[Game] LegendofMinetest [v2]

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D00Med
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Re: [Game] LegendofMinetest [v2]

by D00Med » Post

Ok, I will add it to my to-do list.
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My subgame: viewtopic.php?f=15&t=14051#p207242

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LMD
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Re: [Game] LegendofMinetest [v2]

by LMD » Post

IMO saplings are bad. Trees just don't grow that fast :) AFAICR (can remember) LOTT got a nice system for Mallorn Trees : multiple grow stages.
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D00Med
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Re: [Game] LegendofMinetest [v2]

by D00Med » Post

I think they work well enough, I don't want to overcomplicated things.
Anyway, I made the leaves drop saplings (in the update branch).
All I have left to do now is to improve the villages and to add more room variations to the tower.
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My subgame: viewtopic.php?f=15&t=14051#p207242

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Caerulean
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Re: [Game] LegendofMinetest [v2]

by Caerulean » Post

Cool. :D

Will you add a link to the GitHub page to the first post and/or your signature? xD Or does the 'latest' link download the actual latest version without having to update it? Digging for the link is rather frustrating. :3 I'mma google up the GitHub page instead, hehe.

Edit: Found it. So does the 'update' branch have all the latest changes or do I have to download the '2018update' as well?

Edit 2: Oh, so it's actually the 2018update. xD I'm just wandering in the GitHub page. lol Ooh, you added the friendly zol! :D Can I tame it?

Anyway, apparently there is music in this subgame? I haven't been able to hear any in my game. I'll update you when I

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D00Med
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Re: [Game] LegendofMinetest [v2]

by D00Med » Post

I won't update the first post until the update is finished. It's a bit messy at the moment. It's about to get especially messy because I'm working on villages.

Yes the 2018 update branch is what I'm using. I need to delete the other one.

You can tame the zol with apples.
I'm not sure why but a while ago the music stopped working.
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My subgame: viewtopic.php?f=15&t=14051#p207242

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Caerulean
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Re: [Game] LegendofMinetest [v2]

by Caerulean » Post

Ah, all right. Thanks!

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Re: [Game] LegendofMinetest [v2]

by LMD » Post

In the version of your game I played, underwater plants had air bubbles around them.
To change that, use plantlike_rooted drawtype :
https://appgurueu.github.io/lua_api.html#gheader65
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D00Med
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Re: [Game] LegendofMinetest [v2]

by D00Med » Post

Thanks, I've been waiting for that, didn't know it had been added yet.
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My subgame: viewtopic.php?f=15&t=14051#p207242

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Re: [Game] LegendofMinetest [v2]

by LMD » Post

np.
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Caerulean
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Re: [Game] LegendofMinetest [v2]

by Caerulean » Post

Hello again. Vertical and horizontal fences do not connect with each other. And trees grow beside the sapling planted instead of replacing the sapling.

Anyway:
Episode 10.1 - https://www.youtube.com/watch?v=sDg0TMJtZMU
Episode 10.2 - https://www.youtube.com/watch?v=vVJH-jS3zvo - I think this is where I tried the fences.
Episode 11.2 - https://www.youtube.com/watch?v=wSwPqAMbcq0
Episode 11.2 - https://www.youtube.com/watch?v=nDD0SOWcySg

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D00Med
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Re: [Game] LegendofMinetest [v2]

by D00Med » Post

Oh, thankyou! I forgot I'd need to fix that with the saplings.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

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Re: [Game] LegendofMinetest [v2]

by D00Med » Post

I've decided not to bother using plantlike_rooted for the underwater plants. It doesn't seem to work in v0.4.17, and if I understand correctly, all it does is put the plant above a solid node.
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Re: [Game] LegendofMinetest [v2]

by texmex » Post

D00Med wrote:I've decided not to bother using plantlike_rooted for the underwater plants. It doesn't seem to work in v0.4.17, and if I understand correctly, all it does is put the plant above a solid node.
Yes the feature implementation is awkward.

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SteveDaSteve
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Re: [Game] LegendofMinetest [v2]

by SteveDaSteve » Post

Great game! There is crashing though with the bombs, and I receive this error:

Image

The bomb also reappears and crashes the game after you re-join.
Home_Blocks Mod- The default texture block-adding mod

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D00Med
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Re: [Game] LegendofMinetest [v2]

by D00Med » Post

Thanks for this, I will try to fix it
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My subgame: viewtopic.php?f=15&t=14051#p207242

totya
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Re: [Game] LegendofMinetest [v2]

by totya » Post

Hi!

This game can't run (on minetest-0.4.17.1-win64), because I got this:
-------------
Separator
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2018-09-09 13:29:57: ERROR[Main]: Irrlicht: Switch to fullscreen: The graphics mode is not supported.
2018-09-09 13:30:10: WARNING[Main]: BanManager: creating D:\NetOK\Jatek\minetest-0.4.17.1-win64\bin\..\worlds\Totya\ipban.txt
2018-09-09 13:30:10: WARNING[Main]: Field "height_min": Deprecated: new name is "y_min".
2018-09-09 13:30:10: WARNING[Main]: Field "height_max": Deprecated: new name is "y_max".
2018-09-09 13:30:10: ACTION[Main]: [mod fishing] Loading...
2018-09-09 13:30:10: ACTION[Main]: [Mod] Fishing - Crabman77's (MFF team) version [0.0.5] [fishing] Loaded...
2018-09-09 13:30:10: ACTION[Main]: [playereffects] Effect type potion_speed_lv1 registered!
2018-09-09 13:30:10: ACTION[Main]: [playereffects] Effect type potion_antigrav_lvx registered!
2018-09-09 13:30:10: ERROR[Main]: ModError: Failed to load and run script from D:\NetOK\Jatek\minetest-0.4.17.1-win64\bin\..\games\LegendofMinetest-master\mods\hyruletools\init.lua:
2018-09-09 13:30:10: ERROR[Main]: ...\games\LegendofMinetest-master\mods\hyruletools\init.lua:2777: attempt to call a nil value
2018-09-09 13:30:10: ERROR[Main]: stack traceback:
2018-09-09 13:30:10: ERROR[Main]: ...\games\LegendofMinetest-master\mods\hyruletools\init.lua:2777: in main chunk
2018-09-09 13:30:10: ERROR[Main]: Részletekért tekintsd meg a debug.txt fájlt.

diego19x9
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Re: [Game] LegendofMinetest [v2]

by diego19x9 » Post

Hi, i love your game, but i have some problems..
1) i found several villages but all are empty (In one village have one person (merchant) only)
2) with the first village (with the spawner), after a time, all the people are missing (including the merchant)
3) I used three time the dungeon spawner and nothing .-.

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Re: [Game] LegendofMinetest [v2]

by chef trip » Post

i'm new to MT, still discovering a lot of the mods and games, and this one seems so cool, especially with the custom mobs and biomes, and shows what exactly the power of the basic, bland MT game is capable of for using as a modding base to make something so cool as a legend of zelda sandbox voxel survival game. it's a shame that we can no longer play this or other really neat MT subgames. if anyone has the ability to bring this up to working on the 5.x series releases, i would love to experience MT game in the LOZ world.
Wanting to be someone else is a waste of who you are. – Kurt Cobain

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Re: [Game] LegendofMinetest [v2]

by mcaygerhard » Post

chef trip wrote:
Fri Aug 06, 2021 03:21
i'm new to MT, still discovering a lot of the mods and games, and this one seems so cool, especially with the custom mobs and biomes, and shows what exactly the power of the basic, bland MT game is capable of for using as a modding base to make something so cool as a legend of zelda sandbox voxel survival game. it's a shame that we can no longer play this or other really neat MT subgames. if anyone has the ability to bring this up to working on the 5.x series releases, i would love to experience MT game in the LOZ world.
mt5 its not my priority (and personally i hate it) but i guess was working with 5.1 now, contendb policy its pretty harmfull so then you could download from the git repo https://github.com/D00Med/LegendofMinetest
1) i found several villages but all are empty (In one village have one person (merchant) only)
2) with the first village (with the spawner), after a time, all the people are missing (including the merchant)
3) I used three time the dungeon spawner and nothing .-.
report the problems at github repo.. the villages mods will be update later not now, when reporting please provide debug.txt with unix path only

rest of the bugs were fixed and i can run in 0.4 and 5.0 engines

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