[Mod] Industrial Decorations [industrial_decor]

User avatar
migdyn
Member
 
Posts: 285
Joined: Mon Aug 20, 2018 00:44
Location: A non-existing flat forest on flat earth
GitHub: migdyn
In-game: migdyn

[Mod] Industrial Decorations [industrial_decor]

by migdyn » Mon Dec 31, 2018 04:56

Hi, this is my mod that adds industrial decorations to Minetest.
This mod is supposed to look simple and be lightweight so it's more like xdecor than home_decor (No custom meshes! Only nodeboxes and other drawtypes except meshes). No crafting recipes YET! They will be added SOON though. This mod adds stuff with an industrial look like industrial lamps, teen shelves, crates, loose wires, etc. The full list is below
- Industrial Lamps [IMPORTANT: When you try to break them (in order to get them in your inventory) they will get damaged (The lightbulb will break.) You will ned duct tape and a NEW light bulb to fix it.] I will add wirecutters which you can use to safely get the lamps without damaging them
- Food Crates
- Desks
- Tin Sheet
- Windows Planks (Planks that you put on windows to protect them from criminals who break in)
- Hanging Wires
- High Voltage Device (2 variants)
- I will add more nodes soon!!!
Image
Image
Image

DEPENDENCIES: electronics, tapes
SOURCE CODE LICENSE: MIT
TEXTURES AND SOUNDS LICENSE: Creative Commons Attribution 4.0 International

Source: https://gitlab.com/migdyn/industrial_decor
Attachments
screenshot03.png
(64.66 KiB) Not downloaded yet
screenshot01.png
(22.21 KiB) Not downloaded yet
screenshot00.png
(56.26 KiB) Not downloaded yet
Last edited by migdyn on Sat Feb 09, 2019 17:29, edited 15 times in total.
"How can I get my Winmodem to work?"
 

User avatar
GreenDimond
Member
 
Posts: 1272
Joined: Wed Oct 28, 2015 01:26
Location: SCP-3008
GitHub: GreenXenith
IRC: GreenDimond
In-game: GreenDimond

Re: [Mod] (NSFW) Industrial Decorations [industrial_decor]

by GreenDimond » Mon Dec 31, 2018 06:02

NSFW

Image
Y▹uTube | Mods | Patre●n | Twitter | Minetest Discord | GreenDimond#3232

Hey, you. You're finally awake.
You were trying to view their profile, right? Found the rest of their signature, same as us, and that guest over there.
 

User avatar
migdyn
Member
 
Posts: 285
Joined: Mon Aug 20, 2018 00:44
Location: A non-existing flat forest on flat earth
GitHub: migdyn
In-game: migdyn

Re: [Mod] (NSFW) Industrial Decorations [industrial_decor]

by migdyn » Mon Dec 31, 2018 14:39

GreenDimond wrote:
NSFW

Image

This mod is not malware. It's just not suitable for use by normal players because some node names will be changed so everything they placed willl become an "Unknown Node".
"How can I get my Winmodem to work?"
 

User avatar
migdyn
Member
 
Posts: 285
Joined: Mon Aug 20, 2018 00:44
Location: A non-existing flat forest on flat earth
GitHub: migdyn
In-game: migdyn
 

User avatar
TumeniNodes
Member
 
Posts: 2826
Joined: Fri Feb 26, 2016 19:49
Location: in the dark recesses of the mind
GitHub: TumeniNodes
IRC: tumeninodes
In-game: TumeniNodes

Re: [Mod] (NSFW) Industrial Decorations [industrial_decor]

by TumeniNodes » Mon Dec 31, 2018 18:01

NSFW, stands for ('Not Safe For Work'), meaning not safe to open/use/view at the work place because it contains adult/pornographic, nudity, strong language etc. content.
So yeh... as it seems this is not the case, might want to eliminate the "NSFW" in the title.
Ich mag keine grünen Eier und Schinken, ich mag sie nicht Sam I Am
 

User avatar
migdyn
Member
 
Posts: 285
Joined: Mon Aug 20, 2018 00:44
Location: A non-existing flat forest on flat earth
GitHub: migdyn
In-game: migdyn

Re: [Mod] Industrial Decorations [industrial_decor]

by migdyn » Mon Dec 31, 2018 18:15

I thought it means that something is unstable, not finished, etc.
"How can I get my Winmodem to work?"
 

User avatar
Napiophelios
Member
 
Posts: 982
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: [Mod] Industrial Decorations [industrial_decor]

by Napiophelios » Mon Dec 31, 2018 19:02

migdyn wrote:I thought it means that something is unstable, not finished, etc.


That's usually what the WIP (Work In Progress) label implies
 

User avatar
migdyn
Member
 
Posts: 285
Joined: Mon Aug 20, 2018 00:44
Location: A non-existing flat forest on flat earth
GitHub: migdyn
In-game: migdyn

Re: [Mod] Industrial Decorations [industrial_decor]

by migdyn » Mon Dec 31, 2018 19:29

Napiophelios wrote:
migdyn wrote:I thought it means that something is unstable, not finished, etc.


That's usually what the WIP (Work In Progress) label implies

I know but I wanted to make it even more clear
"How can I get my Winmodem to work?"
 

User avatar
TumeniNodes
Member
 
Posts: 2826
Joined: Fri Feb 26, 2016 19:49
Location: in the dark recesses of the mind
GitHub: TumeniNodes
IRC: tumeninodes
In-game: TumeniNodes

Re: [Mod] Industrial Decorations [industrial_decor]

by TumeniNodes » Mon Dec 31, 2018 19:36

just do [WIP][Mod] Industrial Decorations [industrial_decor]

and simply add the statement/warning in the first line of the post: people will understand, really no need to make it clearer, as most fully understand [WIP] is not a finished work, and things are subject to change
Ich mag keine grünen Eier und Schinken, ich mag sie nicht Sam I Am
 

User avatar
migdyn
Member
 
Posts: 285
Joined: Mon Aug 20, 2018 00:44
Location: A non-existing flat forest on flat earth
GitHub: migdyn
In-game: migdyn

Re: [Mod] (WiP) Industrial Decorations [industrial_decor]

by migdyn » Mon Dec 31, 2018 23:01

v0.0.2
New nodes:
- Metal Shelf
- 5 Hazard Signs (Generic Caution, Poison, Ionizing Radiation, Non-Ionizing Radiation, Laser Danger)
- HVDevice Texture slightly modified
"How can I get my Winmodem to work?"
 

User avatar
migdyn
Member
 
Posts: 285
Joined: Mon Aug 20, 2018 00:44
Location: A non-existing flat forest on flat earth
GitHub: migdyn
In-game: migdyn

Re: [Mod] (WiP) Industrial Decorations [industrial_decor]

by migdyn » Tue Jan 01, 2019 19:17

v0.1.0 Changelog
- More complex lamp breakage and repair mechanics
- Animated broken lamp with light bulb texture.
NOTICE This version depends on electronics and tapes. Please download these mods before using industrial_decor
"How can I get my Winmodem to work?"
 

User avatar
migdyn
Member
 
Posts: 285
Joined: Mon Aug 20, 2018 00:44
Location: A non-existing flat forest on flat earth
GitHub: migdyn
In-game: migdyn

Re: [Mod] (WiP) Industrial Decorations [industrial_decor]

by migdyn » Mon Feb 04, 2019 17:36

This mod have not been updated for quite some time. I decided I'm gonna use it in my new WiP game so it will receive a huge update soon (possibly v1.0.0!)
"How can I get my Winmodem to work?"
 

User avatar
migdyn
Member
 
Posts: 285
Joined: Mon Aug 20, 2018 00:44
Location: A non-existing flat forest on flat earth
GitHub: migdyn
In-game: migdyn

Re: [Mod] Industrial Decorations [industrial_decor]

by migdyn » Sat Feb 09, 2019 18:09

Added some new blocks I wil push the changes after testing
Changelog coming soon.
"How can I get my Winmodem to work?"
 


Return to Mod Releases



Who is online

Users browsing this forum: No registered users and 7 guests