[MOD]Barchairs[git]

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Clyde
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[MOD]Barchairs[git]

by Clyde » Sat Nov 03, 2018 22:33

Hello @ll,

i will you now show my Mod Barchairs.
This mod will add simply barchairs to your world.

Image

Source: https://github.com/acmgit/minetest_barchairs
Download: https://github.com/acmgit/minetest_barchairs.git
Depends: default
License: GPL 3.0

For Modwriters and/or Admins:

barchair.register_barchair(mod, mat, burnvalue)

With this interface, Barchairs can simply support your mod.

mod = String of the current modname like "default:"
mat = Material, is the name of the node like "dirt"
burnvalue = Is the Chair burnable? 0 = not burnable, >= how long takes it to burn. If you don't give a valid Number, burnvalue = 0 and the chair is unburnable.


Recipes:

M = Material, like default:wood, default:acacia_wood, default:tree
S = Default Stick
x = Empty

Barchair:
Code: Select all
xMx
SxS
SMS


Bar front:
Code: Select all
xMx
SSS
xMx


Bar corner left:
Code: Select all
Mxx
SSS
Mxx


Bar corner right:
Code: Select all
xxM
SSS
xxM


Bar side:
Code: Select all
xSx
MSM
xSx


Greetings, Clyde.
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Last edited by Clyde on Sun Dec 30, 2018 03:00, edited 3 times in total.
 

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runs
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Brian Gaucher
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Re: [MOD]Barchairs[git]

by Brian Gaucher » Mon Nov 05, 2018 02:25

Nice small mod.
Doesn't change much of the game.
No dependencies, does what it says.
Minetest needs big mods (like mesecons, digilines, pipeworks, etc)
Proof of concept mods (skybox, hex, etc)
And small decorative mods (like this).
Could you post a recipe.
Good work.
Current projects: Making a CTF map, Learning C++, Learning Programmer's Dvorak
 

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Clyde
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GitHub: acmgit
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Re: [MOD]Barchairs[git]

by Clyde » Mon Nov 05, 2018 16:19

Thanks a lot,
the idea behind this mod was, that i haven't found a mod with barchairs ;-).

Little Update, i've a simple Bar added.
Recipes, of course, i add it to the first Post.

Greetings, Clyde.
 

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Clyde
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Sokomine
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Re: [MOD]Barchairs[git]

by Sokomine » Mon Jan 07, 2019 23:57

Nice mod. The barchairs might also be used as shelves elsewhere - which is a plus (always good to be able to use nodes in more than one way).
A list of my mods can be found here.
 


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