Unified Inventory Plus
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Unified Inventory Plus
Hi all !
Minetest doesn't require you burn 3 mouses a month on craft anymore !
Unified inventory Plus
=================
Unified Inventory Plus extends Unified Inventory.
It adds 2 button types to the craft page:
- A button "All": crafting a stack and putting the result in the inventory
- Patterns buttons: reorganizing items in the craft inventory following usual patterns
Mod Dependency: Unified Inventory
Code: https://github.com/bousket/unified_inventory_plus
Zip: https://github.com/bousket/unified_inve ... master.zip
Maybe a better solution would be to merge with unified inventory later if people like the functionality.
Do not hesitate to comment for improvements and suggestions :)
Minetest doesn't require you burn 3 mouses a month on craft anymore !
Unified inventory Plus
=================
Unified Inventory Plus extends Unified Inventory.
It adds 2 button types to the craft page:
- A button "All": crafting a stack and putting the result in the inventory
- Patterns buttons: reorganizing items in the craft inventory following usual patterns
Mod Dependency: Unified Inventory
Code: https://github.com/bousket/unified_inventory_plus
Zip: https://github.com/bousket/unified_inve ... master.zip
Maybe a better solution would be to merge with unified inventory later if people like the functionality.
Do not hesitate to comment for improvements and suggestions :)
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Re: Unified Inventory Plus
+1 nice mod, nice new functions...
Re: Unified Inventory Plus
a tiny improvement, when you click a special pattern it should rotate, so you can make different combinations.
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Re: Unified Inventory Plus
mmm I m not sure to see it.
Only the case '3 on a line' is interesting to rotate, no ?
There are new patterns now and it s easy to define yours in init.lua.
The buttons are automatically generated, according to the patterns you activate.
If you think about specific patterns not present in init.lua, tell me which ones and I ll add them. You can also watch the textures if you prefer it to the code.
Only the case '3 on a line' is interesting to rotate, no ?
There are new patterns now and it s easy to define yours in init.lua.
The buttons are automatically generated, according to the patterns you activate.
If you think about specific patterns not present in init.lua, tell me which ones and I ll add them. You can also watch the textures if you prefer it to the code.
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Re: Unified Inventory Plus
You don't want to rotate the patterns but the inventory. So just a rotate button. Why not.
I get it now but still not sure to see the benefit.
Do you have an exemple when it s convenient ?
Edit: anyway, I did it as it took me 10 min. You can enable/disable the functionality in init.lua
I get it now but still not sure to see the benefit.
Do you have an exemple when it s convenient ?
Edit: anyway, I did it as it took me 10 min. You can enable/disable the functionality in init.lua
Re: Unified Inventory Plus
bousket wrote:You don't want to rotate the patterns but the inventory. So just a rotate button. Why not.
I get it now but still not sure to see the benefit.
Do you have an exemple when it s convenient ?
Edit: anyway, I did it as it took me 10 min. You can enable/disable the functionality in init.lua
nice, I like the rotate button very much! What else could we implement?!!
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Re: Unified Inventory Plus
Aaah. So this is the mod behind this. I saw it on a server, was at first surprised and then very glad about this new feature. Thanks! It's very useful.
A list of my mods can be found here.
- Lone_Wolf
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Re: Unified Inventory Plus
Could you add support for sfinv? That would be awesome to have
- azekill_DIABLO
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Re: Unified Inventory Plus
hurray!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- TechNolaByte
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Re: Unified Inventory Plus
perhaps a button with an x on it that returns all/all it can items from crafting grid back into players inventory
The great quest of alchemy neither failed nor attained gold; programmers are those great alchemists who transmute caffeine into code.
- TechNolaByte
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Re: Unified Inventory Plus
also please let it support items that stack over 99 with the patterns
The great quest of alchemy neither failed nor attained gold; programmers are those great alchemists who transmute caffeine into code.
Re: Unified Inventory Plus
This just needs a button to empty the craft area, that would be simple but neat.
Re: Unified Inventory Plus
Will be great if someone will add functions to default craft grid
- TechNolaByte
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Re: Unified Inventory Plus
but why though? the default grid isn't really that good plus unified inventory adds other useful featuresbosapara wrote:Will be great if someone will add functions to default craft grid
The great quest of alchemy neither failed nor attained gold; programmers are those great alchemists who transmute caffeine into code.
Re: Unified Inventory Plus
Cuz it's simple without any craft guides or buttons from every sides. Just craft grid and inventory - minimalism and comfortable gameRSLRedstonier wrote:but why though? the default grid isn't really that good plus unified inventory adds other useful featuresbosapara wrote:Will be great if someone will add functions to default craft grid
- TechNolaByte
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Re: Unified Inventory Plus
true but you need unified inventory for this to work because this uses UI's button api. without it this would be very difficult and not worth itbosapara wrote:Cuz it's simple without any craft guides or buttons from every sides. Just craft grid and inventory - minimalism and comfortable gameRSLRedstonier wrote:but why though? the default grid isn't really that good plus unified inventory adds other useful featuresbosapara wrote:Will be great if someone will add functions to default craft grid
The great quest of alchemy neither failed nor attained gold; programmers are those great alchemists who transmute caffeine into code.
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Re: Unified Inventory Plus
A thousand thanks!
bousket wrote:Hi all !
Minetest doesn't require you burn 3 mouses a month on craft anymore !
Unified inventory Plus
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Re: Unified Inventory Plus
It would be great if you could add a progressive mode!
- Lone_Wolf
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Re: Unified Inventory Plus
I'm not sure how that would work? Wrong topic maybe?Don Flymoor wrote:It would be great if you could add a progressive mode!
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Re: Unified Inventory Plus
-redblade7, admin of: THE CREATIVE GARDENS (creative), THE VALLEYS (sandbox), and THE DIGITAL FARMS (farming/hunger/shops)
Re: Unified Inventory Plus
Yesterday's update seemed to have worked. I haven't duplicated it, anyway.
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Re: Unified Inventory Plus
Yep the update worked. Thank you!ThorfinnS wrote:Yesterday's update seemed to have worked. I haven't duplicated it, anyway.
-redblade7, admin of: THE CREATIVE GARDENS (creative), THE VALLEYS (sandbox), and THE DIGITAL FARMS (farming/hunger/shops)
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Re: Unified Inventory Plus
Hi ! It s been a while I didn t come here.
I add the clear button you asked, that seem a good idea.
I add the clear button you asked, that seem a good idea.
- sorcerykid
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Re: Unified Inventory Plus
For Unified Inventory Plus, there is my Macro Crafting Manager mod. I imagine it could be integrated pretty easily with sfinv.bosapara wrote:Will be great if someone will add functions to default craft grid
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