[Abandoned] [Mod] Nodes Crumble [0.1.0] [nodes_crumble]
- Hamlet
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[Abandoned] [Mod] Nodes Crumble [0.1.0] [nodes_crumble]
DEFAULT MAPGEN
MAPGEN WITH THIS MOD
Nodes set to falling_node will crumble on map generation.
E.g.: sand, gravel.
Version: 0.1.0
Source code's license: GPL v3.0
Dependencies: default (found in Minetest Game)
Supported: darkage (Addi's fork), fallen_nodes, mg (Experimental Mapgen)
Downloads:
Archives: .zip .tar.gz
Source code: Codeberg
Installation
Unzip the archive, rename the folder to nodes_crumble and place it in
../minetest/mods/
GNU+Linux: If you use a system-wide installation place it in
~/.minetest/mods/
If you only want this to be used in a single world, place the folder in
../minetest/worlds/world_name/worldmods/
For further information or help see:
http://wiki.minetest.net/wiki/Installing_Mods
MAPGEN WITH THIS MOD
Nodes set to falling_node will crumble on map generation.
E.g.: sand, gravel.
Version: 0.1.0
Source code's license: GPL v3.0
Dependencies: default (found in Minetest Game)
Supported: darkage (Addi's fork), fallen_nodes, mg (Experimental Mapgen)
Downloads:
Archives: .zip .tar.gz
Source code: Codeberg
Installation
Unzip the archive, rename the folder to nodes_crumble and place it in
../minetest/mods/
GNU+Linux: If you use a system-wide installation place it in
~/.minetest/mods/
If you only want this to be used in a single world, place the folder in
../minetest/worlds/world_name/worldmods/
For further information or help see:
http://wiki.minetest.net/wiki/Installing_Mods
- Attachments
-
- crumbled.png (350.81 KiB) Viewed 477 times
-
- default.png (351.34 KiB) Viewed 477 times
Last edited by Hamlet on Fri Oct 02, 2020 17:02, edited 6 times in total.
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- TumeniNodes
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Re: [Mod] Nodes Crumble [0.1.0] [nodes_crumble]
sounds interesting.
will you be adding a short gif or something to show the results?
will you be adding a short gif or something to show the results?
A Wonderful World
- Hamlet
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Re: [Mod] Nodes Crumble [0.1.0] [nodes_crumble]
I've added two images to show the difference between normal map generation and map generation with this mod.TumeniNodes wrote:sounds interesting.
will you be adding a short gif or something to show the results?
Basically it's just a matter of taste: either you like sand "balconies" or you don't.
It must be said that this mod can be quite heavy depending on the number of interested nodes, I've been using it with the supported mods and I've got several of these:
"WARNING[Server]: ServerEnv: Trying to store id = 0 statically but block (X,Y,Z) already contains 64 objects."
as well as walking into blocks not yet rendered.
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- texmex
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Re: [Mod] Nodes Crumble [0.1.0] [nodes_crumble]
What is ”DEFAULT MAPGEN” in this case? Afaik current or dev versions of major mapgens already deals with sand balconies by adding solid nodes underneath.
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Re: [Mod] Nodes Crumble [0.1.0] [nodes_crumble]
Gravel located in the roof of caves will now block players somewhat, when it falls.
What is SCP-055?
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Re: [Mod] Nodes Crumble [0.1.0] [nodes_crumble]
Mapgen v7 (Minetest v0.4.17.1)texmex wrote:What is ”DEFAULT MAPGEN” in this case? Afaik current or dev versions of major mapgens already deals with sand balconies by adding solid nodes underneath.
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Re: [Mod] Nodes Crumble [0.1.0] [nodes_crumble]
Yes, I've also found tunnels blocked by gravel.Chem871 wrote:Gravel located in the roof of caves will now block players somewhat, when it falls.
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- texmex
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Re: [Mod] Nodes Crumble [0.1.0] [nodes_crumble]
Have you tried 5.0.0-dev?Hamlet wrote:Mapgen v7 (Minetest v0.4.17.1)texmex wrote:What is ”DEFAULT MAPGEN” in this case? Afaik current or dev versions of major mapgens already deals with sand balconies by adding solid nodes underneath.
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Re: [Mod] Nodes Crumble [0.1.0] [nodes_crumble]
Yes, I was curious to see the kelps, but I don't use it for playing nor for mod development.texmex wrote:Have you tried 5.0.0-dev?
Concerning the subject of your question - "floating" falling_node(s) being addressed in 5-dev - what can I say... when 5-stable will be released then maybe this mod will be obsolete, but since it supports "Fallen Nodes" which adds dirt and many other "soft" nodes to the falling_node group then perhaps this mod will still be useful (?) for someone.
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- texmex
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Re: [Mod] Nodes Crumble [0.1.0] [nodes_crumble]
You’re right, as a solution to the issue of 0.4.x it’s solves the problem, though if the 5.0.0 styled solution was desirable it could probably be packported as a mod.
- Hamlet
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Re: [Mod] Nodes Crumble [0.1.0] [nodes_crumble]
Notice: now on git repository.
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