TenPlus1 wrote:Maybe having a player movement override so the player becomes a normal entity and can be manipulated in the same way, e.g. player:set_physics_override({control = false})
Pyrollo wrote:Maybe the problem is not set_player_velocity causing lag but lag making set_player_velocity very uncomfortable for the player. Like boats when there is lag and you feel like going back and forth in an uncontrolled and unrealistic way.
Piezo_ wrote:Why/how would it be "abused", and how could it cause lag, any more than player:set_pos()? They're both just vectors, and changing them should be stupidly simple...
Piezo_ wrote:After all, you can already do this to lua entities...
rubenwardy wrote:TenPlus1's suggestion is to add an API which allows the server to temporarily change a player into server authority, allowing the player object to be controlled much like an entity.
runs wrote:Well, there is a freeze mod
https://forum.minetest.net/viewtopic.php?f=9&t=19575&hilit=freeze+player
But there is another better method?
Piezo_ wrote:runs wrote:Well, there is a freeze mod
https://forum.minetest.net/viewtopic.php?f=9&t=19575&hilit=freeze+player
But there is another better method?
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