[Mod] Nature Pack [1.0.4]
- VanessaE
- Moderator
- Posts: 4655
- Joined: Sun Apr 01, 2012 12:38
- GitHub: VanessaE
- IRC: VanessaE
- In-game: VanessaE
- Location: Western NC
- Contact:
Unless I've overlooked something, it only needs a version from recent git if you tell it to use the spawn_tree() call to produce the desired object. Everything else should be pretty common.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
[EE] No Dependencies found
Please fix these Mistakes and report this post, a moderator will delete it
If you believe I have made a Mistake contact sfan5
Please fix these Mistakes and report this post, a moderator will delete it
If you believe I have made a Mistake contact sfan5
My source code: gist.github.com/sfan5/4642453
I have a small problem with this mod, the strawberry disappear (I have many unknown blocks) and all is growing without end. Put a limit in this evil plants. :-P
Last edited by deivan on Tue Apr 09, 2013 23:49, edited 1 time in total.
One word: fire.
(this is not my own picture)
(this is not my own picture)
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
Maybe this Growth Limiter mod of Ragnarok helps you further: http://forum.minetest.net/viewtopic.php?id=2850deivan wrote:I have a small problem with this mod, the strawberry disappear (I have many unknown blocks) and all is growing without end. Put a limit in this evil plants. :-P
See:sandrik wrote:HELP !!!!
The Vine is overruning my World !!!!
What can i do to stop that ?????
http://forum.minetest.net/viewtopic.php ... 974#p82974
(or scroll up to post 210)
Maybe it still works.
Edit: Typo.
Last edited by Topywo on Mon Jul 15, 2013 21:33, edited 1 time in total.
-
- New member
- Posts: 9
- Joined: Wed Aug 14, 2013 18:30
-
- New member
- Posts: 9
- Joined: Wed Aug 14, 2013 18:30
- Dan Duncombe
- Member
- Posts: 904
- Joined: Thu May 09, 2013 21:11
- Location: In the unknown depths of Earth
Open the bin folder on the minetest directory and open 'debug.txt'jamiesheen wrote:It says : "failed to load and run" then the directory of 1.0.4's init.lua
The error message will be at the very bottom
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.
My Games: Nostalgia Realtest Revamped
Servers: See above games.
I ran into this error too, it's because there's no modpack.txt file in the folder.jamiesheen wrote:It says : "failed to load and run" then the directory of 1.0.4's init.lua
I am very appreciative of this mod, I like that it's being developed with the stable release in mind, which makes much more sense for use, and the little bit I tried it added a nice pleasing variety to the world. However, I'm removing it right now for a couple reasons. 1. While it does replace the old flowers with new ones it doesn't actually seem to replace the existing nodes, so I had a bunch of "unknown node" nodes sitting around. This wouldn't be too bad except that I have kids on my server that have used flowers for decoration, I don't want to get rid of their work. I also have flowers in my inventory, a lot of them in fact. 2: It would seem that this is slowing down my server incredibly. I took out mesecons a while ago because of a few issues, not the least of which to debug a bad memory alloc error. This modpack seems to do worse than mesecons as there were parts of the worldmap which were not rendering at all, or were rendering very very slowly... If I get time I will try to work on compatibility with the old flowers, although I think the performance boosts will only happen in the next stable version
-
- Member
- Posts: 391
- Joined: Sun Jan 01, 2012 17:21
The pie graphics look more like loafs. Maybe if strawberry had white fluffy topping. The able to further slice up the pie literallly into 4-6 slices. Also more choices of pie like Apple or Rhuburb would be cool.
Another useful addtion would be right-clicking bushes to harvest berries rather than destroying them to harvest. Also if you dig under the bush, it give you the chance to pickup and plant elsewhere like a farm.
More berries? Blackberries (Black), Blueberries (blue), Raspberries (pink/off red), Gooseberries (off white) with appropiate pies and slices... maybe a mixed berry pie so people can use up loose ends.
Still a nice addition.
Another useful addtion would be right-clicking bushes to harvest berries rather than destroying them to harvest. Also if you dig under the bush, it give you the chance to pickup and plant elsewhere like a farm.
More berries? Blackberries (Black), Blueberries (blue), Raspberries (pink/off red), Gooseberries (off white) with appropiate pies and slices... maybe a mixed berry pie so people can use up loose ends.
Still a nice addition.
- VanessaE
- Moderator
- Posts: 4655
- Joined: Sun Apr 01, 2012 12:38
- GitHub: VanessaE
- IRC: VanessaE
- In-game: VanessaE
- Location: Western NC
- Contact:
The bushes classic mod (from which the objects you mentioned are derived) is part of my Plantlife modpack now, actually. I've taken over maintenance of that mod, less'n someone has an objection to that. :-)
I like all of your ideas, by the way.
I like all of your ideas, by the way.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- VanessaE
- Moderator
- Posts: 4655
- Joined: Sun Apr 01, 2012 12:38
- GitHub: VanessaE
- IRC: VanessaE
- In-game: VanessaE
- Location: Western NC
- Contact:
Ok, See my Plantlife git repo, which contains the following changes:
Digging a bush gives you that bush, with a 1/5 chance of getting two, so you can slowly grow your garden.
Craft one bush by itself to turn it into four of the corresponding fruit.
Craft:
That is, two sugar, one jungle grass, and three fruit as before, to get one raw pie of that fruit. Cook it as usual. Heals 2 hearts.
Craft one whole pie by itself to get four slices, each of which heals 1/2 heart.
Craft:
That is, two sugar, one jungle grass, and mix-and-match six fruits to get two mixed fruit pies. Cook as usual, craft one to get four slices.
(sugar comes from crafting two papyrus side by side, as before)
Digging a bush gives you that bush, with a 1/5 chance of getting two, so you can slowly grow your garden.
Craft one bush by itself to turn it into four of the corresponding fruit.
Craft:
Code: Select all
- - -
S J S
f f f
Craft one whole pie by itself to get four slices, each of which heals 1/2 heart.
Craft:
Code: Select all
S J S
f f f
f f f
(sugar comes from crafting two papyrus side by side, as before)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
-
- Member
- Posts: 197
- Joined: Tue Dec 24, 2013 17:01
- GitHub: chaoswormz
- IRC: CWz
- In-game: CWz
- Location: Banana Land
The download link requires me to log in. Does anybody have an alternative link?
I am CWz on the following servers: VanessaE's servers. If you see CWz on server other then those then chances are it's a Fake. you can contact me on irc.freenode.net or by PM if you are not sure
t3tNU9hNyeSJxFOmM5fmtGxlfoJrcBCg
t3tNU9hNyeSJxFOmM5fmtGxlfoJrcBCg
This is a version from 1 December 2012 (downloaded 4 December 2012) (Post 181). This version doesn't depend on VanessaE's plantlife.
I think I also have the 1.0.2 version (post 192) that uses plantlife. I didn't upload it, because according to post 199 plantlife changed after it and those changes aren't implemented in the Nature mod.
I don't have the 1.0.4 version in post 196
https://dl.dropboxusercontent.com/u/654 ... 40aaf).zip
I think I also have the 1.0.2 version (post 192) that uses plantlife. I didn't upload it, because according to post 199 plantlife changed after it and those changes aren't implemented in the Nature mod.
I don't have the 1.0.4 version in post 196
https://dl.dropboxusercontent.com/u/654 ... 40aaf).zip
Re: [Mod] Nature Pack [1.0.4]
I've updated the mod and removed moss part which is in default for some time, and use VanessaE's youth setting approach which does not require running many timers.
Who is online
Users browsing this forum: No registered users and 5 guests