[Mod] scifi-nodes
- D00Med
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Re: [Mod] scifi-nodes
Ok then.
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- ManElevation
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- D00Med
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Re: [Mod] scifi-nodes
Thankyou
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- linushsao
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Re: [Mod] scifi-nodes
tks,D00Med&cx384. i underatand. awesome mod.D00Med wrote:Yeah at the moment there is no crafting, but I do plan on making a machine to create the nodes in return for gold or steel or something.
1)Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
5).TODO-List
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
5).TODO-List
- D00Med
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Re: [Mod] scifi-nodes
I've made some progress with the node builder.
Soon almost all the nodes should be able to be either built using the builder node, or crafted(thanks to tanmayameher crafting recipes have already been added, but they may be removed).
Soon almost all the nodes should be able to be either built using the builder node, or crafted(thanks to tanmayameher crafting recipes have already been added, but they may be removed).
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- BirgitLachner
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Re: [Mod] scifi-nodes
Very cool nodes.
I use it for a Mars-Server with some Startrek Spaceships on and over it. May be I will look for some control panel pictures like of the Startrek Ships. Would you like to add them? Even add some bigger nodes like 2x1 and 1x2 or 2x2.
But ... there is no sound when I step on the nodes. That's a bit sad ;-)
I don't know if it would be possible but some sound for the controll blocks like little *peep*s would be cool. Can I give nodes a sound? Without touching them?
I use it for a Mars-Server with some Startrek Spaceships on and over it. May be I will look for some control panel pictures like of the Startrek Ships. Would you like to add them? Even add some bigger nodes like 2x1 and 1x2 or 2x2.
But ... there is no sound when I step on the nodes. That's a bit sad ;-)
I don't know if it would be possible but some sound for the controll blocks like little *peep*s would be cool. Can I give nodes a sound? Without touching them?
- BirgitLachner
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Re: [Mod] scifi-nodes
Another thing ... there are some node that are very thin, like lamps or control panels on the wall. But I can't pass wihtout being one block away. Is this the collision-box that should be smaller?
- azekill_DIABLO
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Re: [Mod] scifi-nodes
o that why i was stuck....
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
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- D00Med
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Re: [Mod] scifi-nodes
Those are cool ideas, thanks!
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Re: [Mod] scifi-nodes
Awesome mod!
but i have to modify it for it to load :-(
it dosen't like the following cool code.
any idea why my version of minetest desn't like it?
for _, row in ipairs(node.types) do
local name = row[1]
local desc = row[2]
local craft_color_group = row[3]
local light = row[4]
-- Node Definition
minetest.register_node("scifi_nodes:"..name, {
description = desc,
tiles = {"scifi_nodes_"..name..".png"},
groups = {cracky=1},
paramtype = "light",
light_source = light,
})
end
but i have to modify it for it to load :-(
it dosen't like the following cool code.
any idea why my version of minetest desn't like it?
for _, row in ipairs(node.types) do
local name = row[1]
local desc = row[2]
local craft_color_group = row[3]
local light = row[4]
-- Node Definition
minetest.register_node("scifi_nodes:"..name, {
description = desc,
tiles = {"scifi_nodes_"..name..".png"},
groups = {cracky=1},
paramtype = "light",
light_source = light,
})
end
- D00Med
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Re: [Mod] scifi-nodes
Which version are you using?
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- TechNolaByte
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Re: [Mod] scifi-nodes
is this mod still in development?
The great quest of alchemy neither failed nor attained gold; programmers are those great alchemists who transmute caffeine into code.
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Re: [Mod] scifi-nodes
Latest
- D00Med
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Re: [Mod] scifi-nodes
Hmm I don't see why it doesn't work then, can you show me the error that you are getting?
And yes the mod is still in development. I don't have as much time for minetest these days, so progress is slow.
And yes the mod is still in development. I don't have as much time for minetest these days, so progress is slow.
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- BuckarooBanzay
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Re: [Mod] scifi-nodes
I really like this mod!
Already built some good looking space-ships with it (now the doors are craftable :)
Looking forward to build something like this:
http://doom.wikia.com/wiki/E1M1:_Hangar_(Doom)
and make it interactive with the mission-block/mod
Already built some good looking space-ships with it (now the doors are craftable :)
Looking forward to build something like this:
http://doom.wikia.com/wiki/E1M1:_Hangar_(Doom)
and make it interactive with the mission-block/mod
- D00Med
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Re: [Mod] scifi-nodes
I'm glad you do.
That's something I've wanted to do for a long time, but just never got around to it.
Will you let me know if you do make it?
That's something I've wanted to do for a long time, but just never got around to it.
Will you let me know if you do make it?
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- Irremann
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Re: [Mod] scifi-nodes
Added some animation:
- BuckarooBanzay
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Re: [Mod] scifi-nodes
This looks cool :O can you make a pull-request on github?Irremann wrote:Added some animation:
- Irremann
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Re: [Mod] scifi-nodes
I am creating a new UFO mod using textures from scifi-nodes. I think soon I will post it on the forum. Just wait a bit =).
Today I made a drop of edible eyes and planting and growing new eye trees.
Today I made a drop of edible eyes and planting and growing new eye trees.
- D00Med
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Re: [Mod] scifi-nodes
I like the animation
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Re: [Mod] scifi-nodes
this is coolIrremann wrote:Added some animation:
- FreeGamers
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Re: [Mod] scifi-nodes
I checked previous version of scifi_nodes and it mentioned that the sliding door opening sound was the content that was original listed on freesound.org but under a CC-BY-NC license.
I couldn't find this mentioned in the current hosted version of scifi_nodes on ContentDB. I noticed this awhile ago in my game and removed the NC asset and replaced it with a similar sound from FreeDoom (all free software version of doom) of a metal door sliding open. https://github.com/freedoom/freedoom/bl ... sbdopn.wav The other door sound in scifi_nodes was listed as CC-BY-NC but it was actually CC-BY-3.0. I'm going to go post this information to the maintainer.
As far as I know, that is the last thing in scifi_nodes that is non-free but D00Med can confirm that on his own. Can you update this asset so your mod is completely free? Are there other non-free assets in your mod?
I couldn't find this mentioned in the current hosted version of scifi_nodes on ContentDB. I noticed this awhile ago in my game and removed the NC asset and replaced it with a similar sound from FreeDoom (all free software version of doom) of a metal door sliding open. https://github.com/freedoom/freedoom/bl ... sbdopn.wav The other door sound in scifi_nodes was listed as CC-BY-NC but it was actually CC-BY-3.0. I'm going to go post this information to the maintainer.
As far as I know, that is the last thing in scifi_nodes that is non-free but D00Med can confirm that on his own. Can you update this asset so your mod is completely free? Are there other non-free assets in your mod?
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Re: [Mod] scifi-nodes
This mod seems really nice to be played together with marsurvive mod. However when I try to launch the game I get this error:
ModError: Failed to load and run script from /home/santi/snap/minetest/1619/.minetest/mods/scifi_nodes/init.lua:
...est/1619/bin/../share/minetest/builtin/game/register.lua:132: attempt to compare number with string
stack traceback:
...est/1619/bin/../share/minetest/builtin/game/register.lua:132: in function 'register_item'
...est/1619/bin/../share/minetest/builtin/game/register.lua:208: in function 'register_node'
...i/snap/minetest/1619/.minetest/mods/scifi_nodes/init.lua:305: in main chunk
Check debug.txt for details.
My minetest version 5.3.0
Any help will be appreciated
ModError: Failed to load and run script from /home/santi/snap/minetest/1619/.minetest/mods/scifi_nodes/init.lua:
...est/1619/bin/../share/minetest/builtin/game/register.lua:132: attempt to compare number with string
stack traceback:
...est/1619/bin/../share/minetest/builtin/game/register.lua:132: in function 'register_item'
...est/1619/bin/../share/minetest/builtin/game/register.lua:208: in function 'register_node'
...i/snap/minetest/1619/.minetest/mods/scifi_nodes/init.lua:305: in main chunk
Check debug.txt for details.
My minetest version 5.3.0
Any help will be appreciated
- BuckarooBanzay
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Re: [Mod] scifi-nodes
Please update the mod, your copy is out of date (init.lua does only have 24 lines)Uranzu wrote: ↑Tue Oct 13, 2020 17:52This mod seems really nice to be played together with marsurvive mod. However when I try to launch the game I get this error:
ModError: Failed to load and run script from /home/santi/snap/minetest/1619/.minetest/mods/scifi_nodes/init.lua:
...est/1619/bin/../share/minetest/builtin/game/register.lua:132: attempt to compare number with string
stack traceback:
...est/1619/bin/../share/minetest/builtin/game/register.lua:132: in function 'register_item'
...est/1619/bin/../share/minetest/builtin/game/register.lua:208: in function 'register_node'
...i/snap/minetest/1619/.minetest/mods/scifi_nodes/init.lua:305: in main chunk
Check debug.txt for details.
My minetest version 5.3.0
Any help will be appreciated
Re: [Mod] scifi-nodes
Thanks! It works now.BuckarooBanzay wrote: ↑Wed Oct 14, 2020 13:13
Please update the mod, your copy is out of date (init.lua does only have 24 lines)
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