[mod] Vehicles [vehicles]

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Phoenixflo44
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Re: [mod] Vehicles [vehicles]

by Phoenixflo44 » Post

Unfortunately yes
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D00Med
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Re: [mod] Vehicles [vehicles]

by D00Med » Post

I do remember fixing this, so I probably just haven't uploaded the change yet.
I'm thinking of using a dev build of minetest so I can continue work on the api.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

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Phoenixflo44
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Re: [mod] Vehicles [vehicles]

by Phoenixflo44 » Post

Ok. I don't care about the tractor because I use a different vehicle most of the time.
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Andrey01
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Re: [mod] Vehicles [vehicles]

by Andrey01 » Post

DOOMed, please, move all your mods (Vehicles, Dmobs, More Plants...) to https://content.minetest.net

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D00Med
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Re: [mod] Vehicles [vehicles]

by D00Med » Post

Why? what's the purpose? (just curious)
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lintzuyau
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Re: [mod] Vehicles [vehicles]

by lintzuyau » Post

Hi everybody :
Recently I have installed this mod on minetest, but I got the following message

2018-06-06 20:35:10: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2018-06-06 20:35:10: ERROR[Main]: ModError: Error loading mod "vehicles-master": Mod name does not follow naming conventions: Only characters [a-z0-9_] are allowed.

I wonder if any way to make it work.
environment : minetest 0.4.16 under Debian 8
Thank in advanced.

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Lejo
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Re: [mod] Vehicles [vehicles]

by Lejo » Post

You have to rename the folder to vehicles.
Master is only the git branch.

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Re: [mod] Vehicles [vehicles]

by Andrey01 » Post

D00Med wrote:Why? what's the purpose? (just curious)
There will be in-game menu mod/texture pack/game installer in next version 0.5.0 and now most of people upload their projects there users to be able (when 0.5.0 will be released) directly to download those mods, texture packs or games via main menu. You can read news about it here: viewtopic.php?f=18&t=20174

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D00Med
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Re: [mod] Vehicles [vehicles]

by D00Med » Post

Oh that sounds good! thanks for letting me know.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

lintzuyau
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Re: [mod] Vehicles [vehicles]

by lintzuyau » Post

Lejo wrote:You have to rename the folder to vehicles.
Master is only the git branch.
Dear Lejo :

Thank for your solution. It works! How can't I think of this!

Dan2018
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Re: [mod] Vehicles [vehicles]

by Dan2018 » Post

Been mentioned before but not sure of the answer.

Would like to remove missiles from craft list (We use simplified inventory) so they arnt craftable.
And anything with guns, not allowed here.
Still want them to exist if i spawn them in using the giveme command.

Would i just comment out the
minetest.register_craft?

Also, whats the difference between minetest.register_craftitem and minetest.register_craft?
Thanks

cybervision
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Re: [mod] Vehicles [vehicles]

by cybervision » Post

Been mentioned before but not sure of the answer.

Would like to remove missiles from craft list (We use simplified inventory) so they arnt craftable.
And anything with guns, not allowed here.
Still want them to exist if i spawn them in using the giveme command.

Would i just comment out the
minetest.register_craft?

Also, whats the difference between minetest.register_craftitem and minetest.register_craft?
Thanks
Yes that is how you remove it from being able to craft it. The difference between a craftitem and a craft is
craftitem = stick iron_ingot stuff like that. A craft is W,W,W
X,S,X
X,S,X
(W=wooden planks S=stick X=nothing

Dan2018
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Re: [mod] Vehicles [vehicles]

by Dan2018 » Post

OK thanks.

Just put a issue request in, getting a "expected table got boolean" error.
Seems to be when a passenger gets in the jeep.

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Re: [mod] Vehicles [vehicles]

by ManElevation » Post

Dan2018 wrote:OK thanks.

Just put a issue request in, getting a "expected table got boolean" error.
Seems to be when a passenger gets in the jeep.
same
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Dan2018
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Re: [mod] Vehicles [vehicles]

by Dan2018 » Post

Have just taken the craft code out for vehicles that allow passengers until time is found to fix.

Is there anyway to protect people from stealing vehicles? Only the owner can drive or something,

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Re: [mod] Vehicles [vehicles]

by GamingAssociation39 » Post

Can we please get a DeLorean for this mod????? Please Please Please Please
Jesus Is Lord and Savior!!!

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Stix
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Re: [mod] Vehicles [vehicles]

by Stix » Post

GamingAssociation39 wrote:Can we please get a DeLorean for this mod????? Please Please Please Please
Simple, use this: viewtopic.php?f=9&t=20485 and replace the model/textures from that mod with this: viewtopic.php?f=9&t=18858 (don't forget to change the hitbox/collisionbox!).
Hey, what can i say? I'm the bad guy.

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Phoenixflo44
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Re: [mod] Vehicles [vehicles]

by Phoenixflo44 » Post

Is the new version already here?
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D00Med
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Re: [mod] Vehicles [vehicles]

by D00Med » Post

No :(
But the good news is that I can work on it now.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

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Stix
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Re: [mod] Vehicles [vehicles]

by Stix » Post

D00Med wrote:No :(
But the good news is that I can work on it now.
Well then: PLZ Plz plz implement driving using wasd keys :D
Hey, what can i say? I'm the bad guy.

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D00Med
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Re: [mod] Vehicles [vehicles]

by D00Med » Post

It was already implemented iirc, just the vehicles that came with the mod didn't use it.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

Minetest4Life
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Re: [mod] Vehicles [vehicles]

by Minetest4Life » Post

Keep up the good work on this mod! It's pretty awesome, and honestly probably one of the only vehicle mods I've seen where I haven't had a single bug or issue while moving in the vehicles. I did notice two more minor things:

I hadn't player Minetest for a long time, and came back to it, and updated to current version. It seems I get an error and the game crashes if I punch the vehicle (Not at my PC now and can't report the exact error, but I can later if interested).

The other issue is more of a small criticism. But things that should hover or stay in the air, like helicopters, fall out of the air when you stop holding the key to operate them. This happens with planes too, instead of gliding.

If that was updated, I think the mod is pretty much perfect! Anyway, I still love this mod, the vehicles all work amazingly well!

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Re: [mod] Vehicles [vehicles]

by Phoenixflo44 » Post

It's better if you post the error here so you can fix it
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Minetest4Life
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Re: [mod] Vehicles [vehicles]

by Minetest4Life » Post

Sure thing, please see below for the error.

Code: Select all

AsyncErr: ServerThread::run Lua: Runtime error from mod 'vehicles' in callback luaentity_Punch(): ...e 2\minetest-0.4.17.1-win64\bin\..\mods\vehicles/api.lua:576: attempt to index field 'driver' (a nil value)
2018-09-24 18:37:09: ERROR[Main]: stack traceback:
2018-09-24 18:37:09: ERROR[Main]: 	...e 2\minetest-0.4.17.1-win64\bin\..\mods\vehicles/api.lua:576: in function <...e 2\minetest-0.4.17.1-win64\bin\..\mods\vehicles/api.lua:568>

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Re: [mod] Vehicles [vehicles]

by Phoenixflo44 » Post

...........███ ]▄▄▄▄▄▃
..▂▄▅█████▅▄▃▂
[███████████████]
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤
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