[mod] Jail [0.0.1] [jail]

User avatar
VanessaE
Moderator
Posts: 4553
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE
Location: Western NC
Contact:

by VanessaE » Post

I am normally not one to say "just Google it"... but come on, that's what search engines are for.

A text editor is a program such as gedit or nodepad, that lets you edit plain text files, which is the form most computer programs' source code and scripts take, including Lua mods like those in Minetest.

If you don't know what these things are for, you should *NOT* be editing anything - you should be learning about this stuff.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

User avatar
Element
Member
Posts: 269
Joined: Tue Jun 11, 2013 00:27
IRC: Elementwing4962
In-game: Elementwing4962
Location: New York
Contact:

by Element » Post

thank you all...i have now changed the coords.
Join Me And My Team - thornfyregaming-mc.noip.me:25565

My Server Is 1.7.9

User avatar
Cooper97
Member
Posts: 52
Joined: Thu Feb 21, 2013 19:55
Location: Germany

by Cooper97 » Post

Cooper97 wrote:
rarkenin wrote:Are you using set_attach to keep the person attached to the jail?
Please make a version of the Jail Mod which use set_attach instead of a teleport.
Please make it also so that it revokes the privileges interact, fly, teleport and noclip of a jailed player.
Is any good mod programmer here who can make such a version? It is bad that Raphael is not only since 3 months. The code is WTFPL (see in the first post).
Sorry for my bad english. (I am from germany.)

User avatar
SegFault22
Member
Posts: 870
Joined: Mon May 21, 2012 03:17
Location: NaN

by SegFault22 » Post

Suggestion: Somehow make it possible to define two corners of the area of a ''jail'' (like with node_ownership areas), and check if people put in jail are in that area, and if not, then teleport them back to jail. That way, they can walk around in the cell without being moved to the center every few seconds.
Resources are abundant; only money is scarce. People should not have to work hard and remain poor just to pay for the needs of survival.
Society can thrive without money - but only if productive members of society are rewarded for being productive.

User avatar
Cooper97
Member
Posts: 52
Joined: Thu Feb 21, 2013 19:55
Location: Germany

by Cooper97 » Post

SegFault22 wrote:Suggestion: Somehow make it possible to define two corners of the area of a ''jail'' (like with node_ownership areas), and check if people put in jail are in that area, and if not, then teleport them back to jail. That way, they can walk around in the cell without being moved to the center every few seconds.
The using of set_attach should be more useful than a normal teleport.
Sorry for my bad english. (I am from germany.)

User avatar
Element
Member
Posts: 269
Joined: Tue Jun 11, 2013 00:27
IRC: Elementwing4962
In-game: Elementwing4962
Location: New York
Contact:

by Element » Post

is there a way to turn of the time
Join Me And My Team - thornfyregaming-mc.noip.me:25565

My Server Is 1.7.9

User avatar
DI3HARD139
Member
Posts: 154
Joined: Sat Oct 18, 2014 21:04
GitHub: DI3HARD139
IRC: DI3HARD139
In-game: DI3HARD139 DI3HARD139_

Re: [mod] Jail [0.0.1] [jail]

by DI3HARD139 » Post

I have built a jail in the sky but for some reason everytime I send someone there they just fall through the floor. Is this a bug or am I configuring something wrong?

User avatar
philipbenr
Member
Posts: 1706
Joined: Fri Jun 14, 2013 01:56
GitHub: philipbenr
IRC: philipbenr
In-game: robinspi
Location: United States

Re: [mod] Jail [0.0.1] [jail]

by philipbenr » Post

I believe that this mod is outdated and no longer being updated. It should be in the old mods section (I will be requesting this).
Also, I have never used this mod, so I can give you no pointers. Still, if you want to go through the init.lua of the mod, and look around for an answer, you are welcome to try and give an answer to the problem in this thread.

I'm sorry I can't give you any help. I hope you will figure out the answer (or somebody else can give it for you.)

User avatar
Topywo
Member
Posts: 1721
Joined: Fri May 18, 2012 20:27

Re: [mod] Jail [0.0.1] [jail]

by Topywo » Post

@DI3HARD139
Try teleporting them 1 space (y + 1) higher than you actually planned.

User avatar
Don
Member
Posts: 1643
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [mod] Jail [0.0.1] [jail]

by Don » Post

philipbenr wrote:I believe that this mod is outdated and no longer being updated. It should be in the old mods section (I will be requesting this).
Also, I have never used this mod, so I can give you no pointers. Still, if you want to go through the init.lua of the mod, and look around for an answer, you are welcome to try and give an answer to the problem in this thread.

I'm sorry I can't give you any help. I hope you will figure out the answer (or somebody else can give it for you.)
This mod is still used and I don't think it should go to old mods.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here

User avatar
philipbenr
Member
Posts: 1706
Joined: Fri Jun 14, 2013 01:56
GitHub: philipbenr
IRC: philipbenr
In-game: robinspi
Location: United States

Re: [mod] Jail [0.0.1] [jail]

by philipbenr » Post

@Don:
It is not being developed, so It can be moved to old mods. I am just saying we move it here as a precaution, because the developer of this mod doesn't come here anymore, and there might be a time where this mod will turn into an old mod. There are some old mods out there that still work, like one bed mod, but it is not really stable for the current version.

There is also a thread in the Modding Discussion section where people suggest mod ideas. If somebody suggests a jail mod, then it is very easy to give them a link to this mod, and say "It might not work, but good luck." Plus, IMO, Mod Releases section should have finished mods that will work. This one looks unfinished, so I can't say that it would look good in mod releases.

User avatar
Don
Member
Posts: 1643
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [mod] Jail [0.0.1] [jail]

by Don » Post

I understand now. Thank you for clarifying that.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here

User avatar
philipbenr
Member
Posts: 1706
Joined: Fri Jun 14, 2013 01:56
GitHub: philipbenr
IRC: philipbenr
In-game: robinspi
Location: United States

Re: [mod] Jail [0.0.1] [jail]

by philipbenr » Post

You're welcome. I hope that you found your answer, DI3HARD139.

User avatar
DI3HARD139
Member
Posts: 154
Joined: Sat Oct 18, 2014 21:04
GitHub: DI3HARD139
IRC: DI3HARD139
In-game: DI3HARD139 DI3HARD139_

Re: [mod] Jail [0.0.1] [jail]

by DI3HARD139 » Post

Topywo's suggestion worked. TY

im-poke
Member
Posts: 1084
Joined: Sat Apr 18, 2015 15:50
IRC: poke
In-game: poke
Location: Somewhere in the Universe, on a weird planet called Earth/

Re: [mod] Jail [0.0.1] [jail]

by im-poke » Post

I have a other idea.....
No sending back every 30seconds, but give them a protected unit, and with /jail example you would tp example to a empty unit.
ARE YOU A NYAN CAT?????
--ABJ

User avatar
DI3HARD139
Member
Posts: 154
Joined: Sat Oct 18, 2014 21:04
GitHub: DI3HARD139
IRC: DI3HARD139
In-game: DI3HARD139 DI3HARD139_

Re: [mod] Jail [0.0.1] [jail]

by DI3HARD139 » Post

@im-poke I just adjusted the time that it resets the player to a high number.

CrazyDaisy
Member
Posts: 12
Joined: Fri Oct 31, 2014 22:25

Re: [mod] Jail [0.0.1] [jail]

by CrazyDaisy » Post

I may or may not update this mod (if I can). Testing it currently.

helpless
Member
Posts: 71
Joined: Thu Jan 12, 2017 21:51
In-game: helpless
Contact:

Re: [mod] Jail [0.0.1] [jail]

by helpless » Post

You should add "Jail Bricks" to make like an invincible wall :)

User avatar
ManElevation
Member
Posts: 896
Joined: Tue Aug 02, 2016 22:04
GitHub: ManElevation
IRC: ManElevation
In-game: ManElevation
Location: Madrid,Spain

Re: [mod] Jail [0.0.1] [jail]

by ManElevation » Post

if you mind, im modifieing this mod, so you cans set the jails cells in-game and you can have more than 1 cell.
something like /jails cell1 ManElevation
/release ManElevation
My Public Mods! Discord: Rottweiler Games#3368

User avatar
|FGH|
Member
Posts: 165
Joined: Fri Aug 18, 2017 08:34
In-game: FGH
Location: Rome,Italy

Re: [mod] Jail [0.0.1] [jail]

by |FGH| » Post

Well once the player gets pruvs revoked and /killme and /spawn are added as privileges you dont really need a jail mod.However he can make second accounts and thx to mod thy get jailed so its amazing.But not perfect
I am the admin of Blazecraft,I'm recluting moderators
Last update:12/02/2019

Darkwar
Member
Posts: 41
Joined: Fri Aug 17, 2018 18:28
GitHub: Darkwar
IRC: Darkwar
In-game: cooljar10

Re: [mod] Jail [0.0.1] [jail]

by Darkwar » Post

How do i revoke all the players privs when i send them to jail ?

User avatar
ManElevation
Member
Posts: 896
Joined: Tue Aug 02, 2016 22:04
GitHub: ManElevation
IRC: ManElevation
In-game: ManElevation
Location: Madrid,Spain

Re: [mod] Jail [0.0.1] [jail]

by ManElevation » Post

Darkwar wrote:How do i revoke all the players privs when i send them to jail ?
use this mod viewtopic.php?f=13&t=5545
My Public Mods! Discord: Rottweiler Games#3368

Darkwar
Member
Posts: 41
Joined: Fri Aug 17, 2018 18:28
GitHub: Darkwar
IRC: Darkwar
In-game: cooljar10

Re: [mod] Jail [0.0.1] [jail]

by Darkwar » Post

ManElevation wrote:
Darkwar wrote:How do i revoke all the players privs when i send them to jail ?
use this mod viewtopic.php?f=13&t=5545
thx

Darkwar
Member
Posts: 41
Joined: Fri Aug 17, 2018 18:28
GitHub: Darkwar
IRC: Darkwar
In-game: cooljar10

Re: [mod] Jail [0.0.1] [jail]

by Darkwar » Post

ManElevation wrote:
Darkwar wrote:How do i revoke all the players privs when i send them to jail ?
use this mod viewtopic.php?f=13&t=5545
this mod not working u got any othere sujestions

User avatar
ManElevation
Member
Posts: 896
Joined: Tue Aug 02, 2016 22:04
GitHub: ManElevation
IRC: ManElevation
In-game: ManElevation
Location: Madrid,Spain

Re: [mod] Jail [0.0.1] [jail]

by ManElevation » Post

Darkwar wrote:this mod not working u got any othere sujestions
honestly i dont have anymore sujestions but you could check the pvp areas mod and modifie it some how, idk
https://github.com/everamzah/pvp_areas/ ... r/init.lua
My Public Mods! Discord: Rottweiler Games#3368

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest