I'm glad to hear there is a small number of show-stoppers, this feels like waiting for Haiku R1B1 all over again, except now I have to update a mod I'm working on. At least I did a register function and I have code only once, and absolutely nothing has changed about entities, right? Pic related.paramat wrote:There's no release date, it will be released when it's ready. There are only a few blocking issues left, but also, development has been very quiet recently, so progress is slow. I was hoping for before winter solstice but it may be early next year.
Minetest 5.0.0 is on the road
- Glory!
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Re: Minetest 5.0.0 is on the road
Behold the Razgriz, its wings of black sheath. :: My skin A competitor that unfortunately needs attention to stay afloat.
Re: Minetest 5.0.0 is on the road
I'm 77 and since grad school in 1968, I've spent 40 years of my life programming. It's better to do it right than to do it over.
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Re: Minetest 5.0.0 is on the road
Hello, just an update to that old post, I was absent, but I'm here now.
I've asked if we can trigger a feature freeze asap, this weekend for example. It will be 1 month feature freeze, at least, to have the most testing we can and community feedback.
This can be extended. Depending on when the freeze starts, we can expect a release before the end of january 2019
I've asked if we can trigger a feature freeze asap, this weekend for example. It will be 1 month feature freeze, at least, to have the most testing we can and community feedback.
This can be extended. Depending on when the freeze starts, we can expect a release before the end of january 2019
- Andrey01
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Re: Minetest 5.0.0 is on the road
Wow, i`m glad you`ll release it eventually soon! So we will be awaiting it during January.nrz wrote:Hello, just an update to that old post, I was absent, but I'm here now.
I've asked if we can trigger a feature freeze asap, this weekend for example. It will be 1 month feature freeze, at least, to have the most testing we can and community feedback.
This can be extended. Depending on when the freeze starts, we can expect a release before the end of january 2019
Re: Minetest 5.0.0 is on the road
Need testers?
- rubenwardy
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Re: Minetest 5.0.0 is on the road
Always. It's as simple as using 5.0.0-dev, and reporting any issues you find with backtraces and instructions on reproducingSkulls wrote:Need testers?
Re: Minetest 5.0.0 is on the road
Any particular build? Github tickets work for reporting?
- Glory!
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Re: Minetest 5.0.0 is on the road
Nope. The developers would really like if you tested with the latest commit and included the commit number when reporting too.
Behold the Razgriz, its wings of black sheath. :: My skin A competitor that unfortunately needs attention to stay afloat.
Re: Minetest 5.0.0 is on the road
No artifacts on the Travis, oh my.Glory! wrote:Nope. The developers would really like if you tested with the latest commit and included the commit number when reporting too.
- rubenwardy
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Re: Minetest 5.0.0 is on the road
They'll be on gitlabSkulls wrote:No artifacts on the Travis, oh my.Glory! wrote:Nope. The developers would really like if you tested with the latest commit and included the commit number when reporting too.
Re: Minetest 5.0.0 is on the road
I get a lot of these:
In my 5.0.0-dev server. But as it is not the latest HEAD, and I actually don't really know which commit it's built from I didn't report them yet.
I'll try to update my server, but since I need to help ~10 kids to update/recompile their clients because the network protocol changed it'll have to wait for a free week-end.
I the error persists on the new HEAD I'll try to look into it. In the mean time, could this be a bug in minetest core or is it in a mod?
Code: Select all
2018-12-09 09:29:47: WARNING[Server]: ScriptApiBase::objectrefGetOrCreate(): Pushing ObjectRef to removed/deactivated object, this is probably a bug.
I'll try to update my server, but since I need to help ~10 kids to update/recompile their clients because the network protocol changed it'll have to wait for a free week-end.
I the error persists on the new HEAD I'll try to look into it. In the mean time, could this be a bug in minetest core or is it in a mod?
- Krock
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Re: Minetest 5.0.0 is on the road
It will. This warning is caused by a mod which tries to access an ObjectRef which was already removed from the world such as: unloaded entities in mapblocks or players who left the world.wziard wrote:I the error persists on the new HEAD I'll try to look into it. In the mean time, could this be a bug in minetest core or is it in a mod?
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
Re: Minetest 5.0.0 is on the road
Ah, so a mod it is. I'll try to find out which one then :-).
It would maybe be a good idea if the error message was a bit more descriptive and maybe name the mod. I'll look into it.
It would maybe be a good idea if the error message was a bit more descriptive and maybe name the mod. I'll look into it.
- orwell
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Re: Minetest 5.0.0 is on the road
Uh, this is a warning now? I save some ObjectRefs in tables in advtrains to remove them on certain occasions(if not already unloaded) and don't lose the reference, and use a call to getyaw() to identify whether still active
is there a new supposed way to check objectrefs for validity?
is there a new supposed way to check objectrefs for validity?
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Re: Minetest 5.0.0 is on the road
you can find per commit build for windows and Linux on our official gitlab mirror:
https://gitlab.com/minetest/minetest/pipelines/
https://gitlab.com/minetest/minetest/pipelines/
Re: Minetest 5.0.0 is on the road
For those like me who were confused, the download button is all the way to the right, and they call them "artifacts."
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Re: Minetest 5.0.0 is on the road
Downloads are artifacts so true LOLjas wrote:For those like me who were confused, the download button is all the way to the right, and they call them "artifacts."
May God be with you, always.
- unknownentity
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Re: Minetest 5.0.0 is on the road
I hope this is the right topic for my concern if not feel free to move my post to another.
Is it possible for you developers to add a new command for the in-game console in 5.0.0 that clear the chat and the older commands?
Something like in a GNU / Linux terminal.
That would bring more oversight.
Greetings.
=-)
Is it possible for you developers to add a new command for the in-game console in 5.0.0 that clear the chat and the older commands?
Something like
Code: Select all
reset
That would bring more oversight.
Greetings.
=-)
License for all my work: European Union Public Licence https://en.wikipedia.org/wiki/European_ ... ic_Licence
- v-rob
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Re: Minetest 5.0.0 is on the road
I was thinking of the same thing myself. That would be very useful.unknownentity wrote:I hope this is the right topic for my concern if not feel free to move my post to another.
Is it possible for you developers to add a new command for the in-game console in 5.0.0 that clear the chat and the older commands?
Something likein a GNU / Linux terminal.Code: Select all
reset
That would bring more oversight.
Greetings.
=-)
- MCL
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Re: Minetest 5.0.0 is on the road
This may trigger several Windows fanboysnrz wrote: if you use Windows XP, Microsoft told you to update years ago.
2014-02-14 - 2024-02-14 TEN YEARS OF MCL
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