"Update early, update often".Mr. Xenon wrote:The longer you take to develop and the project will be better.
Minetest 5.0.0 is on the road
- Linuxdirk
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Re: Minetest 0.5 is on the road
- TechNolaByte
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Re: Minetest 0.5 is on the road
will this update break things for programmers?
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Re: Minetest 0.5 is on the road
If you hardcoded things like the size of the player collision box, eye height, location of collision box relative to player position, etc., you may have some broken functionality since player position has been moved to the collision box origin, I think. Previously player position was (0,-1,0) in collision box space, so mods had to compensate differently than entities which had their positions at (0,0,0).
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Re: Minetest 0.5 is on the road
Minetest wasn't a complete project? But more to my concern, Minetest will become a complete (ie: DEAD) project?!
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Re: Minetest 0.5 is on the road
A technical question. In version 0.5.0, has the player positioning changed? because I noticed that the NPCs for info of my mod are placed at the top of a block. With the 0.4.16 it works perfectly so I would be happy to find useful information so I can fix my little mod that will be useful for my server. Thank you all.
- PETE
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Re: Minetest 0.5 is on the road
Does it mean I have it on my mac(downloaded from homebrew)rubenwardy wrote:"0.4.17" should really be called "0.4.16.1". We are currently working towards 0.5, but will backport bug fixes to the 0.4 line. ie: "0.4.17" will be a fixes only release.sorcerykid wrote:How did you download a Minetest 0.5 client? The core devs haven't even announced the release of 0.4.17 yet.
look at screenshot
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Re: Minetest 0.5 is on the road
No, you have copied the 0.4.16 folder so it's added _1 to distinguish them. You have 0.4.16
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Re: Minetest 0.5 is on the road
FYI the date on the 0.5 changelog is the last commit integrated in the changelog, not the release date, which will be announced on the forums.
Concerning 0.4.17 we are thinking about a release on the 15 april. Time to make those backports official, but don't wait for the 0.5 features, they are exclusive to 0.5
Concerning 0.4.17 we are thinking about a release on the 15 april. Time to make those backports official, but don't wait for the 0.5 features, they are exclusive to 0.5
Re: Minetest 0.5.0 is on the road
Will kelp have an animated texture? Also what about adding seagrass?
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Re: Minetest 0.5.0 is on the road
0.4.17 will contain only bugfixes, nothing new stuff. I hope they will might be in 0.5.0.Stix wrote:Will kelp have an animated texture? Also what about adding seagrass?
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Re: Minetest 0.5.0 is on the road
Minetest 0.5.0 doesn't release after 0.4.16. It releases after 0.4.17 and it will be released on this month (April) on 15th day.
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Re: Minetest 0.5.0 is on the road
geniusEnrikoo wrote:Minetest 0.5.0 doesn't release after 0.4.16. It releases after 0.4.17 and it will be released on this month (April) on 15th day.
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Re: Minetest 0.5.0 is on the road
Enrikoo, who are you telling to it?Enrikoo wrote:Minetest 0.5.0 doesn't release after 0.4.16. It releases after 0.4.17 and it will be released on this month (April) on 15th day.
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Re: Minetest 0.5.0 is on the road
will 0.5.0 have player velocity methods?
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Re: Minetest 0.5.0 is on the road
Developers, please, add a chance to copy, insert text in-game chat.
- Wuzzy
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Re: Minetest 0.5.0 is on the road
This is already possible with Ctrl+C and Ctrl+V. Mark text with Shift+Left/Right
Re: Minetest 0.5.0 is on the road
still missing in most non-chat texts like books etc etc etc
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Re: Minetest 0.5.0 is on the road
Not exactly what most people would consider good UX.Wuzzy wrote:This is already possible with Ctrl+C and Ctrl+V. Mark text with Shift+Left/Right
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- paramat
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Re: Minetest 0.5.0 is on the road
Note we have now changed to the 'major.minor.patch' version scheme so the next MT will be 5.0.0. Current MT is 5.0.0-dev.
Re: Minetest 0.5.0 is on the road
What??paramat wrote:Note we have now changed to the 'major.minor.patch' version scheme so the next MT will be 5.0.0. Current MT is 5.0.0-dev.
You mean no more correcting those who say MT 4.17.1? Oh, I see we still can viewtopic.php?f=3&t=20309&view=unread#p322651 ;-p
And I guess we still get to correct those who don't catch this post and continue with the old format : 0.5.0
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Re: Minetest 0.5.0 is on the road
Whos idea was this!? Its not even April 4th yet! (checks calendar)paramat wrote:Note we have now changed to the 'major.minor.patch' version scheme so the next MT will be 5.0.0. Current MT is 5.0.0-dev.
But seriously, is there any point in doing this besides confusing everyone? This is just totally confusing: we have a version number with "0" before it to signify this isn't a finished game, and then we b-hop to version 5.0!?
Hey, what can i say? I'm the bad guy.
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Re: Minetest 5.0.0 is on the road
I don`t see any mind in it, either immediately to skip on 5.0.x series. What is it for?
- rubenwardy
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Re: Minetest 5.0.0 is on the road
The first number has been removed, and a new number added.
So from 0.Major.Minor to Major.Minor.Patch
So from 0.Major.Minor to Major.Minor.Patch
- Linuxdirk
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Re: Minetest 0.5.0 is on the road
No, this dumb change only applies to >=5.0.0. Older versions are still properly versioned.dawgdoc wrote:You mean no more correcting those who say MT 4.17.1?
- rubenwardy
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Re: Minetest 5.0.0 is on the road
5.0.0 is more properly versioned than older versions, we're now basically using SemVer
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