cHyper
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by cHyper » Thu Jul 12, 2018 04:50
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I like the style of your texture pack.
very nice!
keep up the good work, hope you'll upload this project in former times... maybe when it's done? !
Chiantos
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by Chiantos » Thu Jul 12, 2018 06:49
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Hello, This is not à texture pack, you can download here :
viewtopic.php?f=50&t=20445
This is not finish ;) .I use a modify MapGen, a skybox Mod, a mod for Color Blocks and the Color hands.
I can look for create à texture pack, i think can't modify Sky and hands with. Only modify nodes textures.
Inocudom
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by Inocudom » Thu Jul 12, 2018 17:26
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I built a gazebo for RichieFromBoston and his videos in Garry's Mod and Minetest.
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RFBGazeboTheater4.png
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voxelproof
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by voxelproof » Thu Jul 12, 2018 18:14
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Inocudom wrote: I built a gazebo for RichieFromBoston and his videos in Garry's Mod and Minetest.
Great colour palette.
oss (from mg valleys, not tweaked):
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valleys.png
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To miss the joy is to miss all. Robert Louis Stevenson
TumeniNodes
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by TumeniNodes » Fri Jul 13, 2018 10:26
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Very cool sign... but um... the 'T' seems to be missing (unless it is creatively added in and I am missing it?)
Ich mag keine grünen Eier und Schinken, ich mag sie nicht Sam I Am
Phoenixflo44
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by Phoenixflo44 » Fri Jul 13, 2018 10:30
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TumeniNodes wrote: Very cool sign... but um... the 'T' seems to be missing (unless it is creatively added in and I am missing it?)
I know the T is missing. I was told.
TumeniNodes
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by TumeniNodes » Fri Jul 13, 2018 10:52
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Phoenixflo44 wrote: TumeniNodes wrote: Very cool sign... but um... the 'T' seems to be missing (unless it is creatively added in and I am missing it?)
I know the T is missing. I was told.
Might be cool to use a tree as the 'T'
Ich mag keine grünen Eier und Schinken, ich mag sie nicht Sam I Am
voxelproof
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by voxelproof » Fri Jul 13, 2018 14:31
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TumeniNodes wrote: Phoenixflo44 wrote: TumeniNodes wrote: Very cool sign... but um... the 'T' seems to be missing (unless it is creatively added in and I am missing it?)
I know the T is missing. I was told.
Might be cool to use a tree as the 'T'
Or simply rename it to the "Moanin' City". One "t" might be just enough then.
https://www.youtube.com/watch?v=UU5_G4P94jc
oss:
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7.jpg
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To miss the joy is to miss all. Robert Louis Stevenson
azekill_DIABLO
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by azekill_DIABLO » Sat Jul 14, 2018 10:55
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voxelproof wrote:
Nope. As far as azekill is concerned It's the world blown up :|
This time I didn't even think to that. Well maybe a little. A little much.
Tower to the moon!
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voxelproof
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by voxelproof » Sat Jul 14, 2018 16:19
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azekill_DIABLO wrote: voxelproof wrote:
Nope. As far as azekill is concerned It's the world blown up :|
This time I didn't even think to that. Well maybe a little. A little much.
Then try thinking about something else. Nevertheless I'm tremendously proud of the progress we've made together.
Tower to the moon!
wow
To miss the joy is to miss all. Robert Louis Stevenson
Sokomine
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by Sokomine » Sat Jul 14, 2018 17:00
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Currently working at detecting hills that can be removed in order to get more flat land for spawning houses and holes that can be filled (see paramats highlandpools):
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hill_and_hole_detection.jpg
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A list of my mods can be found
here .
texmex
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by texmex » Sat Jul 14, 2018 21:26
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Sokomine wrote: Currently working at detecting hills that can be removed in order to get more flat land for spawning houses and holes that can be filled (see paramats highlandpools):
Very good, Soko! Everyone placing schematics on map generation will want this.
Mods | Support
Mesehub : bc1qluuests9rxmlnvpjrhsnyjg9ucwy6z3r0y3srw
voxelproof
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by voxelproof » Sun Jul 15, 2018 07:34
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These are from mg v5ATC (a tweaked version of the original v5). Parts of its worlds are extremely realistic, other dissolve into dreamy fantastic realms yet very pleasing too.
If some of the viewers remember the "Alpine Glacier Valley" screenshot, this is the same massif viewed from the opposite side.
Mount Faithful, elevation 661
The same mountain at different angle
View from the lower part of its slopes
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atc3.jpg
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atc2.jpg
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atc1.jpg
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To miss the joy is to miss all. Robert Louis Stevenson
azekill_DIABLO
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by azekill_DIABLO » Sun Jul 15, 2018 10:55
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The 3rd screeny shows a really various landscape... did you add special biomes?
voxelproof
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by voxelproof » Sun Jul 15, 2018 11:03
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azekill_DIABLO wrote: The 3rd screeny shows a really various landscape... did you add special biomes?
No, I didn't. I tested the mapgen variation in default (no mods enabled). Your impression comes from the
S u n n y Texture Pack.
And this one is from the 'standard' African v5.
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african.jpg
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To miss the joy is to miss all. Robert Louis Stevenson
Hume2
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by Hume2 » Sun Jul 15, 2018 18:14
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I have to share a funny hill I managed to generate. It's a former version of my Terrainbrot. It's quite old but still funny :)
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screenshot_20180618_205844.jpg
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If you lack the reality, go on a trip or find a job.
AspireMint
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by AspireMint » Mon Jul 16, 2018 22:26
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Hume2 wrote: I have to share a funny hill I managed to generate. It's a former version of my Terrainbrot. It's quite old but still funny :)
add googly eyes
it reminds me of ExeterDad's profile picture x)
judah.jtw
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by judah.jtw » Mon Jul 16, 2018 23:59
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Hume2
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by Hume2 » Tue Jul 17, 2018 06:04
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AspireMint wrote:
add googly eyes
it reminds me of ExeterDad's profile picture x)
OK, If I find such hill, I'll tell you :D
Just for curiosity, there is another hill inside the inner hill. It's about three times smaller and is completely covered.
If you lack the reality, go on a trip or find a job.
LMD
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by LMD » Tue Jul 17, 2018 08:10
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texmex wrote: Sokomine wrote: Currently working at detecting hills that can be removed in order to get more flat land for spawning houses and holes that can be filled (see paramats highlandpools):
Very good, Soko! Everyone placing schematics on map generation will want this.
Hmm - KGM wrote a function in his game LOTH which checks whether a terrain offers enough flat space to place some schems...
voxelproof
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by voxelproof » Tue Jul 17, 2018 17:19
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Snowy landscape with a rocky bridge.
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african1.jpg
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To miss the joy is to miss all. Robert Louis Stevenson
voxelproof
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by voxelproof » Wed Jul 18, 2018 18:39
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Yet more from the "African" v5. This modification generates very explorable terrain with its characteristic feature -- strongly elongated hills along the x axis. Sometimes an intrepid explorer will encounter strangely shaped projecting rocks resembling terrifying monsters and snakes. Who knows what lurks beneath the surface of Voxel Africa...
Attachments
african2.jpg
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To miss the joy is to miss all. Robert Louis Stevenson
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