[Game] Tutorial [2.5.1]

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Wuzzy
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Re: [Game]/[World] Tutorial [1.8.2]/[2.2.0]

by Wuzzy » Mon Feb 05, 2018 20:19

I don't recommend to use this on a server. It's not built for multiplayer.
It would need a major redesign just to support multiple players. The tutorial strongly depends on singleplayer mode.

The German translation is already completed.
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Re: [Game]/[World] Tutorial [1.8.2]/[2.2.0]

by AndroBuilder » Tue Feb 06, 2018 10:12

What makes a difference to multi/singleplayer? what can cause problems? Would be nice to have this for Multiplayer Server in general ... so new users can learn on the server and not in private (where they would have to download and install this Tutorial Mod first ... which is easy for us ... but for german kids it might not be :) ^^ )
 

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Re: [Game]/[World] Tutorial [1.8.2]/[2.2.0]

by hajo » Tue Feb 06, 2018 11:19

AndroBuilder wrote:What makes a difference to multi/singleplayer?

Essentially, the tutorial is a series of lessons/puzzles/quests, designed for one player.

In multiplayer, everybody can come at any time, do/solve any task, and grab rewards.
The tutorial doesn't keep track of who already did what.

To ensure that everybody learns all the lessons,
maybe have a look at skyblock ?
 

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Re: [Game]/[World] Tutorial [1.8.2]/[2.2.0]

by mcgt » Sun Feb 11, 2018 20:08

Hi Wuzzy and others - first of all, thank you (and all the other volunteers) who have spent time developing Minetest, along with mods and sub-games!

I'm an educator looking to add Minetest as a resource in my school's computer lab. (The lab has 24 stations, all newish macs running High Sierra.) . In a previous district I had used MineCraft Education Edition (the TeacherGaming version) before it was purchased by that big software company ;) Now MCEdu is out reach for a lot of districts in my area, but the creativity and collaborative team-work that MCEdu could draw out is something I miss and would like to offer my new students.

I've successfully installed a Mac version of Minetest and I've added your tutorial. The Minetest runs fine for each network user, But the tutorial only shows for the user under which I've added it. I think that is to be expected. I've read though some of the forums and I see there was an effort to get this bundled with the original package, but that hasn't happened so far.

So to my question...any advice on how to add your tutorial so that any network user has access to the subgame when I install it as the local admin to the machine? Is there a different folder location that would work for this?

Thanks!
Tim
 

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Re: [Game]/[World] Tutorial [1.8.2]/[2.2.0]

by AndroBuilder » Mon Feb 12, 2018 13:20

I would still live the posibillity to have this tutorial world being setup so it can be importet into any server.
Every new user to the server will be asked if he wants to do the tutorial, if yes he will be teleportet to the tutorial-area and can look thru the quest. Once he is tired of the tutorial he can go to the exit where he will be teleportet to the standard spawn point
If no he can continue at the standard spawn point.
 

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Re: [Game]/[World] Tutorial [1.8.2]/[2.2.0]

by totya » Sat Sep 08, 2018 19:46

Hi!

My minetest version is minetest-0.4.17.1-win64. , tutorial version is 1.8.2

My problem, I read this text in this tutorial: "you can jump slightly higher while holding sneak key".

But isn't true. Is it a bug in the game or in the tutorial?

Thanks.
 

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Re: [Game]/[World] Tutorial [1.8.2]/[2.2.0]

by dawgdoc » Wed Sep 12, 2018 01:14

totya wrote:Hi!

My minetest version is minetest-0.4.17.1-win64. , tutorial version is 1.8.2

My problem, I read this text in this tutorial: "you can jump slightly higher while holding sneak key".

But isn't true. Is it a bug in the game or in the tutorial?

Thanks.

Neither, it was true in older versions of the game but is not true for the current, and future, versions of the game. There is a way to enable this feature, I think instructions are in a thread in the News sub-forum.
 

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Re: [Game]/[World] Tutorial [1.8.2]/[2.2.0]

by totya » Wed Sep 12, 2018 06:10

dawgdoc wrote:
totya wrote:Hi!

My minetest version is minetest-0.4.17.1-win64. , tutorial version is 1.8.2

My problem, I read this text in this tutorial: "you can jump slightly higher while holding sneak key".

But isn't true. Is it a bug in the game or in the tutorial?

Thanks.

Neither, it was true in older versions of the game but is not true for the current, and future, versions of the game. There is a way to enable this feature, I think instructions are in a thread in the News sub-forum.


This is mean, this is a bug in the tutorial world, thank you!
 

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Version 1.8.3 released! Version 2.2.1 released!

by Wuzzy » Wed Sep 12, 2018 17:06

I have just released versions 1.8.3 and 2.2.1 to fix this bug.
The sign about “sneak-jumping” has disappeared.
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Re: Version 1.8.3 released! Version 2.2.1 released!

by totya » Wed Sep 12, 2018 19:09

Wuzzy wrote:I have just released versions 1.8.3 and 2.2.1 to fix this bug.
The sign about “sneak-jumping” has disappeared.


Hi!

Thank you. And how can I solve this?

Image
 

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Re: [Game]/[World] Tutorial [1.8.3]/[2.2.1]

by Wuzzy » Wed Sep 12, 2018 23:44

Ah, crap. You are supposed to sneak your way at the ledge, but this trick no longer works. This is another bug. >_>

Anyway, right now, you could still reach the gold bar without cheating. Just take some blocks from the Mining section and place them there to climb up. :D

Looks like I have to do a deeper look on the Tutorial then. A lot of things have changed in Minetest.
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Version 2.3.0 released!

by Wuzzy » Thu Sep 13, 2018 23:35

I have made a major overhaul of the tutorial and finally fixed the biggest bug (broken item spawning) in the version 2 series.

This means I can now finally release version 2.3.0!

Changelog:
  • Fix spawning of items
  • Make gold bar in sneaking section easier to reach
  • Add background music track: “СДП (средневековая тема 1)” by Alexandr Zhelanov
  • Since version 2, the world is self-contained and no longer shipped separately. Tutorial World can be generated (and re-created) like a normal world
  • Add water, metal and hurt sounds
  • Generate simple grasslands around the castle (only in new worlds)
  • Make a couple of changes to the castle's exterior
  • Change term “subgame” to game
  • Fix outdated/broken URLs
  • Remove mention of Cinematic Mode (no more default keybinding)
  • Update a couple of other texts
  • Add README.md
  • Replace all occurences of WTFPL with MIT License
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Version 2.4.0 released!

by Wuzzy » Tue Oct 02, 2018 14:28

Version 2.4.0 released!

Changelog:
  • Add teleport feature in inventory menu to teleport to most places instantly
  • Make blocks breakable in Creative Mode
  • Remember music state (on/off) after restarting the tutorial
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Re: [Game] Tutorial [2.5.0]

by Wuzzy » Thu Nov 15, 2018 02:47

Version 2.5.0 released!

Changelog:
  • Add loudspeaker blocks, rightclick them to toggle music (note: you can always toggle music in inventory menu)
  • Add proper arrow sign wield images
  • Make torches and ladders attached
  • Set world start time to 12'o clock
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Re: [Game] Tutorial [2.5.0]

by boomboompsh » Sat Nov 24, 2018 15:45

On Minetest 0.41.7, Tutorial Version 2.5.0, gold ingots outside of chests simply do not ever appear.
 

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Re: [Game] Tutorial [2.5.0]

by boomboompsh » Sat Nov 24, 2018 17:59

The spawned variable is set to 1 in all the item spawners, it seems. And the on_construct method doesn't get called when loading the map, which would set the spawned variable to 0. Then again, when I manually construct an itemspawner in creative mode, it doesn't work either.
I can fix it in a manner that breaks the itemspawner debugging though, so I did that. (deletes spawner on item creation no matter what). It works well enough for hunting down the diamonds
 

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Version 2.5.1

by Wuzzy » Sun Nov 25, 2018 20:01

Version 2.5.1 released!

This fixes gold ingots and other items not spawning in the tutorial. Sorry for the inconvenience! I screwed up completely. :-(
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Re: [Game] Tutorial [2.5.1] no Indonesian

by alparaz » Wed Nov 28, 2018 12:30

hi, I downloaded the tutorial version 2.5.0. but I see that my language (Indonesia) doesn't exist. So I beg you to add my language. If you have an Indonesian translation, just ask me.
sorry with my english [u](i use google translate)
 

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Re: [Game] Tutorial [2.5.1]

by Wuzzy » Wed Nov 28, 2018 19:43

Actually, there is an Indonesian translation, but it is incomplete. Not everything is translated.

To make sure the translation works, your system language must be set to “Indonesian” (id) before you launch Minetest. Also set the Minetest language to Indonesian.

If you want to help to improve the Indonesian translation, I will gladly merge your work, no matter if it's partial or complete.

Here's how it works:
In each mod, there is a folder named “locale”. You can translate the file named “id.txt”.
It works like this:
Most lines have an English orignal text and an equals sign. Simply write the translation after the equals sign.
If a line starts with “#”, it is a comment for you and does not need to be changed.
Always make sure to test your translation, to make sure that nothing is broken.

If you need help, you can always talk to me in IRC: #minetest in irc.freenode.net.

But keep in mind that it is possible I will change the texts in future versions, especially when there will be new features in Minetest so I have to write new texts.
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