[Mod] Watermill [watermill]

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AspireMint
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[Mod] Watermill [watermill]

by AspireMint » Post

Watermill

Animated watermill node :-)

Screenshots:
Image
(GIF: https://i.imgur.com/55Bsv92.gif (4.7 MB))

or use it like on this screenshot:
https://i.imgur.com/VIX69i7.jpg
(author: Sky_Fall_II, server: Hometown server)

Recipe:

Code: Select all

'default:stick', 'default:wood', 'default:stick'
'default:wood', 'default:steel_ingot', 'default:wood'
'default:stick', 'default:wood', 'default:stick'
Download:
https://github.com/AspireMint/watermill ... master.zip

Dependencies:
default
mesecon?

License:
CC by SA 3.0
Last edited by AspireMint on Mon Oct 22, 2018 16:20, edited 2 times in total.

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TheReaperKing
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Re: [mod] Watermill (watermill)

by TheReaperKing » Post

I love this! Great work!!
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Re: [mod] Watermill (watermill)

by AspireMint » Post

Thank you!

- added better texture (preview: https://i.imgur.com/KJXHmqZ.png)

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Re: [mod] Watermill (watermill)

by TheReaperKing » Post

I think it is neat items like this that make the game feel more than just "blocks", and not like another similar game. I love how much character it gives to the house. Maybe it could even work with mesecons to power stuff?
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Re: [mod] Watermill (watermill)

by neoh4x0r » Post

TheReaperKing wrote:I think it is neat items like this that make the game feel more than just "blocks", and not like another similar game. I love how much character it gives to the house. Maybe it could even work with mesecons to power stuff?
If you want water-power, the Technic mod has a hydro-electric generator that will produce power from water running over it, but it is not animated and must be placed under the water (instead of on top of it).

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Re: [mod] Watermill (watermill)

by TheReaperKing » Post

Maybe we are talking about the same thing but I think mesecons itself has a hydroelectric dam! Really neat stuff :) It might not be that hard to sync the waterwheel and mesecons mod together, I was just thinking it might be kinda cool if the waterwheel had a real function.
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Re: [mod] Watermill (watermill)

by Chibi ghost » Post

wow just wow
I love it

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Re: [mod] Watermill (watermill)

by Chem871 » Post

The waterwheel could be hooked up to a grinder, so people could grind wheat or barley into flour.
What is SCP-055?

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Re: [mod] Watermill (watermill)

by AspireMint » Post

Done. But looks like github is broken now. Cannot log in, i will upload later.

So what will be in new update:
- any liquid can trigger watermill (lavamill muhehehe)
- rotation of watermill depends on liquid flow direction
- yeah, works with mesecons (https://github.com/minetest-mods/mesecons)

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Re: [mod] Watermill (watermill)

by AspireMint » Post

uploaded, and other new things:

- added watermill bearing
- obstacles detection
- can be used without abm

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Re: [mod] Watermill (watermill)

by Chiantos » Post

hello, Have you think Add this for boat ? Boat Mill (ship Mill) ? Good Day .... Hahahha.

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Re: [mod] Watermill (watermill)

by Chibi ghost » Post

good point or paddle steamer

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Re: [mod] Watermill (watermill)

by TheReaperKing » Post

AspireMint I think you opened Pandora's box! Who would have known it would be a waterwheel that would do it haha.

Now I have images of this:
Image

Ha I've seen this one in person:
Image

Love all this creativity. I wonder if there is a mod to make smoke come out of the chimney of the mill.
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Re: [mod] Watermill (watermill)

by Chibi ghost » Post

I can use the smoke from BBQ

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Re: [mod] Watermill (watermill)

by TheReaperKing » Post

I love the screenshot. I imagine that is valleys mapgen because of the nice river. What a serene setting. I think smoke coming out of the chimney is the only thing missing, or maybe some people farming the field.
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Re: [mod] Watermill (watermill)

by dawgdoc » Post

Chibi ghost wrote:I can use the smoke from BBQ
There is also LazyJ's fork of the Fake Fire mod which has chimney tops. It is from 2014, there could be some bugs with MT 0.4.17.x due to it's age.
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Re: [mod] Watermill (watermill)

by Sokomine » Post

Very nice! A rotating watermill fits very nicely into the game. Ought to go fine with my windmill mod. Perhaps we really ought to power mills that way :-) (grinding cobble to sand for better building materials, grinding wheat to more flour than with the normal craft receipe...)
A list of my mods can be found here.

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Re: [mod] Watermill (watermill)

by loppi » Post

the mill lags a bit at me,its,very,very slow,or is this normal?
but,it is a great work! :-D
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Re: [mod] Watermill (watermill)

by j0j0n4th4n » Post

How do I make it spin?
cdb_894a100ddd76

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Re: [mod] Watermill (watermill)

by SFENCE » Post

j0j0n4th4n wrote:
Wed Jan 04, 2023 09:41
How do I make it spin?
By flowing water:
Spoiler
Image
Attachments
screenshot_20230104_154405.png
screenshot_20230104_154405.png (977.42 KiB) Viewed 1849 times
cdb_3P0AYqjEIn68

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Re: [Mod] Watermill [watermill]

by j0j0n4th4n » Post

After some trouble I discovered to make the smaller one spin it needs to be in flowing water and with another water node underneath it. The bigger one however no matter what I did it did not spun.

I feel like I must mention I was using only river water, I don't think it makes a difference in the code but maybe it does?
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Re: [Mod] Watermill [watermill]

by SFENCE » Post

In my situations, both wheels spin.
Spoiler
Image
The direction of spinning depends on the flowing water's location and direction.
Attachments
screenshot_20230105_212713.png
screenshot_20230105_212713.png (861.23 KiB) Viewed 1766 times
cdb_3P0AYqjEIn68

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Re: [Mod] Watermill [watermill]

by j0j0n4th4n » Post

Mine is not spinning. Here is how it is underwater:
waterwhell_00.png
waterwhell_00.png (584.78 KiB) Viewed 1695 times
waterwhell_01.png
waterwhell_01.png (566.4 KiB) Viewed 1695 times
And here you can see both my wheels, but the smaller one is spinning.
waterwhell_02.png
waterwhell_02.png (679.44 KiB) Viewed 1695 times
cdb_894a100ddd76

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Re: [Mod] Watermill [watermill]

by SFENCE » Post

Try to place it above water sources. If I add water sources under the wheels, it stops turning for me too.
It needs flowing water, no water sources.
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