GreenDimond wrote:Hey @ExeterDad, I don't know if this helps any, but
https://web.archive.org/web/20171221203316/http://hometownserver.com:80/
There is an old archived version of the HOMETOWN forum. I don't know if that's useful or not though.
BBmine wrote:GreenDimond wrote:Hey @ExeterDad, I don't know if this helps any, but
https://web.archive.org/web/20171221203316/http://hometownserver.com:80/
There is an old archived version of the HOMETOWN forum. I don't know if that's useful or not though.
Quite sure I made another archive more recently... Maybe it was just a thread.
RWЯ wrote:It looks like you added old Alamut save, when you have free time could you copy paste newer version from Bob8881 map save 2.6 GB one.
ExeterDad wrote:Count your blessings you have a build at all Hood. Many have returned to find they've lost everything as there wasn't even old data of theirs to put in the new map.
Lupercus wrote:Hello 6722, remember me? i have something for you, but you are not going to like it
6722 wrote:is green diamond on
6722 wrote:I have discord but i dont know your usernamr on discord
wwww wrote:Hi! I have a land in which i built my house (that is lost with ALL my inventory deposited into it, so sad!), and now i have found this area at the original state (before my first "visit") but protected exactly like i placed problocks previously, but literally *without* them: there are like invisible! I want to move a problock but actually I can't :) Do anyone have the same problem?
wwww wrote:Hi! I have a land in which i built my house (that is lost with ALL my inventory deposited into it, so sad!), and now i have found this area at the original state (before my first "visit") but protected exactly like i placed problocks previously, but literally *without* them: there are like invisible! I want to move a problock but actually I can't :) Do anyone have the same problem?
wwww wrote:Blocks are not buried, and the problem is: in the map I see areas correctly protected by me as I have done before the big crash, but there are not problocks in them.
ExeterDad wrote:wwww wrote:Blocks are not buried, and the problem is: in the map I see areas correctly protected by me as I have done before the big crash, but there are not problocks in them.
Ohhhhhh! I know what you mean. The blocks shown by the map on the web are not accurate now. The database is not aware that we had massive map loss, so the recorded positions have not been removed.
This is going to be tricky to fix as not all protection blocks where lost.
micheal65536 wrote:Can't it be done the same way that it was done when the map was first implemented and there was no existing database of protection blocks?
lprchaum_ wrote:I just visited the server and it's in surprising good shape. My base was there, maybe a few weeks work was lost. Many thanks to Bob8881 for providing the mapsave that included that place. Some glitches here and there but we'll get over it. Thank you EDad for bringing it back online!
ExeterDad wrote:I made the sqlite database for the web map way late in the game. So to get all protections listed since the begininning I parsed all the logs from the beginning and recorded the positions into the database. Once completed, the new logs are parsed nightly and the database added to. I was trying to keep the whole process outside of Minetest to not slow anything down.
I can't start over in the same way from when we got back online. There's many blocks that survived and many that did not.
I'll likely go another way and set up LBM's so the old blocks are discovered and recorded when the areas are loaded.
ExeterDad wrote:I'm thinking about ditching PhBB for NodeBB. It's pretty. But would require me to dive head first into javascript and a Node.js server. I'm trying not to make this decision without some thought.
lprchaum_ wrote:The online map is incredibly useful, so my vote goes to fixing that. It's so much easier to place protection blocks and correct badly placed ones. But I'm sure you have reasons for your priorities, and once again, thank you for your work EDad!
rubenwardy wrote:Nodejs is very easy to install and run an application. Not awkward at all.
Worth noting that both the server list and the ContentDB use python/flask which is a lot more complicated to deploy than node
Lupercus wrote:I was banned from this server without reason.
Users browsing this forum: No registered users and 1 guest