bosapara wrote:If its allow to have a lot of generators, why it was deleted?
Built it special to show how distributor can effect on the lag
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My mistake. Lost 4000 generators, nice.
Enrikoo wrote:
bosapara wrote:If its allow to have a lot of generators, why it was deleted?
Built it special to show how distributor can effect on the lag
_______
My mistake. Lost 4000 generators, nice.
SaKeL wrote:you should read the message you get when you login with new account - else your new account will be removed + all the stuff you have placed, other option is that you logged in to an account what wasn't active for more than a year and got cleaned up - or the owner of those blocks you posted in the screenshot wasnt active for more than a year.
SaKeL wrote:This is a known issue, also many other ones are know by this mod. I am slowly revising the whole basic_machines code and will do some improvements in the future, but it will be slow due to the large amount of code. If you want to help with improving this mod on Survival X you can create pull request on my repository.
How about just restore code that works good from original mod? (basic machines)
SaKeL wrote:How about just restore code that works good from original mod? (basic machines)
The original mod does not include the farming reverse placement for default farming, what was fixed, also it has many other bugs what has been fixed on the server - number handeling, infinite number hadeling, nan handeling, item strings and itemstack bugs, ...why i should revert all these fixes and let people duplicate stuff again with 7k diamonds in one stack and let them crash the server when they put wrong input in the input fields of machines? I think with so many things what have been already fixed reverting would be a downgrade.
If something fixed, something can break.
SaKeL wrote:Theoretically it works correct though since you are trying to place node to a node which is not buildable_to then it builds to node under as per minetest game default
samec wrote:SaKeL wrote:Theoretically it works correct though since you are trying to place node to a node which is not buildable_to then it builds to node under as per minetest game default
Ah, so it is not a bug, but a feature? But what is a purpose of the feature?
m8ii wrote:Generators - limited.
Stacking more 99 - disabled.
Moderators - removed.
Killing - limited.
What will be tomorrow?
SaKeL wrote:UPDATE
* added, revived and updated beautiful old Splizard's/LazyJ's Christmas tree
* look for the sapling recipe in the crafting guide
have fun!
Nico2002Nico wrote:SaKeL wrote:UPDATE
* added, revived and updated beautiful old Splizard's/LazyJ's Christmas tree
* look for the sapling recipe in the crafting guide
have fun!
how the sapling grow up?
m8ii wrote:Generators - limited.
Stacking more 99 - disabled.
Moderators - removed.
Killing - limited.
What will be tomorrow?
bosapara wrote:Some ideas
1. Add some delay and move detection when player use teleport or home button
An example player use /home and not moved - > server tp player. If player moved after using teleport - > teleport closed. It can add some balance to survival game. You can't just tp from monster, before you need to find safe place.
2. Teleports and homes commands can be used without any restrictions and delay. How about to add some delay an example 5 secs to this commands? Similar restrictions already added to /mapfix command
3. Even after adding player to ignore list, they can spam you with /tpr. Any fix?
samec wrote:It will be problem to teleport from water or from a free fall if the motion detection will be also in an Y direction.
Don't put delay to teleport machines.
SUSLIK wrote:Hello, SaKeL
I have an interesting bug. With the help of placer, I was able to place the protection blocks in the barlog arena. But I do not have the opportunity to remove them. Plz, don't ban me :D
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