Redcrab's server

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cactuz_pl
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by cactuz_pl » Post

rubenwardy wrote:
redcrab wrote: I have tried with all sector _xmax and co ... with (+ -) 2500/16 ... it fails ..
I have tried with all sector _xmax and co ... with (+ -)1700/16 ... it fails ..

with an python script error :

Code: Select all

Error at (96,8,-28): database is locked
Block data: Traceback (most recent call last):
  File "./minetestmapper.py", line 590, in <module>
    for c in r[0]:
TypeError: 'NoneType' object is unsubscriptable
In doubt have reset the 1500 original value ... to see if it is straight related to map size...
..
we'll see..
Sounds like the block at 96,8,-28 is corrupted...

Have you tried instead of changing the map size, just moving the position to get different parts of the map?
I have been here 96,8,-28, i removed this block (stone) and replaced with cobble. Maybe that help.

By the way, can you consider adding THIS mod?
I can change the number of use if you want.
Last edited by cactuz_pl on Wed Jul 18, 2012 16:39, edited 1 time in total.
Nope

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redcrab
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by redcrab » Post

cactuz_pl wrote:
rubenwardy wrote:
redcrab wrote: I have tried with all sector _xmax and co ... with (+ -) 2500/16 ... it fails ..
I have tried with all sector _xmax and co ... with (+ -)1700/16 ... it fails ..

with an python script error :

Code: Select all

Error at (96,8,-28): database is locked
Block data: Traceback (most recent call last):
  File "./minetestmapper.py", line 590, in <module>
    for c in r[0]:
TypeError: 'NoneType' object is unsubscriptable
In doubt have reset the 1500 original value ... to see if it is straight related to map size...
..
we'll see..
Sounds like the block at 96,8,-28 is corrupted...

Have you tried instead of changing the map size, just moving the position to get different parts of the map?
I have been here 96,8,-28, i removed this block (stone) and replaced with cobble. Maybe that help.

By the way, can you consider adding THIS mod?
I can change the number of use if you want.
I guess here block coordinates is not node coordinates...

may be the real coordinates is for a set of nodes (16x16x16 nodes) located around real coordinates (96*16,8*16,-28*16) ... so (1536, 128,-448)...

I don't know if my computation is sharp...
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ieatbacos
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by ieatbacos » Post

Ok I logged in now as ieatbacos, can I have build privilages?

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redcrab
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by redcrab » Post

ieatbacos wrote:Ok I logged in now as ieatbacos, can I have build privilages?
Granted.

Happy building !

Check your eMails for login details.
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rubenwardy
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by rubenwardy » Post

Why does the server keep shutting down?
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emspri
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by emspri » Post

if cactuz finished that cash converter mod thing would it be installed then ??

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by Zeniea » Post

redcrab wrote:
Zeniea wrote:I would like to build on this server, username is Zeniea
You are not yet known on this server..

Please login at least once : redcrab.suret.net port 30401
sorry, i had the wrong version but ive been on there once

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rubenwardy
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by rubenwardy » Post

emspri wrote:if cactuz finished that cash converter mod thing would it be installed then ??
Read cactuz's last post on the matter, and it will say that the mod will be unfair, as this is a survival server, not a creative one
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emspri
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by emspri » Post

rubenwardy wrote:
emspri wrote:if cactuz finished that cash converter mod thing would it be installed then ??
Read cactuz's last post on the matter, and it will say that the mod will be unfair, as this is a survival server, not a creative one
wath makes it unfair ??
Last edited by emspri on Wed Jul 18, 2012 21:45, edited 1 time in total.

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redcrab
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by redcrab » Post

Announcement

New mod : Timber Click here for details
Last edited by redcrab on Wed Jul 18, 2012 23:05, edited 1 time in total.
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emspri
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by emspri » Post

redcrab the timbermod doesnt work :S

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RandomBot
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by RandomBot » Post

mese axe only.
"Everyone has a plan, until they get punched in the face"
- Mike Tyson

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redcrab
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by redcrab » Post

emspri wrote:redcrab the timbermod doesnt work :S
I ve tested it ...

and it works..

recipe to have mese axe:
MM_
MS_
_S_

M = mese S = stick

then use your axe to chop a tree .. et voilà
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redcrab
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by redcrab » Post

Zeniea wrote:
redcrab wrote:
Zeniea wrote:I would like to build on this server, username is Zeniea
You are not yet known on this server..

Please login at least once : redcrab.suret.net port 30401
sorry, i had the wrong version but ive been on there once
Granted.

Happy building !

Check your eMail for login details.
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emspri
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by emspri » Post

redcrab wrote:
emspri wrote:redcrab the timbermod doesnt work :S
I ve tested it ...

and it works..

recipe to have mese axe:
MM_
MS_
_S_

M = mese S = stick

then use your axe to chop a tree .. et voilà
ah ok i was testing it with a mese pickaxe XD thanks

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rubenwardy
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by rubenwardy » Post

emspri wrote:
rubenwardy wrote:
emspri wrote:if cactuz finished that cash converter mod thing would it be installed then ??
Read cactuz's last post on the matter, and it will say that the mod will be unfair, as this is a survival server, not a creative one
wath makes it unfair ??
See cactuz's Post
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neomoe
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by neomoe » Post

redcrab wrote:Announcement

New mod : Timber Click here for details
Yay! \o/

A Mese-Axe *_*

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by VanessaE » Post

Not just that, but a new tool that actually has some good purpose (instead of more of the same from every other tool). :-)
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cactuz_pl
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by cactuz_pl » Post

Redcrab, every time when Martin try to remove sub-area, server is shutting down.
Nope

emspri
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by emspri » Post

would u please instal the bow mod so we can make shooting arenas and make something like call of minetest ???
http://minetest.net/forum/viewtopic.php?id=687
and can u install the jungle gras too ??
Last edited by emspri on Thu Jul 19, 2012 19:43, edited 1 time in total.

joseht123
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by joseht123 » Post

Hi I would like to protect my area

owner : joseht123
coordinates : from (669,-30000,312) to (517,30000,471)
Thanks
Last edited by joseht123 on Sat Jul 21, 2012 03:02, edited 1 time in total.

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redcrab
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by redcrab » Post

cactuz_pl wrote:Redcrab, every time when Martin try to remove sub-area, server is shutting down.
I have to investigate that ...

what is the exact context ...

Martin is the owner of a sub area .. He's trying to remove this area ?

does the issue occurs for every same cases ... or only with Martin ?

What is the area ID ?
Last edited by redcrab on Thu Jul 19, 2012 21:07, edited 1 time in total.
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by VanessaE » Post

Junglegrass would be a good idea, but I think the spawn rate/timing still needs some adjustments. If someone could put it into service and let me know what they think are the optimal settings, I'll adjust the distribution's defaults accordingly.
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by VanessaE » Post

Redcrab:

something has happened on 30401:

I was digging along in my mine, minding my own business. :-) I placed a torch, did a little more digging, and uncovered a 5 or 6 block high stack of gravel above me. I stepped out of the way fine, but the gravel fell, landed on the torch and buried it. I started to dig it out, found that it had turned into an entity as usual, and then bang: "server shutting down".

Now every time I sign on, the server restarts.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

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cactuz_pl
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by cactuz_pl » Post

redcrab wrote:
cactuz_pl wrote:Redcrab, every time when Martin try to remove sub-area, server is shutting down.
I have to investigate that ...

what is the exact context ...

Martin is the owner of a sub area .. He's trying to remove this area ?

does the issue occurs for every same cases ... or only with Martin ?

What is the area ID ?
It hppens when he try remove Randy's sub-area within Martin's area. One of these:

Code: Select all

-- Table: {85}
{
   ["x2"]=49,
   ["z1"]=666,
   ["y1"]=29,
   ["x1"]=57,
   ["id"]=84,
   ["parent"]=62,
   ["owner"]="Randy",
   ["z2"]=658,
   ["y2"]=29,
},
-- Table: {86}
{
   ["x2"]=49,
   ["z1"]=666,
   ["y1"]=32,
   ["x1"]=57,
   ["id"]=85,
   ["parent"]=62,
   ["owner"]="Randy",
   ["z2"]=658,
   ["y2"]=32,
},
-- Table: {87}
{
   ["x2"]=49,
   ["z1"]=666,
   ["y1"]=29,
   ["x1"]=57,
   ["id"]=86,
   ["parent"]=62,
   ["owner"]="Randy",
   ["z2"]=658,
   ["y2"]=32,
},
-- Table: {88}
{
   ["x2"]=49,
   ["z1"]=666,
   ["y1"]=29,
   ["x1"]=57,
   ["id"]=87,
   ["parent"]=62,
   ["owner"]="Randy",
   ["z2"]=658,
   ["y2"]=33,
},
I told him to remove this areas because he made it wrong(he using exactly cords from corners, he did not include height)

Martins parent area:

Code: Select all

-- Table: {63}
{
   ["id"]=62,
   ["owner"]="Martin",
   ["z2"]=608,
   ["y2"]=-31000,
   ["x2"]=29,
   ["z1"]=668,
   ["y1"]=31000,
   ["x1"]=81,
},
Edit: I tried removed sub-area (I'm owner of big area), server does not shut down. (sub-owner was online)
Edit2: I tried removed sub-area (I'm owner of big area), server does not shut down. (sub-owner was offline)
It seems that this happens only Martin
Edit3: I know. Sub-areas belongs to other players can overlaps, Sub-areas belongs to the same player can not overlaps, I have problem with this when I was making sub-areas in Nameless, when two sub-lands belongs to one player overlaps, it works only the first, (like second just disappear), martin made 5 overlapping sub-land belongs to one player (Randy), Martin removed one, four left. When he try remove one of these four, server shutting down.
Last edited by cactuz_pl on Fri Jul 20, 2012 08:31, edited 1 time in total.
Nope

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