[Mod] Finite / Realistic Water [outdated] [waterplus]

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HardcoreFox
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by HardcoreFox » Sat Dec 07, 2013 00:43

HardcoreFox wrote:
Topywo wrote:
JackGruff wrote:Unfortunatly, it doesn't visualise sheer drops very well -- it looks like the water is teleported down a sheer drop, you can't see it falling.

So if you have something like this...

Code: Select all
#      body  #
#      of    #
#      water #
#     ########
#     #
#     #
#######




... water will start appearing at the bottom but you won't see it fall down.

This has smashed my dreams of constructing a secret waterfall entrance that can be opened by blocking the flow using mesecon pistons.

:(



I'm not sure how to visualize what you mean and don't have much experience with mesecons (except the wires and the blinky plants :-) ), but maybe putting this in the groups of water_flowing and water_source: falling_node=1 (or in a node you create that replaces the node above the secret entrance), you can simulate the falling water.
If you have v0.4.7 or v0.4.8, they will appear. :))
Let me check:


--CHECKING--





done.
Tell me the password to YOUR server (EXCEPT FOR INOCUOMD)!
 

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balthazariv
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Re: [Mod] Finite / Realistic Water [outdated] [waterplus]

by balthazariv » Sun Aug 17, 2014 11:44

I like the idea of the water equalizes perfectly.
But too many icons. One with the possibility to choose the level would be good. Like a water bomb that would explode after choosing the level.
 

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Re: [Mod] Finite / Realistic Water [outdated] [waterplus]

by rubenwardy » Mon Aug 06, 2018 15:29

No

Look at the forum it is in and also the title. Optionally, also check out the commit history
 

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