[Mod] Digiterms [digiterms]
- Pyrollo
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[Mod] Digiterms [digiterms]
Digiterms
Digilines monitors and keyboard mod for Minetest using Display API / Font API (from Display Modpack).
Monitors display text received on their digiline channel and works like digilines lcd monitor. Craft recipes depend on installed mods, please refer to craft guide in game.
Keyboards send text ofer their digiline channel. In protected areas, keyboard can be set to "Public" to be usable by anybody. Else, only players granted rights on the area can use the keyboard.
Craft recipes depend on installed mods, please refer to craft guide in game.
If scifi_nodes mod is enabled, scifi monitors can be turned into digiterms by crafting scifi monitor with a digiline.
License: LGPLv3 for the code, CC-BY-SA for the textures
Mod dependencies: display_api, font_api, digilines, dye, default
Mod optional dependancies: xpane, scifi_nodes, basic_materials, homedecor, mesecons_microcontroller, mesecons_luacontroller, mesecons_materials
Download or browse code
Digilines monitors and keyboard mod for Minetest using Display API / Font API (from Display Modpack).
Monitors display text received on their digiline channel and works like digilines lcd monitor. Craft recipes depend on installed mods, please refer to craft guide in game.
Keyboards send text ofer their digiline channel. In protected areas, keyboard can be set to "Public" to be usable by anybody. Else, only players granted rights on the area can use the keyboard.
Craft recipes depend on installed mods, please refer to craft guide in game.
If scifi_nodes mod is enabled, scifi monitors can be turned into digiterms by crafting scifi monitor with a digiline.
License: LGPLv3 for the code, CC-BY-SA for the textures
Mod dependencies: display_api, font_api, digilines, dye, default
Mod optional dependancies: xpane, scifi_nodes, basic_materials, homedecor, mesecons_microcontroller, mesecons_luacontroller, mesecons_materials
Download or browse code
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Last edited by Pyrollo on Thu Dec 13, 2018 21:01, edited 3 times in total.
[ Display Modpack ] - [ Digiterms ] - [ Crater MG ] - [ LATE ]
- Desour
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Re: [Mod] Digimons[digimons]
It looks good in the screenshot.
However the name is a little bit irritating.
However the name is a little bit irritating.
he/him; Codeberg; GitHub; ContentDB; public personal TODO list; "DS" is preferred (but often too short)
- davidthecreator
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Re: [Mod] Digimons[digimons]
LOL, did you too expect something a bit different after seeing the name for the first time? XDDS-minetest wrote:It looks good in the screenshot.
However the name is a little bit irritating.
- Pyrollo
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Re: [Mod] Digimons[digimons]
Ahah actually that was totally unconscious, I did not know about Digimon, I found that the name sounded good for digilines monitors :)
I'm totally open to any other name ;)
I'm totally open to any other name ;)
[ Display Modpack ] - [ Digiterms ] - [ Crater MG ] - [ LATE ]
Re: [Mod] Digimons[digimons]
What about “digiscreens”?
- Pyrollo
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Re: [Mod] Digimons[digimons]
Yes !
Actually, I'm thinking of something wider. I have to check if it could be possible, but it would be interresting to have some input devices also, like keyboards.
Actually, I'm thinking of something wider. I have to check if it could be possible, but it would be interresting to have some input devices also, like keyboards.
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Re: [Mod] Digimons[digimons]
How about "Digimonitors"? (Yeah, I know it's basically the same.)Pyrollo wrote:Ahah actually that was totally unconscious, I did not know about Digimon, I found that the name sounded good for digilines monitors :)
I'm totally open to any other name ;)
plz see my map from The Stanley Parable. viewtopic.php?f=12&t=19944&p=0&e=0
Re: [Mod] Digimons[digimons]
Nice, but how to use that? It seems to require the lua controller, which is part of the mesecons package, but I don't get it working.
Re: [Mod] Digimons[digimons]
Have you set up the digiline channel on the monitor ?
Should be the same as arg #1
Should be the same as arg #1
Re: [Mod] Digimons[digimons]
I set it to 1 and the code isNaj wrote:Have you set up the digiline channel on the monitor ?
Should be the same as arg #1
Code: Select all
port.a = true;
digiline_send(1, "Hallo World!");
Edit
I got it, I forgot the quotes around the first argument
Code: Select all
port.a = true;
digiline_send("1", "Hallo World!");
- texmex
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Re: [Mod] Digimons[digimons]
@Pyrollo
I found a bug in your font_api plugin, which caused crashes on some strings. You can find the fix here:
https://github.com/pyrollo/font_api/pull/1
I found a bug in your font_api plugin, which caused crashes on some strings. You can find the fix here:
https://github.com/pyrollo/font_api/pull/1
- Pyrollo
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Re: [Mod] Digimons[digimons]
Hi Spixi,
Thanks for the finding, actually the error was in Digimons mod. Problem due to line splitting not taking care of UTF8 long chars.
Just pushed a fixed version on github.
Thanks for the finding, actually the error was in Digimons mod. Problem due to line splitting not taking care of UTF8 long chars.
Just pushed a fixed version on github.
[ Display Modpack ] - [ Digiterms ] - [ Crater MG ] - [ LATE ]
- Pyrollo
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Re: [Mod] Digiterms [digiterms]
Changed mod's name :)
- New green monitor (exactly the same as amber except the color).
- Monitors can be switched on/off
- Fixed rotation on place
- New green monitor (exactly the same as amber except the color).
- Monitors can be switched on/off
- Fixed rotation on place
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- Pyrollo
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Re: [Mod] Digiterms [digiterms]
Digiterms + SciFi Nodes =
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- texmex
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- Desour
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Re: [Mod] Digiterms [digiterms]
This looks really cool.
Are there prism formed monitor with 3 screens?
Are there prism formed monitor with 3 screens?
he/him; Codeberg; GitHub; ContentDB; public personal TODO list; "DS" is preferred (but often too short)
- Pyrollo
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Re: [Mod] Digiterms [digiterms]
There are none... if i understand correctly. Do you have any illustration? (always looking for ideas :) )DS-minetest wrote:This looks really cool.
Are there prism formed monitor with 3 screens?
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Re: [Mod] Digiterms [digiterms]
Yes, I've found one. Those prisms from Enterprise are very futuristic, unlike mobile phones they were not yet built in real life.Pyrollo wrote:There are none... if i understand correctly. Do you have any illustration? (always looking for ideas :) )DS-minetest wrote:This looks really cool.
Are there prism formed monitor with 3 screens?
http://de.memory-alpha.wikia.com/wiki/D ... nzraum.jpg (CC-BY-NC 4.0) by Paramount Pictures or CBS Television Studios
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- Pyrollo
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Re: [Mod] Digiterms [digiterms]
Good :)
It would be possible to add some... after a small evolution in Display_API.
My main concern is that prism is not very cube-ish :)
It would be possible to add some... after a small evolution in Display_API.
My main concern is that prism is not very cube-ish :)
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Re: [Mod] Digiterms [digiterms]
Hello,
Your mod is great i like it so mutch.
But I have a problem: If I connect the screen with a digiline and a digiboard, and insert a text I see nothing. (see picture)
I instaled all the mods that this mod needs to work.
What can i do?
Your mod is great i like it so mutch.
But I have a problem: If I connect the screen with a digiline and a digiboard, and insert a text I see nothing. (see picture)
I instaled all the mods that this mod needs to work.
What can i do?
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- Pyrollo
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Re: [Mod] Digiterms [digiterms]
Hello,
Wich mod is the digiboard from ? I have no idea how it works.
(I plan to add some keyboards also anyway :) )
I guess this is a matter of setting the right digiline channel on both monitor and keyboard.
Wich mod is the digiboard from ? I have no idea how it works.
(I plan to add some keyboards also anyway :) )
I guess this is a matter of setting the right digiline channel on both monitor and keyboard.
[ Display Modpack ] - [ Digiterms ] - [ Crater MG ] - [ LATE ]
- Pyrollo
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Re: [Mod] Digiterms [digiterms]
Ok, I found it.
Tested :
- Placed a digiboard, a monitor and a digiline connecting both
- right clicked on monitor and put "mon" as channel
- right clicked on digiboard and put "mon" as channel also
- right clicked on digiboard again and typed some text
The text displays as expected on monitor
I'm using mintest 0.4.17.1 + last versions of digilines / digiboards / digiterms
Tested :
- Placed a digiboard, a monitor and a digiline connecting both
- right clicked on monitor and put "mon" as channel
- right clicked on digiboard and put "mon" as channel also
- right clicked on digiboard again and typed some text
The text displays as expected on monitor
I'm using mintest 0.4.17.1 + last versions of digilines / digiboards / digiterms
[ Display Modpack ] - [ Digiterms ] - [ Crater MG ] - [ LATE ]
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Re: [Mod] Digiterms [digiterms]
Than you for your support.
I finaly found the problem: the mod where are the digiboard come from can not interact with
your mod.
I finaly found the problem: the mod where are the digiboard come from can not interact with
your mod.
- BuckarooBanzay
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Re: [Mod] Digiterms [digiterms]
Your monitors look awesome, sadly they don't display the text properly:
I suspect a font-issue but haven't looked at it closer, any ideas?
I suspect a font-issue but haven't looked at it closer, any ideas?
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