrote:PETE wrote:if there is a rank where trusted people get kick priv whenever there is a spawnkiller that gets kicked they should be not allowed to enter for 30 minutes an hour next kick the same thing will happen but also will notify a mod to see if a ban should take place.
Please use proper punctuation to at least some extent, because right now your sentence sounds like it could be chinese.
PETE wrote:If there is a rank where trusted people get kick priv, whenever there is a spawnkiller that gets kicked they should not be allowed to enter for 30 minutes [or] an hour. Next kick, the same thing will happen but also will notify a mod to see if a ban should take place.
Chem871 wrote:Why can the server only hold 30 people? Also, I have well over a 10k score, but the server is telling me there are are too many people on right now.
Chem871 wrote:Why can the server only hold 30 people? Also, I have well over a 10k score, but the server is telling me there are are too many people on right now.
PETE wrote:if there is a rank where trusted people get kick priv whenever there is a spawnkiller that gets kicked they should be not allowed to enter for 30 minutes an hour next kick the same thing will happen but also will notify a mod to see if a ban should take place.
Gael de Sailly wrote:PETE wrote:if there is a rank where trusted people get kick priv whenever there is a spawnkiller that gets kicked they should be not allowed to enter for 30 minutes an hour next kick the same thing will happen but also will notify a mod to see if a ban should take place.
If I understand well, you are proposing to auto-grant the kick priv to experienced players.
This is a bad idea because experienced players are not always trustworthy (i.e. the latest players who annoyed us, that I won't name, were not noobs), they may abuse of their power extensively.
csirolli wrote:Gael de Sailly wrote:PETE wrote:if there is a rank where trusted people get kick priv whenever there is a spawnkiller that gets kicked they should be not allowed to enter for 30 minutes an hour next kick the same thing will happen but also will notify a mod to see if a ban should take place.
If I understand well, you are proposing to auto-grant the kick priv to experienced players.
This is a bad idea because experienced players are not always trustworthy (i.e. the latest players who annoyed us, that I won't name, were not noobs), they may abuse of their power extensively.
Not auto-grant, but specifically and personally granted to trusted players. And abuse is definitely a concern. If the player-spawning gets changed to random spots around the base, the issue of spawnkilling should (in theory) be vaporized. So it becomes a nonissue.
IceAgeComing wrote:But that would create another problem. People would spawn away from the team chest, so it would take some extra seconds to get to chest to pick up a sword. And spawnkillers would still target the around the base area, cause thats where they gather to get their sword.
ANAND wrote:IceAgeComing wrote:But that would create another problem. People would spawn away from the team chest, so it would take some extra seconds to get to chest to pick up a sword. And spawnkillers would still target the around the base area, cause thats where they gather to get their sword.
If random-spawn becomes a thing, I'm sure access to the team-chest would be location independent too. Maybe as another page in the inventory...
Stix wrote:No. that will ruin the little balancing the game has, if there's just a seperate page for the team chest it means that you can put stuff in your team chest yet be above the enemy's base, meaning players don't have a chance to get their swords back. Anyone who supports that idea hasn't thought long enough about the certain consequences, please don't ruin CTF.
ANAND wrote:Stix wrote:No. that will ruin the little balancing the game has, if there's just a seperate page for the team chest it means that you can put stuff in your team chest yet be above the enemy's base, meaning players don't have a chance to get their swords back. Anyone who supports that idea hasn't thought long enough about the certain consequences, please don't ruin CTF.
I agree with you. That was just an example, albeit a stupid one. Tbh, that's a major factor delaying random spawn - the actual random spawn itself is quite easy to code.
csirolli wrote:Gael de Sailly wrote:PETE wrote:if there is a rank where trusted people get kick priv whenever there is a spawnkiller that gets kicked they should be not allowed to enter for 30 minutes an hour next kick the same thing will happen but also will notify a mod to see if a ban should take place.
If I understand well, you are proposing to auto-grant the kick priv to experienced players.
This is a bad idea because experienced players are not always trustworthy (i.e. the latest players who annoyed us, that I won't name, were not noobs), they may abuse of their power extensively.
Not auto-grant, but specifically and personally granted to trusted players. And abuse is definitely a concern. If the player-spawning gets changed to random spots around the base, the issue of spawnkilling should (in theory) be vaporized. So it becomes a nonissue.
Stix wrote:Have 3 spawn-points each with a team chest, arrayed in a row and only the middle/main spawn has a flag, the spawn killers wont be able to effectively target all 3 spawn-points and the defenders will get them from different angles. (the other spawn-points could have flags too if ruben wishes).
csirolli wrote:Stix wrote:Have 3 spawn-points each with a team chest, arrayed in a row and only the middle/main spawn has a flag, the spawn killers wont be able to effectively target all 3 spawn-points and the defenders will get them from different angles. (the other spawn-points could have flags too if ruben wishes).
I don't think spawnkillers want to kill everyone, just a lot of people. So there could still be spawnkilling. Random spawn points would lessen the issue a lot more than this idea.
Stix wrote:csirolli wrote:Stix wrote:Have 3 spawn-points each with a team chest, arrayed in a row and only the middle/main spawn has a flag, the spawn killers wont be able to effectively target all 3 spawn-points and the defenders will get them from different angles. (the other spawn-points could have flags too if ruben wishes).
I don't think spawnkillers want to kill everyone, just a lot of people. So there could still be spawnkilling. Random spawn points would lessen the issue a lot more than this idea.
Because of the issues mentioned above, it would be less effective at stopping spawnkilling.
Coder12 wrote:We got a bigger problem there was some player that took all the weapons, mese, and diamonds, out of the team chest and died with it on the enemys side. He had access to the pro side. Plz do something. :(
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