[Modpack] Riventest [20120731] [riventest] [staircase]
[Modpack] Riventest [20120731] [riventest] [staircase]
Various functional and decorative riven-themed nodes :-)
door1: plain stick door
door2: user-locked gates (owner has exclusive edit/dig privs)
door3: password-locked gates (owner has exclusive edit/dig privs)
linkingbook/plinkingbook: name the book and teleport to locations without giving the coords away. plinkingbook only works for its owner. So you can set traps using the different books.
a powerful tool (digs fast, lasts forever), and like i said many decorative and even musical elements.
/givemes only. there are aliases at the eof for most of the nodes
screens:
door1: plain stick door
door2: user-locked gates (owner has exclusive edit/dig privs)
door3: password-locked gates (owner has exclusive edit/dig privs)
linkingbook/plinkingbook: name the book and teleport to locations without giving the coords away. plinkingbook only works for its owner. So you can set traps using the different books.
a powerful tool (digs fast, lasts forever), and like i said many decorative and even musical elements.
/givemes only. there are aliases at the eof for most of the nodes
screens:
Last edited by mauvebic on Sat Dec 08, 2012 00:06, edited 1 time in total.
- Neuromancer
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I've always been intrigued by these screenshots. I wanted to check these out firsthand, then I discovered the buildings in the following folder:
C:\Users\PC\Games\Minetest6617B\minetest-0.4.dev-20120606-c57e508-win32\mods\minetest\madblocks\buildings
They are also in the multinode mod (in case they get removed from the madblocks mod)
Awesome! I just used the /load filename (without the .bld extension) and did a /paste and they were in my world. There is a slight issue, the things like pictures that usually lay flat are flipped up 90 degrees, but that is easilly fixed.
C:\Users\PC\Games\Minetest6617B\minetest-0.4.dev-20120606-c57e508-win32\mods\minetest\madblocks\buildings
They are also in the multinode mod (in case they get removed from the madblocks mod)
Awesome! I just used the /load filename (without the .bld extension) and did a /paste and they were in my world. There is a slight issue, the things like pictures that usually lay flat are flipped up 90 degrees, but that is easilly fixed.
Last edited by Neuromancer on Tue Jul 17, 2012 17:57, edited 1 time in total.
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- Neuromancer
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Hmmm, I took the latest nightly build minetest-0.4.dev-20120606-c57e508-win32, added only RivenTest to the mod folder and got the following error when I click play on the world I just created.
11:22:33: ERROR[main]: ========== ERROR FROM LUA ===========
11:22:33: ERROR[main]: Failed to load and run script from
11:22:33: ERROR[main]: C:\Users\PC\Games\MTRivenTest\bin\..\mods\minetest\riventest\init.lua:
11:22:33: ERROR[main]: ...\MTRivenTest\bin\..\mods\minetest\riventest\init.lua:29: attempt to index global 'default' (a nil value)
11:22:33: ERROR[main]: stack traceback:
11:22:33: ERROR[main]: ...\MTRivenTest\bin\..\mods\minetest\riventest\init.lua:29: in function 'METALLIKE'
11:22:33: ERROR[main]: ...\MTRivenTest\bin\..\mods\minetest\riventest\init.lua:593: in main chunk
11:22:33: ERROR[main]: =======END OF ERROR FROM LUA ========
11:22:33: ERROR[main]: Server: Failed to load and run
11:22:33: ERROR[main]: ========== ERROR FROM LUA ===========
11:22:33: ERROR[main]: Failed to load and run script from
11:22:33: ERROR[main]: C:\Users\PC\Games\MTRivenTest\bin\..\mods\minetest\riventest\init.lua:
11:22:33: ERROR[main]: ...\MTRivenTest\bin\..\mods\minetest\riventest\init.lua:29: attempt to index global 'default' (a nil value)
11:22:33: ERROR[main]: stack traceback:
11:22:33: ERROR[main]: ...\MTRivenTest\bin\..\mods\minetest\riventest\init.lua:29: in function 'METALLIKE'
11:22:33: ERROR[main]: ...\MTRivenTest\bin\..\mods\minetest\riventest\init.lua:593: in main chunk
11:22:33: ERROR[main]: =======END OF ERROR FROM LUA ========
11:22:33: ERROR[main]: Server: Failed to load and run
Mods:Immersive Sounds
Phonics
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- Neuromancer
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Yep that did the trick. Thanks.mauvebic wrote:try saving "default" to depends.txt in the mod folder, see if that helps? im not getting the same error but scopes might be different from linux -> win
this is where the error is coming fromCode: Select all
29: sounds = default.node_sound_wood_defaults(),
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- Neuromancer
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Cool. I had the same default issue for Multinode or Bookmarks. You might want to check both.mauvebic wrote:bugfix for win clients
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- Neuromancer
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You should be good. I just couldn't remember which one had the default issue as I fixed it. I'm pretty sure it was Multinode
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Thanks :-)
update released: improved books, added password doors, and some other nice stuff.
next challenge: make linkingbooks into nodebox, open and closed. make stainedglass into nodebox. come up with some nodebox railings.
update released: improved books, added password doors, and some other nice stuff.
next challenge: make linkingbooks into nodebox, open and closed. make stainedglass into nodebox. come up with some nodebox railings.
Last edited by mauvebic on Thu Jul 26, 2012 01:37, edited 1 time in total.
- Neuromancer
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@mauvebic: Dude. How could you get rid of the blue sock puppet? That was simply the coolest avatar *EVER*. Spock doesn't even come close, even with the beard.
Last edited by Neuromancer on Thu Jul 26, 2012 19:05, edited 1 time in total.
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it balances out the negative comments from other people (most of which i never really understand) lol :-)Topywo wrote:Nice, sometimes the fences are to big to look good.
P.s. I don't react every time you produce something, but the screenshots of your works really look great.
Here are the corner pieces (only one corner, up to the user to figure out facedir, otherwise id have to create 2x nodes and insert an on_punch switch mechanism that doesn't really save time or resources)
- Neuromancer
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What about a simplified version of pipes like this:mauvebic wrote:Maybe its in my head but i feel like fences got bigger and clunkier some while back so i stopped using them.
Today i came up with a more elegant minimalist solution to keeping people from falling off narrow walkways:
Where the pipes are square and strung together, and every other pipe is an L-shaped pipe (to connect to the walkway).
Over the years I only ever bought 3 games for my PC, SimCity2000, Ultima VIII, and Riven.
They should be a rusty metal grey & brown splotchy texture like the image.
Last edited by Neuromancer on Mon Jul 30, 2012 14:46, edited 1 time in total.
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A bit more like this? i raised them by 0.2 as well though i reduced the size of the support piece
i wrote the railings into the staircase mod (which ill have to update) even though they probably look awful on staircases lol but at least theyll be matching pieces for all 5 staircases.
edit: made the handrails slightly wider than the rest:
inner corner pieces:
much safer:
catwalks:
i wrote the railings into the staircase mod (which ill have to update) even though they probably look awful on staircases lol but at least theyll be matching pieces for all 5 staircases.
edit: made the handrails slightly wider than the rest:
inner corner pieces:
much safer:
catwalks:
Last edited by mauvebic on Tue Jul 31, 2012 15:12, edited 1 time in total.
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