[Mod] XP and Levels [v1.2.0][xpro]

User avatar
BrunoMine
Member
 
Posts: 1055
Joined: Thu Apr 25, 2013 17:29
Location: SP-Brasil
GitHub: BrunoMine

[Mod] XP and Levels [v1.2.0][xpro]

by BrunoMine » Tue Jul 17, 2018 22:34

Image
Description:
XP and level system for players. Players can receive XP by craft, dig or place items. And loses XP when dies.
  • Global Ranking
  • 39 levels
  • 7 leagues
  • Awards Store (XP Cash)
  • Leagues for levels
  • Recovery for server reset (mantain XP and recovery XP Cash to buy items)

+ Supported mods, modpacks and games


Depends:
  • intllib (optional)
  • unified_inventory (optional) - enable in settings
  • default
  • sfinv (optional)
  • hudbars (optional)
  • beds (optional)
  • farming (optional)
  • wool (optional)
  • carts (optional)
+ Supported languages


Download(ZIP): xpro-master.zip

License: LGPL v3

Links:

+ Sreenshot
Attachments
xpro.png
(202.37 KiB) Not downloaded yet
Last edited by BrunoMine on Fri Jan 11, 2019 20:40, edited 5 times in total.
 

User avatar
GamingAssociation39
Member
 
Posts: 819
Joined: Mon Apr 25, 2016 16:09
Location: Maryland, USA
GitHub: Gerold55
IRC: Gerold55
In-game: Gerold55

Re: [Mod] XP and Levels [v1.1.0][xpro]

by GamingAssociation39 » Wed Jul 18, 2018 00:10

Is there any way to make it not depend on sfinv? Because there are inv mods that conflict with sfinv.
Jesus Is Lord and Savior!!!
 

User avatar
rubenwardy
Moderator
 
Posts: 5883
Joined: Tue Jun 12, 2012 18:11
Location: United Kingdom
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

Re: [Mod] XP and Levels [v1.1.0][xpro]

by rubenwardy » Wed Jul 18, 2018 00:26

Only bad mods conflict with sfinv

(Hint: you can ask sfinv to disable itself from another mod)
 

Chem871
Member
 
Posts: 937
Joined: Sat Aug 19, 2017 21:49
Location: SCP-2935
GitHub: Chemguy99
In-game: Dwaba_Kukai

Re: [Mod] XP and Levels [v1.1.0][xpro]

by Chem871 » Wed Jul 18, 2018 01:04

How many levels are there?
What is SCP-055 again? I forgot.
 

User avatar
BrunoMine
Member
 
Posts: 1055
Joined: Thu Apr 25, 2013 17:29
Location: SP-Brasil
GitHub: BrunoMine

Re: [Mod] XP and Levels [v1.1.0][xpro]

by BrunoMine » Wed Jul 18, 2018 02:33

Chem871 wrote:How many levels are there?

39 levels and 7 leagues
 

User avatar
BrunoMine
Member
 
Posts: 1055
Joined: Thu Apr 25, 2013 17:29
Location: SP-Brasil
GitHub: BrunoMine

Re: [Mod] XP and Levels [v1.1.0][xpro]

by BrunoMine » Wed Jul 18, 2018 03:40

GamingAssociation39 wrote:Is there any way to make it not depend on sfinv? Because there are inv mods that conflict with sfinv.

I can make it compatible with other inventory mods, but for now I'm improving on other aspects.
 

User avatar
mywaynotthehighway
Member
 
Posts: 16
Joined: Sat Jan 05, 2019 21:00

Re: [Mod] XP and Levels [v1.1.0][xpro]

by mywaynotthehighway » Mon Jan 07, 2019 16:39

Apologies for bumping but I wondered if you could guide me to make this compatible with unified inventory?

Many Thanks
 

User avatar
cHyper
Member
 
Posts: 842
Joined: Fri May 06, 2011 08:49
Location: Austria
GitHub: cHyper-0815OL
IRC: cHyper
In-game: cHyper cHyper_0815

Re: [Mod] XP and Levels [v1.1.0][xpro]

by cHyper » Tue Jan 08, 2019 23:06

my score does not count any dig of a block? What must i do in the game?

under 5.0.0 it seams to work.
 

User avatar
BrunoMine
Member
 
Posts: 1055
Joined: Thu Apr 25, 2013 17:29
Location: SP-Brasil
GitHub: BrunoMine

Re: [Mod] XP and Levels [v1.1.0][xpro]

by BrunoMine » Wed Jan 09, 2019 14:14

The XP reward is received when you dug specific blocks. (such as ores or farms).
 

User avatar
cHyper
Member
 
Posts: 842
Joined: Fri May 06, 2011 08:49
Location: Austria
GitHub: cHyper-0815OL
IRC: cHyper
In-game: cHyper cHyper_0815

Re: [Mod] XP and Levels [v1.1.0][xpro]

by cHyper » Thu Jan 10, 2019 07:29

When you die the score goes down. Nice mod! Awesome. Keep up the great work.
 

User avatar
JiCeyCraft
Member
 
Posts: 103
Joined: Tue Feb 09, 2016 16:34
Location: Center of France, Loiret, Gien
In-game: JiCeyPlay

Re: [Mod] XP and Levels [v1.1.0][xpro]

by JiCeyCraft » Thu Jan 10, 2019 08:26

THIS could be used for a MineCraft-like Enchant Table, no?
Trust and Honesty are necessary conditions for friendship.
Do you aggree with this?
 

User avatar
BrunoMine
Member
 
Posts: 1055
Joined: Thu Apr 25, 2013 17:29
Location: SP-Brasil
GitHub: BrunoMine

Re: [Mod] XP and Levels [v1.1.0][xpro]

by BrunoMine » Thu Jan 10, 2019 13:45

JiCeyCraft wrote:THIS could be used for a MineCraft-like Enchant Table, no?


I do not understand, you mean: get xp when using the Enchant Table? I can make it compatible, currently only Minetest Game items are used.

I am writing down everything that is said here in the forum for the next release of this mod.. ;)
 

User avatar
mywaynotthehighway
Member
 
Posts: 16
Joined: Sat Jan 05, 2019 21:00

Re: [Mod] XP and Levels [v1.1.0][xpro]

by mywaynotthehighway » Thu Jan 10, 2019 20:41

I posted a few days ago with regard to using this mod with unified inventory any advice?
 

User avatar
BrunoMine
Member
 
Posts: 1055
Joined: Thu Apr 25, 2013 17:29
Location: SP-Brasil
GitHub: BrunoMine

Re: [Mod] XP and Levels [v1.1.0][xpro]

by BrunoMine » Fri Jan 11, 2019 04:16

mywaynotthehighway wrote:I posted a few days ago with regard to using this mod with unified inventory any advice?

Unfortunately, there is nothing that will solve this now.
I will implement in up in 3 days.
 

User avatar
BrunoMine
Member
 
Posts: 1055
Joined: Thu Apr 25, 2013 17:29
Location: SP-Brasil
GitHub: BrunoMine

Re: [Mod] XP and Levels [v1.2.0][xpro]

by BrunoMine » Fri Jan 11, 2019 20:39

Release v1.2.0
* Support for unified_inventory
* Formspecs improvements
* Minimum levels for the award store
 

User avatar
mywaynotthehighway
Member
 
Posts: 16
Joined: Sat Jan 05, 2019 21:00

Re: [Mod] XP and Levels [v1.2.0][xpro]

by mywaynotthehighway » Mon Jan 14, 2019 20:41

How do you access the level screen when using unified_inventory?

Nevermind I figured it out that you need to set the inv used to unified_inventory in settings

Thanks so much for this
 

User avatar
JiCeyCraft
Member
 
Posts: 103
Joined: Tue Feb 09, 2016 16:34
Location: Center of France, Loiret, Gien
In-game: JiCeyPlay

Re: [Mod] XP and Levels [v1.1.0][xpro]

by JiCeyCraft » Wed Jan 16, 2019 08:31

BrunoMine wrote:
JiCeyCraft wrote:THIS could be used for a MineCraft-like Enchant Table, no?


I do not understand, you mean: get xp when using the Enchant Table? I can make it compatible, currently only Minetest Game items are used.

I am writing down everything that is said here in the forum for the next release of this mod.. ;)


I meant :
Like in MineCraft, you get XP and levels and you can use them while enchanting tools, weapons and armor.
Like in MineCraft, more leveled you are, more options per object (tools, weapons, etc...) appear in the Enchant Table. Low level, few enchants, high level, lot of enchants.
Would it be difficult to implement that (XP + Enchant Table)?
Trust and Honesty are necessary conditions for friendship.
Do you aggree with this?
 

User avatar
Aerozoic
Member
 
Posts: 46
Joined: Mon Jul 24, 2017 15:04
Location: USA
GitHub: aerozoic
IRC: aerozoic
In-game: aerozoic

Re: [Mod] XP and Levels [v1.2.0][xpro]

by Aerozoic » Tue Feb 19, 2019 17:33

Thanks for this mod!

Would be awesome to add support for tenplus1's mobs_redo so players would get xp for killing monsters and such.
“For once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return.”
 

User avatar
FreeGamers
Member
 
Posts: 334
Joined: Sat May 25, 2019 00:15
Location: United States
GitHub: is proprietary I use NotABug

Re: [Mod] XP and Levels [v1.2.0][xpro]

by FreeGamers » Sat Jun 08, 2019 09:57

I think the XP store looks unique. Its a bit game-breaking for what I want to implement in my world since it allows players to buy their way around natural in game progression by buying new blocks and ores theoretically.
I've been meaning to check it out more but I've been encountering an error on my world when I have this mod loaded. I'll return after I have a chance.
An XP system has a lot of potential, it really reinforces behavior from players by rewarding them for specific actions. XP can be utilized in whatever ways are determined: purchases, stat-buffs, or "magic". I would ask to counter the requests already here: are there more creative and unique ways to implement XP than just re-implementing what already exists in MC?
Perhaps an enchanting table could be added, but I think that item of itself has enough of its own purpose and depth to warrant a separate focus that could maybe hook into the XP system this mod uses.
 

User avatar
FreeGamers
Member
 
Posts: 334
Joined: Sat May 25, 2019 00:15
Location: United States
GitHub: is proprietary I use NotABug

Re: [Mod] XP and Levels [v1.2.0][xpro]

by FreeGamers » Tue Jul 16, 2019 10:02

2019-07-16 05:01:28: ERROR[Main]: ModError: Failed to load and run script from /usr/share/games/minetest/mods/lib_player/xpro/init.lua:
2019-07-16 05:01:28: ERROR[Main]: /usr/share/games/minetest/mods/lib_player/xpro/tradutor.lua:119: attempt to index local 'saida' (a nil value)
2019-07-16 05:01:28: ERROR[Main]: stack traceback:
2019-07-16 05:01:28: ERROR[Main]: /usr/share/games/minetest/mods/lib_player/xpro/tradutor.lua:119: in main chunk
2019-07-16 05:01:28: ERROR[Main]: [C]: in function 'dofile'
2019-07-16 05:01:28: ERROR[Main]: /usr/share/games/minetest/mods/lib_player/xpro/init.lua:37: in main chunk
 

User avatar
Ketjow3
New member
 
Posts: 8
Joined: Tue Dec 06, 2016 21:41
In-game: Ketjow3

Re: [Mod] XP and Levels [v1.2.0][xpro]

by Ketjow3 » Wed Jul 31, 2019 04:51

Aerozoic wrote:Thanks for this mod!

Would be awesome to add support for tenplus1's mobs_redo so players would get xp for killing monsters and such.


+1
Also please add support for smart_inventory (viewtopic.php?t=16597).
Mój Serwer: rodzinny.tk:30003 | My Server: rodzinny.tk:30003
 


Return to WIP Mods



Who is online

Users browsing this forum: No registered users and 8 guests