Here is the code featuring changes made to the default settings of V7 map_meta.txt.
Replace asterisks with a number of a seed, and copy and paste this code replacing previous settings in map_meta.txt file in 'worlds' folder.
Code: Select all
mgv7_np_dungeons = {
lacunarity = 2
persistence = 0.8
scale = 0.5
offset = 0.9
flags = defaults
spread = (500,500,500)
seed = 0
octaves = 2
}
mgv7_np_ridge = {
lacunarity = 1.5
persistence = 0.35
scale = 2
offset = 0
flags = defaults
spread = (100,100,100)
seed = 6467
octaves = 4
}
mgv7_np_mountain = {
lacunarity = 2
persistence = 0.63
scale = 3
offset = -0.6
flags = defaults
spread = (1250,1350,1250)
seed = 5333
octaves = 5
}
mgv7_np_ridge_uwater = {
lacunarity = 2
persistence = 0.6
scale = 1
offset = 0
flags = defaults
spread = (1000,1000,1000)
seed = 85039
octaves = 5
}
mgv7_np_mount_height = {
lacunarity = 12
persistence = 0.6
scale = 112
offset = 256
flags = defaults
spread = (4000,4000,4000)
seed = 72449
octaves = 3
}
mgv7_np_filler_depth = {
lacunarity = 2
persistence = 0.7
scale = 1.2
offset = 0
flags = defaults
spread = (150,150,150)
seed = 261
octaves = 3
}
mgv7_np_height_select = {
lacunarity = 2
persistence = 0.7
scale = 16
offset = -8
flags = defaults
spread = (1500,1500,1500)
seed = 4213
octaves = 6
}
mgv7_np_terrain_base = {
lacunarity = 2
persistence = 0.6
scale = 70
offset = 4
flags = defaults
spread = (600,600,600)
seed = 82341
octaves = 5
}
mgv7_dungeon_ymax = 31000
seed = *******************************[place chosen seed here]
mgv7_cavern_limit = -256
mgv7_cavern_taper = 256
mgv7_np_cavern = {
lacunarity = 2
persistence = 0.63
scale = 1
offset = 0
flags = defaults
spread = (384,128,384)
seed = 723
octaves = 5
}
mg_biome_np_heat = {
lacunarity = 2
persistence = 0.5
scale = 50
offset = 50
flags = defaults
spread = (1000,1000,1000)
seed = 5349
octaves = 3
}
mgv7_large_cave_num_min = 0
mgv7_cavern_threshold = 0.7
mgv7_np_cave1 = {
lacunarity = 2
persistence = 0.5
scale = 12
offset = 0
flags = defaults
spread = (61,61,61)
seed = 52534
octaves = 3
}
mg_biome_np_humidity = {
lacunarity = 2
persistence = 0.5
scale = 50
offset = 50
flags = defaults
spread = (1000,1000,1000)
seed = 842
octaves = 3
}
mg_biome_np_humidity_blend = {
lacunarity = 2
persistence = 1
scale = 1.5
offset = 0
flags = defaults
spread = (8,8,8)
seed = 90003
octaves = 2
}
mgv7_dungeon_ymin = -31000
mgv7_np_terrain_persist = {
lacunarity = 2
persistence = 0.6
scale = 0.1
offset = 0.6
flags = defaults
spread = (2000,2000,2000)
seed = 539
octaves = 3
}
mg_name = v7
mgv7_small_cave_num_max = 0
mgv7_np_cave2 = {
lacunarity = 2
persistence = 0.5
scale = 12
offset = 0
flags = defaults
spread = (67,67,67)
seed = 10325
octaves = 3
}
water_level = 1
mapgen_limit = 31000
chunksize = 5
mg_biome_np_heat_blend = {
lacunarity = 2
persistence = 1
scale = 1.5
offset = 0
flags = defaults
spread = (8,8,8)
seed = 13
octaves = 2
}
mgv7_large_cave_flooded = 0.5
mgv7_np_terrain_alt = {
lacunarity = 2
persistence = 0.6
scale = 25
offset = 4
flags = defaults
spread = (600,600,600)
seed = 5934
octaves = 5
}
mgv7_mount_zero_level = 0
mgv7_spflags = mountains, ridges, nofloatlands, caverns
mgv7_large_cave_depth = -33
mgv7_cave_width = 0.09
mgv7_small_cave_num_min = 0
mg_flags = caves, dungeons, light, decorations, biomes
mgv7_large_cave_num_max = 2
[end_of_params]
This tweaking has an interesting variation, which I call "Rafter's Edition". Why - you'll have to check for yourself, no spoilers here. I can only hint that if you are a true explorer, you will be rewarded.
Code: Select all
mgv7_np_dungeons = {
lacunarity = 2
persistence = 0.8
scale = 0.5
offset = 0.9
flags = defaults
spread = (500,500,500)
seed = 0
octaves = 2
}
mgv7_np_ridge = {
lacunarity = 3.5
persistence = 0.35
scale = 2
offset = 0
flags = defaults
spread = (100,100,100)
seed = 6467
octaves = 4
}
mgv7_np_mountain = {
lacunarity = 2
persistence = 0.63
scale = 3
offset = -0.6
flags = defaults
spread = (1250,1350,1250)
seed = 5333
octaves = 5
}
mgv7_np_ridge_uwater = {
lacunarity = 2
persistence = 0.6
scale = 1
offset = 0
flags = defaults
spread = (1000,1000,1000)
seed = 85039
octaves = 5
}
mgv7_np_mount_height = {
lacunarity = 12
persistence = 0.6
scale = 112
offset = 256
flags = defaults
spread = (4000,4000,4000)
seed = 72449
octaves = 3
}
mgv7_np_filler_depth = {
lacunarity = 2
persistence = 0.7
scale = 1.2
offset = 0
flags = defaults
spread = (150,150,150)
seed = 261
octaves = 3
}
mgv7_np_height_select = {
lacunarity = 2
persistence = 0.7
scale = 16
offset = -8
flags = defaults
spread = (1500,1500,1500)
seed = 4213
octaves = 6
}
mgv7_np_terrain_base = {
lacunarity = 2
persistence = 0.6
scale = 70
offset = 1
flags = defaults
spread = (600,600,600)
seed = 82341
octaves = 5
}
mgv7_dungeon_ymax = 31000
seed = *****************************[enter chosen seed here]
mgv7_cavern_limit = -256
mgv7_cavern_taper = 256
mgv7_np_cavern = {
lacunarity = 2
persistence = 0.63
scale = 1
offset = 0
flags = defaults
spread = (384,128,384)
seed = 723
octaves = 5
}
mg_biome_np_heat = {
lacunarity = 2
persistence = 0.5
scale = 50
offset = 50
flags = defaults
spread = (1000,1000,1000)
seed = 5349
octaves = 3
}
mgv7_large_cave_num_min = 0
mgv7_cavern_threshold = 0.7
mgv7_np_cave1 = {
lacunarity = 2
persistence = 0.5
scale = 12
offset = 0
flags = defaults
spread = (61,61,61)
seed = 52534
octaves = 3
}
mg_biome_np_humidity = {
lacunarity = 2
persistence = 0.5
scale = 50
offset = 50
flags = defaults
spread = (1000,1000,1000)
seed = 842
octaves = 3
}
mg_biome_np_humidity_blend = {
lacunarity = 2
persistence = 1
scale = 1.5
offset = 0
flags = defaults
spread = (8,8,8)
seed = 90003
octaves = 2
}
mgv7_dungeon_ymin = -31000
mgv7_np_terrain_persist = {
lacunarity = 2
persistence = 0.6
scale = 0.1
offset = 0.6
flags = defaults
spread = (2000,2000,2000)
seed = 539
octaves = 3
}
mg_name = v7
mgv7_small_cave_num_max = 0
mgv7_np_cave2 = {
lacunarity = 2
persistence = 0.5
scale = 12
offset = 0
flags = defaults
spread = (67,67,67)
seed = 10325
octaves = 3
}
water_level = 1
mapgen_limit = 31000
chunksize = 5
mg_biome_np_heat_blend = {
lacunarity = 2
persistence = 1
scale = 1.5
offset = 0
flags = defaults
spread = (8,8,8)
seed = 13
octaves = 2
}
mgv7_large_cave_flooded = 0.5
mgv7_np_terrain_alt = {
lacunarity = 2
persistence = 0.6
scale = 25
offset = 4
flags = defaults
spread = (600,600,600)
seed = 5934
octaves = 5
}
mgv7_mount_zero_level = 0
mgv7_spflags = mountains, ridges, nofloatlands, caverns
mgv7_large_cave_depth = -33
mgv7_cave_width = 0.09
mgv7_small_cave_num_min = 0
mg_flags = caves, dungeons, light, decorations, biomes
mgv7_large_cave_num_max = 2
[end_of_params]
IMPORTANT NOTICE
The above settings need a better than average hardware to run if the experience is to be smooth and satisfying - the minimum viewing range should be 400.