This is a very small mod adding a dice. Just drop the item.
Download: https://github.com/alex-unknown/minetes ... master.zip
Source: https://github.com/alex-unknown/minetest-mod-dice
[Mod] dice [v0.1] [dice3]
-
- New member
- Posts: 8
- Joined: Thu Sep 20, 2018 14:59
- GitHub: alex-unknown
- In-game: unknown
- maxx
- Member
- Posts: 44
- Joined: Thu Feb 15, 2018 15:24
- GitHub: maxhipp
- In-game: maxx or max
- Location: Germany | Bavaria
Re: [Mod] dice [v0.1] [dice3]
Very useful for young players who don't know what to do...
I think that's why you have made it. ;-)
I think that's why you have made it. ;-)
Stay safe! | Don't forget the planet
- 12Me21
- Member
- Posts: 873
- Joined: Tue Mar 05, 2013 00:36
- GitHub: 12Me21
- Location: (Ignore all of my posts before 2018)
Re: [Mod] dice [v0.1] [dice3]
If you set node_placement_prediction = "" in the node definition, the dice won't appear for a split second if you try to place it.
-
- New member
- Posts: 8
- Joined: Thu Sep 20, 2018 14:59
- GitHub: alex-unknown
- In-game: unknown
Re: [Mod] dice [v0.1] [dice3]
I've tried it out, but it does not work.
- texmex
- Member
- Posts: 1753
- Joined: Mon Jul 11, 2016 21:08
- GitHub: tacotexmex
- In-game: tacotexmex
- texmex
- Member
- Posts: 1753
- Joined: Mon Jul 11, 2016 21:08
- GitHub: tacotexmex
- In-game: tacotexmex
Re: [Mod] dice [v0.1] [dice3]
Or, the dice should actually be placeable, with a random side up?12Me21 wrote:If you set node_placement_prediction = "" in the node definition, the dice won't appear for a split second if you try to place it.
- texmex
- Member
- Posts: 1753
- Joined: Mon Jul 11, 2016 21:08
- GitHub: tacotexmex
- In-game: tacotexmex
Re: [Mod] dice [v0.1] [dice3]
- Attachments
-
- Skärmavbild 2018-09-30 kl. 09.53.15.png (137.61 KiB) Viewed 622 times
-
- New member
- Posts: 8
- Joined: Thu Sep 20, 2018 14:59
- GitHub: alex-unknown
- In-game: unknown
Re: [Mod] dice [v0.1] [dice3]
Problem solved: I used the old minetest version ...unknown wrote:I've tried it out, but it does not work.
I like the texture because it's a bit more realistic.texmex wrote:Mod now enjoys support by the Pixel Perfection texture pack:
Can I use it as the default textures of the mod?
- texmex
- Member
- Posts: 1753
- Joined: Mon Jul 11, 2016 21:08
- GitHub: tacotexmex
- In-game: tacotexmex
Re: [Mod] dice [v0.1] [dice3]
Yes of course, just follow the license conditions.I like the texture because it's a bit more realistic.
Can I use it as the default textures of the mod?
Who is online
Users browsing this forum: No registered users and 32 guests