Post your screenshots!

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Inocudom
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Re: Post your screenshots!

by Inocudom » Post

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I built a gazebo for RichieFromBoston and his videos in Garry's Mod and Minetest.
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voxelproof
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Re: Post your screenshots!

by voxelproof » Post

Inocudom wrote:I built a gazebo for RichieFromBoston and his videos in Garry's Mod and Minetest.
Great colour palette.

oss (from mg valleys, not tweaked):

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Re: Post your screenshots!

by Phoenixflo44 » Post

My Mountain in Mountain City.

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Re: Post your screenshots!

by TumeniNodes » Post

Very cool sign... but um... the 'T' seems to be missing (unless it is creatively added in and I am missing it?)
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Re: Post your screenshots!

by Phoenixflo44 » Post

TumeniNodes wrote:Very cool sign... but um... the 'T' seems to be missing (unless it is creatively added in and I am missing it?)
I know the T is missing. I was told.
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Re: Post your screenshots!

by TumeniNodes » Post

Phoenixflo44 wrote:
TumeniNodes wrote:Very cool sign... but um... the 'T' seems to be missing (unless it is creatively added in and I am missing it?)
I know the T is missing. I was told.
Might be cool to use a tree as the 'T'
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Re: Post your screenshots!

by voxelproof » Post

TumeniNodes wrote:
Phoenixflo44 wrote:
TumeniNodes wrote:Very cool sign... but um... the 'T' seems to be missing (unless it is creatively added in and I am missing it?)
I know the T is missing. I was told.
Might be cool to use a tree as the 'T'
Or simply rename it to the "Moanin' City". One "t" might be just enough then.

https://www.youtube.com/watch?v=UU5_G4P94jc

oss:

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Re: Post your screenshots!

by azekill_DIABLO » Post

voxelproof wrote: Nope. As far as azekill is concerned It's the world blown up :|
This time I didn't even think to that. Well maybe a little. A little much.

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Re: Post your screenshots!

by voxelproof » Post

azekill_DIABLO wrote:
voxelproof wrote: Nope. As far as azekill is concerned It's the world blown up :|
This time I didn't even think to that. Well maybe a little. A little much.
Then try thinking about something else. Nevertheless I'm tremendously proud of the progress we've made together.
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wow
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Re: Post your screenshots!

by Sokomine » Post

Currently working at detecting hills that can be removed in order to get more flat land for spawning houses and holes that can be filled (see paramats highlandpools):
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Re: Post your screenshots!

by Chiantos » Post

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Re: Post your screenshots!

by texmex » Post

Sokomine wrote:Currently working at detecting hills that can be removed in order to get more flat land for spawning houses and holes that can be filled (see paramats highlandpools):
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Very good, Soko! Everyone placing schematics on map generation will want this.

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Re: Post your screenshots!

by voxelproof » Post

These are from mg v5ATC (a tweaked version of the original v5). Parts of its worlds are extremely realistic, other dissolve into dreamy fantastic realms yet very pleasing too.

If some of the viewers remember the "Alpine Glacier Valley" screenshot, this is the same massif viewed from the opposite side.

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Mount Faithful, elevation 661

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The same mountain at different angle

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View from the lower part of its slopes
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Re: Post your screenshots!

by azekill_DIABLO » Post

The 3rd screeny shows a really various landscape... did you add special biomes?
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Re: Post your screenshots!

by voxelproof » Post

azekill_DIABLO wrote:The 3rd screeny shows a really various landscape... did you add special biomes?
No, I didn't. I tested the mapgen variation in default (no mods enabled). Your impression comes from the Sunny Texture Pack.

And this one is from the 'standard' African v5.

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Re: Post your screenshots!

by Hume2 » Post

I have to share a funny hill I managed to generate. It's a former version of my Terrainbrot. It's quite old but still funny :)

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Re: Post your screenshots!

by judah.jtw » Post

http://s347.photobucket.com/user/Zigzagimum/library/

Hi! Here are some i took a few months ago. Been in minetest since 0.4.9 i think.

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Re: Post your screenshots!

by AspireMint » Post

Hume2 wrote:I have to share a funny hill I managed to generate. It's a former version of my Terrainbrot. It's quite old but still funny :)

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add googly eyes
it reminds me of ExeterDad's profile picture x)

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Re: Post your screenshots!

by judah.jtw » Post


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Re: Post your screenshots!

by Hume2 » Post

AspireMint wrote: add googly eyes
it reminds me of ExeterDad's profile picture x)
OK, If I find such hill, I'll tell you :D
Just for curiosity, there is another hill inside the inner hill. It's about three times smaller and is completely covered.
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Re: Post your screenshots!

by LMD » Post

texmex wrote:
Sokomine wrote:Currently working at detecting hills that can be removed in order to get more flat land for spawning houses and holes that can be filled (see paramats highlandpools):
Image
Very good, Soko! Everyone placing schematics on map generation will want this.
Hmm - KGM wrote a function in his game LOTH which checks whether a terrain offers enough flat space to place some schems...
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Re: Post your screenshots!

by voxelproof » Post

Snowy landscape with a rocky bridge.

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Re: Post your screenshots!

by voxelproof » Post

Yet more from the "African" v5. This modification generates very explorable terrain with its characteristic feature -- strongly elongated hills along the x axis. Sometimes an intrepid explorer will encounter strangely shaped projecting rocks resembling terrifying monsters and snakes. Who knows what lurks beneath the surface of Voxel Africa...

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Re: Post your screenshots!

by Sokomine » Post

LMD wrote: Hmm - KGM wrote a function in his game LOTH which checks whether a terrain offers enough flat space to place some schems...
My handle_schematics mod has a function for that as well. The goal of this new code is diffrent - it aims at detecting holes and hills that are local to the mapchunk, i.e. can be flattened or filled without changing the terrain at the borders.

The new version can now distinguish between individual hills (and holes). That ought to allow to decide to turn only *some* holes into highlandpools, to flatten only some hills where needed.
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Re: Post your screenshots!

by Hume2 » Post

I was experimenting with my cave generator and it went a bit out of control.

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