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voxelproof
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Posts: 932
Joined: Sat Aug 05, 2017 08:13
Location: Europe

ELDORADO

by voxelproof » Sun Dec 09, 2018 14:23

Although 99% of the terrain in these settings of map_meta for valleys is extremely boring, thus usually not interesting even for the most devoted explorers, I've decided to post the settings cause I assume they make perfect starting point for further tuning this wonderful map generator to much better results, so it's sort of 'technical' release. However even as it is now, "Eldorado" tweaking sometimes produces great landscapes resembling those found in American West. If anybody ever planned to make a Wild West themed game, he/she probably should take a closer look at this settings.

Code: Select all
mgvalleys_np_terrain_height = {
   flags = defaults
   lacunarity = 1
   offset = -10
   scale = 2000
   spread = (8192,8192,2048)
   seed = 12446
   octaves = 6
   persistence = 0.45
}
mgvalleys_np_inter_valley_slope = {
   flags = defaults
   lacunarity = 1
   offset = 0.5
   scale = 0.17
   spread = (256,256,1024)
   seed = 746
   octaves = 1
   persistence = 1
}
mgvalleys_np_inter_valley_fill = {
   flags = defaults
   lacunarity = 2.1
   offset = 0
   scale = 0.5
   spread = (1024,256,1024)
   seed = 1993
   octaves = 6
   persistence = 0.8
}
mgvalleys_np_filler_depth = {
   flags = defaults
   lacunarity = 2
   offset = 0
   scale = 0.5
   spread = (256,256,256)
   seed = 1605
   octaves = 3
   persistence = 0.5
}
mgvalleys_np_massive_caves = {
   flags = defaults
   lacunarity = 2
   offset = 0
   scale = 1
   spread = (512,256,256)
   seed = 59033
   octaves = 6
   persistence = 0.63
}
mgvalleys_np_cave2 = {
   flags = defaults
   lacunarity = 5
   offset = 0
   scale = 13
   spread = (67,67,67)
   seed = 10325
   octaves = 3
   persistence = 0.5
}
mgvalleys_np_cave1 = {
   flags = defaults
   lacunarity = 5
   offset = 0
   scale = 13
   spread = (61,61,61)
   seed = 52534
   octaves = 3
   persistence = 0.3
}
mgvalleys_cave_width = 0.01
mgvalleys_river_size = 2
mg_flags = caves, dungeons, light, decorations
chunksize = 5
mgvalleys_lava_features = 0
mg_name = valleys
mapgen_limit = 31000
water_level = 1
seed = **************************[INSERT CHOSEN SEED HERE]
mgvalleys_np_rivers = {
   flags = defaults
   lacunarity = 2
   offset = 0
   scale = 2
   spread = (512,512,128)
   seed = -6050
   octaves = 5
   persistence = 0.6
}
mg_biome_np_heat = {
   flags = defaults
   lacunarity = 2
   offset = 200
   scale = 20
   spread = (1000,1000,1000)
   seed = 5349
   octaves = 3
   persistence = 0.5
}
mgvalleys_water_features = 0
mg_biome_np_heat_blend = {
   flags = defaults
   lacunarity = 2
   offset = 0
   scale = 5
   spread = (8,8,8)
   seed = 13
   octaves = 2
   persistence = 1
}
mg_biome_np_humidity = {
   flags = defaults
   lacunarity = 2
   offset = 50
   scale = 350
   spread = (1000,1000,1000)
   seed = 842
   octaves = 3
   persistence = 0.5
}
mg_biome_np_humidity_blend = {
   flags = defaults
   lacunarity = 2
   offset = 0
   scale = 5
   spread = (8,8,8)
   seed = 90003
   octaves = 2
   persistence = 1
}
mgvalleys_spflags = altitude_chill, humid_rivers
mgvalleys_np_valley_depth = {
   flags = defaults
   lacunarity = 2
   offset = 5
   scale = 4
   spread = (512,512,1024)
   seed = -1914
   octaves = 1
   persistence = 1
}
mgvalleys_altitude_chill = 90
mgvalleys_np_valley_profile = {
   flags = defaults
   lacunarity = 2
   offset = 0.6
   scale = 0.5
   spread = (128,128,1024)
   seed = 777
   octaves = 1
   persistence = 1
}
mgvalleys_large_cave_depth = -60
mgvalleys_massive_cave_depth = -2048
mgvalleys_river_depth = 5
[end_of_params]


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