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voxelproof
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Posts: 1087
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ELDORADO

by voxelproof » Post

Although 99% of the terrain in these settings of map_meta for valleys is extremely boring, thus usually not interesting even for the most devoted explorers, I've decided to post the settings cause I assume they make perfect starting point for further tuning this wonderful map generator to much better results, so it's sort of 'technical' release. However even as it is now, "Eldorado" tweaking sometimes produces great landscapes resembling those found in American West. If anybody ever planned to make a Wild West themed game, he/she probably should take a closer look at this settings.

Code: Select all

mgvalleys_np_terrain_height = {
	flags = defaults
	lacunarity = 1
	offset = -10
	scale = 2000
	spread = (8192,8192,2048)
	seed = 12446
	octaves = 6
	persistence = 0.45
}
mgvalleys_np_inter_valley_slope = {
	flags = defaults
	lacunarity = 1
	offset = 0.5
	scale = 0.17
	spread = (256,256,1024)
	seed = 746
	octaves = 1
	persistence = 1
}
mgvalleys_np_inter_valley_fill = {
	flags = defaults
	lacunarity = 2.1
	offset = 0
	scale = 0.5
	spread = (1024,256,1024)
	seed = 1993
	octaves = 6
	persistence = 0.8
}
mgvalleys_np_filler_depth = {
	flags = defaults
	lacunarity = 2
	offset = 0
	scale = 0.5
	spread = (256,256,256)
	seed = 1605
	octaves = 3
	persistence = 0.5
}
mgvalleys_np_massive_caves = {
	flags = defaults
	lacunarity = 2
	offset = 0
	scale = 1
	spread = (512,256,256)
	seed = 59033
	octaves = 6
	persistence = 0.63
}
mgvalleys_np_cave2 = {
	flags = defaults
	lacunarity = 5
	offset = 0
	scale = 13
	spread = (67,67,67)
	seed = 10325
	octaves = 3
	persistence = 0.5
}
mgvalleys_np_cave1 = {
	flags = defaults
	lacunarity = 5
	offset = 0
	scale = 13
	spread = (61,61,61)
	seed = 52534
	octaves = 3
	persistence = 0.3
}
mgvalleys_cave_width = 0.01
mgvalleys_river_size = 2
mg_flags = caves, dungeons, light, decorations
chunksize = 5
mgvalleys_lava_features = 0
mg_name = valleys
mapgen_limit = 31000
water_level = 1
seed = **************************[INSERT CHOSEN SEED HERE]
mgvalleys_np_rivers = {
	flags = defaults
	lacunarity = 2
	offset = 0
	scale = 2
	spread = (512,512,128)
	seed = -6050
	octaves = 5
	persistence = 0.6
}
mg_biome_np_heat = {
	flags = defaults
	lacunarity = 2
	offset = 200
	scale = 20
	spread = (1000,1000,1000)
	seed = 5349
	octaves = 3
	persistence = 0.5
}
mgvalleys_water_features = 0
mg_biome_np_heat_blend = {
	flags = defaults
	lacunarity = 2
	offset = 0
	scale = 5
	spread = (8,8,8)
	seed = 13
	octaves = 2
	persistence = 1
}
mg_biome_np_humidity = {
	flags = defaults
	lacunarity = 2
	offset = 50
	scale = 350
	spread = (1000,1000,1000)
	seed = 842
	octaves = 3
	persistence = 0.5
}
mg_biome_np_humidity_blend = {
	flags = defaults
	lacunarity = 2
	offset = 0
	scale = 5
	spread = (8,8,8)
	seed = 90003
	octaves = 2
	persistence = 1
}
mgvalleys_spflags = altitude_chill, humid_rivers
mgvalleys_np_valley_depth = {
	flags = defaults
	lacunarity = 2
	offset = 5
	scale = 4
	spread = (512,512,1024)
	seed = -1914
	octaves = 1
	persistence = 1
}
mgvalleys_altitude_chill = 90
mgvalleys_np_valley_profile = {
	flags = defaults
	lacunarity = 2
	offset = 0.6
	scale = 0.5
	spread = (128,128,1024)
	seed = 777
	octaves = 1
	persistence = 1
}
mgvalleys_large_cave_depth = -60
mgvalleys_massive_cave_depth = -2048
mgvalleys_river_depth = 5
[end_of_params]
Image

Image

Image
Attachments
Eldorado_7.png
Eldorado_7.png (349.97 KiB) Viewed 433 times
Eldorado_6.png
Eldorado_6.png (356.62 KiB) Viewed 433 times
Eldorado_5.png
Eldorado_5.png (499.08 KiB) Viewed 433 times
To miss the joy is to miss all. Robert Louis Stevenson

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voxelproof
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Posts: 1087
Joined: Sat Aug 05, 2017 08:13
Location: Europe

Eroded Extreme

by voxelproof » Post

This is setting of parameters for Eroded Extreme Valleys. If you like a lot of mountain hiking, but don't like sea it's definitely perfectly fit for your liking :) Sea-level lakes are small and rather scarce, so finding them is always sort of explorer's achievement. Personally I find its jungle forests which are rare albeit sometimes very large somehow intriguing. Despite having no other mods enabled they are not so boring as they usually are. Maybe this is due to the hilly terrain,making trespassing them a quite pleasant logical puzzle, and naturally ocurring 'paths' leading to open, barren of vegetation terrain offers a very pleasing experience for any virtual hiker.

Code: Select all

mgvalleys_np_cave1 = {
	flags = defaults
	lacunarity = 2
	offset = 0
	scale = 12
	spread = (61,61,61)
	seed = 52534
	octaves = 3
	persistence = 0.5
}
mgvalleys_np_inter_valley_fill = {
	flags = defaults
	lacunarity = 2
	offset = 0
	scale = 0.3
	spread = (256,64,256)
	seed = 1993
	octaves = 6
	persistence = 0.8
}
mgvalleys_np_cavern = {
	flags = defaults
	lacunarity = 2
	offset = 0
	scale = 1
	spread = (768,256,768)
	seed = 59033
	octaves = 6
	persistence = 0.63
}
mgvalleys_np_filler_depth = {
	flags = defaults
	lacunarity = 2
	offset = 0
	scale = 2
	spread = (256,256,256)
	seed = 1605
	octaves = 3
	persistence = 0.5
}
mgvalleys_np_terrain_height = {
	flags = defaults
	lacunarity = 2
	offset = 300
	scale = 300
	spread = (512,512,1024)
	seed = 123
	octaves = 6
	persistence = 0.4
}
mgvalleys_dungeon_ymax = 63
mgvalleys_np_inter_valley_slope = {
	flags = defaults
	lacunarity = 2
	offset = 0.1
	scale = 0.5
	spread = (128,128,128)
	seed = 746
	octaves = 1
	persistence = 1
}
mgvalleys_dungeon_ymin = -31000
mgvalleys_np_cave2 = {
	flags = defaults
	lacunarity = 2
	offset = 0
	scale = 12
	spread = (67,67,67)
	seed = 10325
	octaves = 3
	persistence = 0.5
}
mgvalleys_cavern_threshold = 0.6
mgvalleys_cavern_taper = 192
mgvalleys_cave_width = 0.09
mg_flags = caves, dungeons, light, decorations, biomes
chunksize = 5
mgvalleys_lava_depth = 1
mg_name = valleys
mapgen_limit = 31000
water_level = 1
seed = ********************** [ENTER YOUR SEED HERE]
mgvalleys_np_rivers = {
	flags = defaults
	lacunarity = 2
	offset = 0
	scale = 1
	spread = (256,256,256)
	seed = -6050
	octaves = 5
	persistence = 0.7
}
mg_biome_np_heat = {
	flags = defaults
	lacunarity = 3
	offset = 150
	scale = 500
	spread = (1000,1000,1000)
	seed = 5349
	octaves = 3
	persistence = 0.8
}
mgvalleys_river_size = 1
mg_biome_np_heat_blend = {
	flags = defaults
	lacunarity = 2
	offset = 0
	scale = 1.5
	spread = (8,8,8)
	seed = 13
	octaves = 2
	persistence = 1
}
mg_biome_np_humidity = {
	flags = defaults
	lacunarity = 2
	offset = 150
	scale = 500
	spread = (1000,1000,1000)
	seed = 842
	octaves = 3
	persistence = 0.5
}
mgvalleys_cavern_limit = -256
mg_biome_np_humidity_blend = {
	flags = defaults
	lacunarity = 2
	offset = 0
	scale = 1.5
	spread = (8,8,8)
	seed = 90003
	octaves = 2
	persistence = 1
}
mgvalleys_spflags = altitude_chill, humid_rivers, vary_river_depth, altitude_dry
mgvalleys_np_valley_depth = {
	flags = defaults
	lacunarity = 2
	offset = 5
	scale = 1
	spread = (512,512,512)
	seed = -21193
	octaves = 1
	persistence = 1
}
mgvalleys_altitude_chill = 30
mgvalleys_np_valley_profile = {
	flags = defaults
	lacunarity = 1
	offset = 0.6
	scale = 0.5
	spread = (512,512,512)
	seed = 777
	octaves = 1
	persistence = 1
}
mgvalleys_large_cave_depth = -330
mgvalleys_river_depth = 1
[end_of_params]
Image

Image

EDIT: For better experience, due to the the fact that the average height of the mountains in these worlds is well over 300 I strongly recommend changing altitude of clouds to 600.
Attachments
old_rocks.jpg
old_rocks.jpg (563.4 KiB) Viewed 433 times
mountain_jungle.jpg
mountain_jungle.jpg (792.95 KiB) Viewed 433 times
To miss the joy is to miss all. Robert Louis Stevenson

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voxelproof
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Posts: 1087
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Location: Europe

V7 "Skydiver" tweaking

by voxelproof » Post

Recently I shifted my attention towards perhaps the most confusing as far as terrain features is concerned default map generator - v7. With a little time and much more luck and some reading of settingtypes.txt I managed to obtain a perfectly balanced tweaking extremely well suited for all sorts of air travel - especially paramat's airboat, but also Hot Air Balloons by NetherEran and Hangglider by piezo.

Surely enough images will speak more than any further word descriptions. Have fun :-)

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Attachments
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1.jpg
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Last edited by voxelproof on Fri Nov 27, 2020 16:01, edited 1 time in total.
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voxelproof
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V7_Skydiver

by voxelproof » Post

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voxelproof
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Posts: 1087
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Location: Europe

V7_Skydiver

by voxelproof » Post

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voxelproof
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Posts: 1087
Joined: Sat Aug 05, 2017 08:13
Location: Europe

V7_Skydiver

by voxelproof » Post

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voxelproof
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Joined: Sat Aug 05, 2017 08:13
Location: Europe

Re: Up!

by voxelproof » Post

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voxelproof
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V7_Skydiver - tweaking

by voxelproof » Post

Here is the code featuring changes made to the default settings of V7 map_meta.txt.

Replace asterisks with a number of a seed, and copy and paste this code replacing previous settings in map_meta.txt file in 'worlds' folder.

Code: Select all

mgv7_np_dungeons = {
	lacunarity = 2
	persistence = 0.8
	scale = 0.5
	offset = 0.9
	flags = defaults
	spread = (500,500,500)
	seed = 0
	octaves = 2
}
mgv7_np_ridge = {
	lacunarity = 1.5
	persistence = 0.35
	scale = 2
	offset = 0
	flags = defaults
	spread = (100,100,100)
	seed = 6467
	octaves = 4
}
mgv7_np_mountain = {
	lacunarity = 2
	persistence = 0.63
	scale = 3
	offset = -0.6
	flags = defaults
	spread = (1250,1350,1250)
	seed = 5333
	octaves = 5
}
mgv7_np_ridge_uwater = {
	lacunarity = 2
	persistence = 0.6
	scale = 1
	offset = 0
	flags = defaults
	spread = (1000,1000,1000)
	seed = 85039
	octaves = 5
}
mgv7_np_mount_height = {
	lacunarity = 12
	persistence = 0.6
	scale = 112
	offset = 256
	flags = defaults
	spread = (4000,4000,4000)
	seed = 72449
	octaves = 3
}
mgv7_np_filler_depth = {
	lacunarity = 2
	persistence = 0.7
	scale = 1.2
	offset = 0
	flags = defaults
	spread = (150,150,150)
	seed = 261
	octaves = 3
}
mgv7_np_height_select = {
	lacunarity = 2
	persistence = 0.7
	scale = 16
	offset = -8
	flags = defaults
	spread = (1500,1500,1500)
	seed = 4213
	octaves = 6
}
mgv7_np_terrain_base = {
	lacunarity = 2
	persistence = 0.6
	scale = 70
	offset = 4
	flags = defaults
	spread = (600,600,600)
	seed = 82341
	octaves = 5
}
mgv7_dungeon_ymax = 31000
seed = *******************************[place chosen seed here]
mgv7_cavern_limit = -256
mgv7_cavern_taper = 256
mgv7_np_cavern = {
	lacunarity = 2
	persistence = 0.63
	scale = 1
	offset = 0
	flags = defaults
	spread = (384,128,384)
	seed = 723
	octaves = 5
}
mg_biome_np_heat = {
	lacunarity = 2
	persistence = 0.5
	scale = 50
	offset = 50
	flags = defaults
	spread = (1000,1000,1000)
	seed = 5349
	octaves = 3
}
mgv7_large_cave_num_min = 0
mgv7_cavern_threshold = 0.7
mgv7_np_cave1 = {
	lacunarity = 2
	persistence = 0.5
	scale = 12
	offset = 0
	flags = defaults
	spread = (61,61,61)
	seed = 52534
	octaves = 3
}
mg_biome_np_humidity = {
	lacunarity = 2
	persistence = 0.5
	scale = 50
	offset = 50
	flags = defaults
	spread = (1000,1000,1000)
	seed = 842
	octaves = 3
}
mg_biome_np_humidity_blend = {
	lacunarity = 2
	persistence = 1
	scale = 1.5
	offset = 0
	flags = defaults
	spread = (8,8,8)
	seed = 90003
	octaves = 2
}
mgv7_dungeon_ymin = -31000
mgv7_np_terrain_persist = {
	lacunarity = 2
	persistence = 0.6
	scale = 0.1
	offset = 0.6
	flags = defaults
	spread = (2000,2000,2000)
	seed = 539
	octaves = 3
}
mg_name = v7
mgv7_small_cave_num_max = 0
mgv7_np_cave2 = {
	lacunarity = 2
	persistence = 0.5
	scale = 12
	offset = 0
	flags = defaults
	spread = (67,67,67)
	seed = 10325
	octaves = 3
}
water_level = 1
mapgen_limit = 31000
chunksize = 5
mg_biome_np_heat_blend = {
	lacunarity = 2
	persistence = 1
	scale = 1.5
	offset = 0
	flags = defaults
	spread = (8,8,8)
	seed = 13
	octaves = 2
}
mgv7_large_cave_flooded = 0.5
mgv7_np_terrain_alt = {
	lacunarity = 2
	persistence = 0.6
	scale = 25
	offset = 4
	flags = defaults
	spread = (600,600,600)
	seed = 5934
	octaves = 5
}
mgv7_mount_zero_level = 0
mgv7_spflags = mountains, ridges, nofloatlands, caverns
mgv7_large_cave_depth = -33
mgv7_cave_width = 0.09
mgv7_small_cave_num_min = 0
mg_flags = caves, dungeons, light, decorations, biomes
mgv7_large_cave_num_max = 2
[end_of_params]
This tweaking has an interesting variation, which I call "Rafter's Edition". Why - you'll have to check for yourself, no spoilers here. I can only hint that if you are a true explorer, you will be rewarded.

Code: Select all

mgv7_np_dungeons = {
	lacunarity = 2
	persistence = 0.8
	scale = 0.5
	offset = 0.9
	flags = defaults
	spread = (500,500,500)
	seed = 0
	octaves = 2
}
mgv7_np_ridge = {
	lacunarity = 3.5
	persistence = 0.35
	scale = 2
	offset = 0
	flags = defaults
	spread = (100,100,100)
	seed = 6467
	octaves = 4
}
mgv7_np_mountain = {
	lacunarity = 2
	persistence = 0.63
	scale = 3
	offset = -0.6
	flags = defaults
	spread = (1250,1350,1250)
	seed = 5333
	octaves = 5
}
mgv7_np_ridge_uwater = {
	lacunarity = 2
	persistence = 0.6
	scale = 1
	offset = 0
	flags = defaults
	spread = (1000,1000,1000)
	seed = 85039
	octaves = 5
}
mgv7_np_mount_height = {
	lacunarity = 12
	persistence = 0.6
	scale = 112
	offset = 256
	flags = defaults
	spread = (4000,4000,4000)
	seed = 72449
	octaves = 3
}
mgv7_np_filler_depth = {
	lacunarity = 2
	persistence = 0.7
	scale = 1.2
	offset = 0
	flags = defaults
	spread = (150,150,150)
	seed = 261
	octaves = 3
}
mgv7_np_height_select = {
	lacunarity = 2
	persistence = 0.7
	scale = 16
	offset = -8
	flags = defaults
	spread = (1500,1500,1500)
	seed = 4213
	octaves = 6
}
mgv7_np_terrain_base = {
	lacunarity = 2
	persistence = 0.6
	scale = 70
	offset = 1
	flags = defaults
	spread = (600,600,600)
	seed = 82341
	octaves = 5
}
mgv7_dungeon_ymax = 31000
seed = *****************************[enter chosen seed here]
mgv7_cavern_limit = -256
mgv7_cavern_taper = 256
mgv7_np_cavern = {
	lacunarity = 2
	persistence = 0.63
	scale = 1
	offset = 0
	flags = defaults
	spread = (384,128,384)
	seed = 723
	octaves = 5
}
mg_biome_np_heat = {
	lacunarity = 2
	persistence = 0.5
	scale = 50
	offset = 50
	flags = defaults
	spread = (1000,1000,1000)
	seed = 5349
	octaves = 3
}
mgv7_large_cave_num_min = 0
mgv7_cavern_threshold = 0.7
mgv7_np_cave1 = {
	lacunarity = 2
	persistence = 0.5
	scale = 12
	offset = 0
	flags = defaults
	spread = (61,61,61)
	seed = 52534
	octaves = 3
}
mg_biome_np_humidity = {
	lacunarity = 2
	persistence = 0.5
	scale = 50
	offset = 50
	flags = defaults
	spread = (1000,1000,1000)
	seed = 842
	octaves = 3
}
mg_biome_np_humidity_blend = {
	lacunarity = 2
	persistence = 1
	scale = 1.5
	offset = 0
	flags = defaults
	spread = (8,8,8)
	seed = 90003
	octaves = 2
}
mgv7_dungeon_ymin = -31000
mgv7_np_terrain_persist = {
	lacunarity = 2
	persistence = 0.6
	scale = 0.1
	offset = 0.6
	flags = defaults
	spread = (2000,2000,2000)
	seed = 539
	octaves = 3
}
mg_name = v7
mgv7_small_cave_num_max = 0
mgv7_np_cave2 = {
	lacunarity = 2
	persistence = 0.5
	scale = 12
	offset = 0
	flags = defaults
	spread = (67,67,67)
	seed = 10325
	octaves = 3
}
water_level = 1
mapgen_limit = 31000
chunksize = 5
mg_biome_np_heat_blend = {
	lacunarity = 2
	persistence = 1
	scale = 1.5
	offset = 0
	flags = defaults
	spread = (8,8,8)
	seed = 13
	octaves = 2
}
mgv7_large_cave_flooded = 0.5
mgv7_np_terrain_alt = {
	lacunarity = 2
	persistence = 0.6
	scale = 25
	offset = 4
	flags = defaults
	spread = (600,600,600)
	seed = 5934
	octaves = 5
}
mgv7_mount_zero_level = 0
mgv7_spflags = mountains, ridges, nofloatlands, caverns
mgv7_large_cave_depth = -33
mgv7_cave_width = 0.09
mgv7_small_cave_num_min = 0
mg_flags = caves, dungeons, light, decorations, biomes
mgv7_large_cave_num_max = 2
[end_of_params]
IMPORTANT NOTICE

The above settings need a better than average hardware to run if the experience is to be smooth and satisfying - the minimum viewing range should be 400.
To miss the joy is to miss all. Robert Louis Stevenson

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