Post your screenshots!
Re: Post your screenshots!
I built a gazebo for RichieFromBoston and his videos in Garry's Mod and Minetest.
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[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
- voxelproof
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Re: Post your screenshots!
Great colour palette.Inocudom wrote:I built a gazebo for RichieFromBoston and his videos in Garry's Mod and Minetest.
oss (from mg valleys, not tweaked):
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To miss the joy is to miss all. Robert Louis Stevenson
- Phoenixflo44
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Re: Post your screenshots!
My Mountain in Mountain City.
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Spoiler
I hate my life
- TumeniNodes
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Re: Post your screenshots!
Very cool sign... but um... the 'T' seems to be missing (unless it is creatively added in and I am missing it?)
A Wonderful World
- Phoenixflo44
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Re: Post your screenshots!
I know the T is missing. I was told.TumeniNodes wrote:Very cool sign... but um... the 'T' seems to be missing (unless it is creatively added in and I am missing it?)
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Re: Post your screenshots!
Might be cool to use a tree as the 'T'Phoenixflo44 wrote:I know the T is missing. I was told.TumeniNodes wrote:Very cool sign... but um... the 'T' seems to be missing (unless it is creatively added in and I am missing it?)
A Wonderful World
- voxelproof
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Re: Post your screenshots!
Or simply rename it to the "Moanin' City". One "t" might be just enough then.TumeniNodes wrote:Might be cool to use a tree as the 'T'Phoenixflo44 wrote:I know the T is missing. I was told.TumeniNodes wrote:Very cool sign... but um... the 'T' seems to be missing (unless it is creatively added in and I am missing it?)
https://www.youtube.com/watch?v=UU5_G4P94jc
oss:
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To miss the joy is to miss all. Robert Louis Stevenson
- azekill_DIABLO
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Re: Post your screenshots!
This time I didn't even think to that. Well maybe a little. A little much.voxelproof wrote: Nope. As far as azekill is concerned It's the world blown up :|
Tower to the moon!
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Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
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- voxelproof
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Re: Post your screenshots!
Then try thinking about something else. Nevertheless I'm tremendously proud of the progress we've made together.azekill_DIABLO wrote:This time I didn't even think to that. Well maybe a little. A little much.voxelproof wrote: Nope. As far as azekill is concerned It's the world blown up :|
wowTower to the moon!
To miss the joy is to miss all. Robert Louis Stevenson
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Re: Post your screenshots!
Currently working at detecting hills that can be removed in order to get more flat land for spawning houses and holes that can be filled (see paramats highlandpools):
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Re: Post your screenshots!
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Last edited by Chiantos on Sat Jul 14, 2018 23:54, edited 2 times in total.
- texmex
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Re: Post your screenshots!
Very good, Soko! Everyone placing schematics on map generation will want this.Sokomine wrote:Currently working at detecting hills that can be removed in order to get more flat land for spawning houses and holes that can be filled (see paramats highlandpools):
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Re: Post your screenshots!
These are from mg v5ATC (a tweaked version of the original v5). Parts of its worlds are extremely realistic, other dissolve into dreamy fantastic realms yet very pleasing too.
If some of the viewers remember the "Alpine Glacier Valley" screenshot, this is the same massif viewed from the opposite side.
Mount Faithful, elevation 661
The same mountain at different angle
View from the lower part of its slopes
If some of the viewers remember the "Alpine Glacier Valley" screenshot, this is the same massif viewed from the opposite side.
Mount Faithful, elevation 661
The same mountain at different angle
View from the lower part of its slopes
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To miss the joy is to miss all. Robert Louis Stevenson
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Re: Post your screenshots!
The 3rd screeny shows a really various landscape... did you add special biomes?
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
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- voxelproof
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Re: Post your screenshots!
No, I didn't. I tested the mapgen variation in default (no mods enabled). Your impression comes from the Sunny Texture Pack.azekill_DIABLO wrote:The 3rd screeny shows a really various landscape... did you add special biomes?
And this one is from the 'standard' African v5.
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- Hume2
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Re: Post your screenshots!
I have to share a funny hill I managed to generate. It's a former version of my Terrainbrot. It's quite old but still funny :)
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Re: Post your screenshots!
http://s347.photobucket.com/user/Zigzagimum/library/
Hi! Here are some i took a few months ago. Been in minetest since 0.4.9 i think.
Hi! Here are some i took a few months ago. Been in minetest since 0.4.9 i think.
- AspireMint
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Re: Post your screenshots!
add googly eyesHume2 wrote:I have to share a funny hill I managed to generate. It's a former version of my Terrainbrot. It's quite old but still funny :)
it reminds me of ExeterDad's profile picture x)
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Re: Post your screenshots!
OK, If I find such hill, I'll tell you :DAspireMint wrote: add googly eyes
it reminds me of ExeterDad's profile picture x)
Just for curiosity, there is another hill inside the inner hill. It's about three times smaller and is completely covered.
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Re: Post your screenshots!
Hmm - KGM wrote a function in his game LOTH which checks whether a terrain offers enough flat space to place some schems...texmex wrote:Very good, Soko! Everyone placing schematics on map generation will want this.Sokomine wrote:Currently working at detecting hills that can be removed in order to get more flat land for spawning houses and holes that can be filled (see paramats highlandpools):
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Re: Post your screenshots!
Snowy landscape with a rocky bridge.
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- voxelproof
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Re: Post your screenshots!
Yet more from the "African" v5. This modification generates very explorable terrain with its characteristic feature -- strongly elongated hills along the x axis. Sometimes an intrepid explorer will encounter strangely shaped projecting rocks resembling terrifying monsters and snakes. Who knows what lurks beneath the surface of Voxel Africa...
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Re: Post your screenshots!
My handle_schematics mod has a function for that as well. The goal of this new code is diffrent - it aims at detecting holes and hills that are local to the mapchunk, i.e. can be flattened or filled without changing the terrain at the borders.LMD wrote: Hmm - KGM wrote a function in his game LOTH which checks whether a terrain offers enough flat space to place some schems...
The new version can now distinguish between individual hills (and holes). That ought to allow to decide to turn only *some* holes into highlandpools, to flatten only some hills where needed.
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- Hume2
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Re: Post your screenshots!
I was experimenting with my cave generator and it went a bit out of control.
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