iOs port - possibility?
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iOs port - possibility?
Hi guys, I think it would be a pretty cool experiment to get this working on an iPhone, but I'm not sure if irrlicht currently supports iOs. Does anyone have any experience with this or know if it's even possible?
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I'm more interested in doing this as a test rather than trying to take a really good game. As for GPL on iphones, this isn't a problem as there are already hundreds of games using the GPL'd Doom source code on the app store. Besides you can run/compile ios projects without actually submitting them to the app store. I'm just not sure whether Minetest/Irrlicht will work with Open GL ES.
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Distribution of open source program (GPL) through the only possible way (App Store) is not possible ... VLC was rejected, Firefox refused ... a lot of case of GPL software were rejected.
As far as I understood , AppStore violate GPL definition.
As far as I understood , AppStore violate GPL definition.
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App Store is not the only possible way, you forgot about Cydia.redcrab wrote:Distribution of open source program (GPL) through the only possible way (App Store) is not possible ... VLC was rejected, Firefox refused ... a lot of case of GPL software were rejected.
As far as I understood , AppStore violate GPL definition.
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Not anyone wants to jailbreakxyz wrote:App Store is not the only possible way, you forgot about Cydia.redcrab wrote:Distribution of open source program (GPL) through the only possible way (App Store) is not possible ... VLC was rejected, Firefox refused ... a lot of case of GPL software were rejected.
As far as I understood , AppStore violate GPL definition.
this can only be done by the person holding the copyright for a specific code. Most of minetest code this would be celeron but not everything. So to relicense minetest someone would have to check every piece of code and ask or rewrite if necessary.The Code of the iOS Port could be another License
EDIT1: has anyone thought about a usable interface for touchscreens? I haven't seen any interface for a 1st person game that was at least usable with touchscreen.
Last edited by sapier on Thu Jan 19, 2012 16:46, edited 1 time in total.
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AFAIK, jailbreak became legal. Also this is the only way to distribute GPL apps (with no need to pay 100$ to Apple). Anyway, that's not the problem, the problem is to port Minetest.sfan5 wrote:Not anyone wants to jailbreakxyz wrote:App Store is not the only possible way, you forgot about Cydia.redcrab wrote:Distribution of open source program (GPL) through the only possible way (App Store) is not possible ... VLC was rejected, Firefox refused ... a lot of case of GPL software were rejected.
As far as I understood , AppStore violate GPL definition.
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Someone should fork the Mac Version of Minetest and modify itxyz wrote:AFAIK, jailbreak became legal. Also this is the only way to distribute GPL apps (with no need to pay 100$ to Apple). Anyway, that's not the problem, the problem is to port Minetest.sfan5 wrote:Not anyone wants to jailbreakxyz wrote: App Store is not the only possible way, you forgot about Cydia.
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