[Abandoned] [Mod] Mobs Wolf [0.4.0] [mobs_wolf]

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Hamlet
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[Abandoned] [Mod] Mobs Wolf [0.4.0] [mobs_wolf]

by Hamlet » Post

Image
Adds wolves.

Version: 0.4.0
Source code's license: EUPL v1.2 or later.
Textures' license: CC-BY-SA 3.0

Dependencies: default (found in Minetest Game)
Mobiles API required: M.I.L.A. or Mob-Engine or Mobs Redo


Texture, model and sounds are from Voxelands.

To satisfy the attribution clause, any project using Voxelands' assets must provide a prominent notice as part of each of said project's credits notices (such as in documentation, on a website, and/or any other credits screen associated with the project) showing both the CC-BY-SA licensing, the ownership by Voxelands of the asset, and a link to the Voxelands' project at https://www.voxelands.com/.

Artists include: sdzen darkrose sapier Tom Peter Telaron juskiddink With special thanks to http://www.opengameart.org/


Downloads:
Archives: .zip .tar.gz
Source code: Codeberg


Installation
Unzip the archive, rename the folder to mobs_wolf and place it in
../minetest/mods/

GNU+Linux: If you use a system-wide installation place it in
~/.minetest/mods/

If you only want this to be used in a single world, place the folder in
../minetest/worlds/world_name/worldmods/

For further information or help see:
http://wiki.minetest.net/wiki/Installing_Mods
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Last edited by Hamlet on Fri Oct 02, 2020 17:03, edited 8 times in total.
My repositories: Codeberg.org | My ContentDB's page

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Hamlet
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Re: [Mod] Mobs Wolf [0.2.0] [mobs_wolf]

by Hamlet » Post

Released v0.2.0

- Added support for M.I.L.A.
- Reduced spawn chance.
My repositories: Codeberg.org | My ContentDB's page

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azekill_DIABLO
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Re: [Mod] Mobs Wolf [0.2.0] [mobs_wolf]

by azekill_DIABLO » Post

Nice work! You know I'm glad you used Mila :D Thank you!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

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Hamlet
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Re: [Mod] Mobs Wolf [0.2.0] [mobs_wolf]

by Hamlet » Post

azekill_DIABLO wrote:Nice work! You know I'm glad you used Mila :D Thank you!
My pleasure, I'm happy that you like it. :)
My repositories: Codeberg.org | My ContentDB's page

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Hamlet
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Re: [Mod] Mobs Wolf [0.2.1] [mobs_wolf]

by Hamlet » Post

Released v0.2.1

- Wolves will be peaceful during daytime.
- Fixed wrong "floats" setting.
- Minor code improvements.
My repositories: Codeberg.org | My ContentDB's page

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Hamlet
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Re: [Mod] Mobs Wolf [0.3.0] [mobs_wolf]

by Hamlet » Post

Released v0.3.0

Added:
- Support for translations.

Changed:
- License changed to EUPL v1.2.
- mod.conf set to follow MT v5.x specifics.
- Textures have been optimized (with optipng).
- Spawn now occurs on dirt_with_grass, dirt_with_snow, dirt_with_coniferous_litter.

Removed:
- Support for MT v0.4.x
My repositories: Codeberg.org | My ContentDB's page

Nordal
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Re: [Mod] Mobs Wolf [0.3.0] [mobs_wolf]

by Nordal » Post

Nice to see you! And nice mob!
CFS - still widely unknown

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Hamlet
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Re: [Mod] Mobs Wolf [0.3.0] [mobs_wolf]

by Hamlet » Post

Nordal wrote:Nice to see you! And nice mob!
Thank you. :)
My repositories: Codeberg.org | My ContentDB's page

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Hamlet
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Re: [Mod] Mobs Wolf [0.4.0] [mobs_wolf]

by Hamlet » Post

Released v0.4.0

Added:
- Support for Mob-Engine

Changed:
- Minor code tweaks.
My repositories: Codeberg.org | My ContentDB's page

juscool
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Re: [Mod] Mobs Wolf [0.4.0] [mobs_wolf]

by juscool » Post

I have encountered a bug, the wolves seem to be passing through fences 3 blocks high.

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