Krock's Survival Houses

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Krock
Developer
Posts: 4538
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

Krock's Survival Houses

by Krock » Post

It's not much but it's mine ™

Image

This is a collection of the buildings I made in the past 1.5 years on several multiplayer servers. I thought a few people might be interested in these wood & stone houses so I put all of them into a single world. They're not masterpieces and lack of decorative interior - but they might give you some ideas on how to build a regular (rustic?) house.

Tested on 5.0.0-dev but should also work on 0.4.x.

Required mods (to not get any unknown nodes):
  • basic_materials
  • biome_lib
  • caverealms
  • currency
  • darkage
  • gravelsieve
  • homedecor_i18n
  • homedecor
  • mesecons_mvps
  • mesecons
  • moreblocks
  • moreores
  • moretrees
  • pipeworks
  • technic_chests
  • technic
  • technic_worldgen
  • tubelib_addons1
  • tubelib
  • unifieddyes
  • unified_inventory
  • wardrobe
  • worldedit_commands
  • worldedit
  • xdecor
Attachments
building_collection_190101.7z
(574.23 KiB) Downloaded 55 times
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

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niwla23
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Posts: 118
Joined: Sat Nov 17, 2018 17:40
In-game: Niwla

Re: Krock's Survival Houses

by niwla23 » Post

What is the license?

User avatar
Krock
Developer
Posts: 4538
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

Re: Krock's Survival Houses

by Krock » Post

License for a house design? I don't think that's unique enough to actually need a license - CC0 if you insist.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

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niwla23
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Posts: 118
Joined: Sat Nov 17, 2018 17:40
In-game: Niwla

Re: Krock's Survival Houses

by niwla23 » Post

OK

Sokomine
Member
Posts: 4073
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine

Re: Krock's Survival Houses

by Sokomine » Post

The houses do share a common style. With some nodes from more specific mods (i.e. technic) removed and perhaps some smaller huts added, this might perhaps form a new village type for mg_villages.
A list of my mods can be found here.

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