I had to google what LOD means :)
But the server generates tiles for each zoom level and re-uses the ones from the lower zoom levels for cross-stitching.
I think you browsed the webserver at the time i updated it (around 12:00 GMT) thus the 404/502s.
¯\_(ツ)_/¯ Not active here anymore, contact me on the minetest discord, irc, lemmy or github (for programming issues)
Maybe add map prediction eg : if map hasnt loaded yet somewhere, estimate it using biome noise, LOTHs worldmaps could be an inspiration, look at KGMs GitHub page : github.com/KaiGerdMueller
Also, consider showing items and death places of players... mobs would be nice, too...
LMD wrote:Maybe add map prediction eg : if map hasnt loaded yet somewhere, estimate it using biome noise, LOTHs worldmaps could be an inspiration, look at KGMs GitHub page : github.com/KaiGerdMueller
Also, consider showing items and death places of players... mobs would be nice, too...
On the Map-prediction thing: i don't think i will implement this, seems very complex for a very small benefit (and: you have to duplicate the code in the minetest-engine and possibly subgame). Do you have some links on the other worldmaps? The github repo is not very active :(
¯\_(ツ)_/¯ Not active here anymore, contact me on the minetest discord, irc, lemmy or github (for programming issues)
BuckarooBanzay wrote:If you click on the upper right on "map types" under "surface" you get a pseudo-3d view.
Something like that would be nice too... :)
Looks phenomenal!
Even though the specs recommend 2gb of ram, I am going to test this on my low end (1gb ram, 1cpu core) server, and see if perhaps it will work.
Is there any way I could disable parts of it so it uses less resources? i.e. no player positions show, map updates once per day perhaps?
Glorfindel wrote:Looks phenomenal!
Even though the specs recommend 2gb of ram, I am going to test this on my low end (1gb ram, 1cpu core) server, and see if perhaps it will work.
Is there any way I could disable parts of it so it uses less resources? i.e. no player positions show, map updates once per day perhaps?
Thanks
Hi Glorfindel, its just a recommendation. After the initial map-run (takes hours or days depending on map-size) only incremental blocks get read and rendered. My current live-instance needs only about 1GB right now and is pretty lighweight on CPU (see https://pandorabox.io/grafana/d/0SpIc5t ... 5s&orgId=1)
I have some issues with the current code and the java-runtime itself (its a huge bloat in the end...)
My plan is to provide an executable everybody can drop into his/her minetest installation and just click-and-run.
The executable should also support multiple platforms (linux, windows, darwin) architectures and databases (sqlite, postgres)
Current roadmap (and highlights):
Runnable realtime mapserver with sqlite and postgres
mapserver-mod for poi integration
More stats (health, breath, stamina, chat?) available on the web-interface
Proper shop-search
Maybe even trainlines (we have that currently on the "old" tileserver) and realtime train-display
Street-names/labels
In the far future: 3d-rendering in the web-browser, something like google streetview (the data from the mapblocks is already available on that layer)
The current state of the new mapserver: its a runnable as a proof-of-concept
Pull-requests/contributions/discussions are always welcome :)
¯\_(ツ)_/¯ Not active here anymore, contact me on the minetest discord, irc, lemmy or github (for programming issues)