Shara wrote:Coal dust in CRL comes from the node in the original Cave Realms, which is also a very old mod and is used on many servers. If I change the name, it will leave worlds filled with unknown nodes or I'll need to rely on aliases, which it is much better to avoid.
There are servers using both Technic and Cave Realms, as well as servers using both Technic and CRL, all without issue, so could you let me know what the problem is?
Shara wrote:It's called coal dust because it is coal dust. It's simply a block of it, and you can turn nine of them into a coal block. I don't see what advantage changing the description brings, and it would put the name and description at odds with each other, which isn't something I want to do without good reason.
Shara wrote:Regarding salt crystal descriptions: There are two different nodes that are types of salt crystal (one is named stone_with_salt because that's what it is in the original Cave Realms, but it doesn't look like a "stone_with" node so I won't call it that.)
Shara wrote:There is nothing wrong with two nodes having the same description, either within or between mods, when the description makes sense.
Shara wrote:Cave Realms has existed since 2014 and I have never heard of any other player having an issue with descriptions.
Shara wrote:You're very welcome to change the descriptions in the version you are using, and I can let you know what to change to achieve that if you need help, but I'm not going to use such long and awkward descriptions in the mod.
Well, I definitely had a problem with it
Shara wrote:Well, I definitely had a problem with it
Then chance it in the version you use, or if you play on a server, ask the owner of that server to change it.
rubenwardy wrote:One of the two mods should drop their registration and use aliases, or force register an alias. I have no particular opinions on which
TenPlus1 wrote:What issues are there with same names ? both have their own crafting recipes and uses.
It breaks the immersion into the game world a bit.
Shara wrote:It breaks the immersion into the game world a bit.
This makes no sense to me. There's plenty of things in the real world I'd call "bricks" for example. But that doesn't mean they all look identical or are the same size or could be used for the same thing.
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