[mod] Tomb Stones [tombs]

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Nathan.S
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Re: [mod] Tomb Stones [tombs]

by Nathan.S » Post

There are now fifteen different shapes. See the first post for pictures and the shapes. Time now to focus on creating a chisel that can be used in place of bones and support for more other mods.
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Re: [mod] Tomb Stones [tombs]

by TumeniNodes » Post

A Wonderful World

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Re: [mod] Tomb Stones [tombs]

by runs » Post

Creepy. I know some people would love this mod. But I do not want to die. I'm scared, very.

:-O

But the mod OK.

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Re: [mod] Tomb Stones [tombs]

by Nathan.S » Post

TumeniNodes wrote:perhaps use mychisel?
viewtopic.php?f=11&t=13104&hilit=mychisel&start=25

or use Gundul's fork of it
viewtopic.php?f=9&t=19479&hilit=mychisel
Yes, I can add support for those, I just need to figure out the code changes that are needed to apply wear to an item rather than just taking an item from the stack. :P That's the part I need to figure out.
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Re: [mod] Tomb Stones [tombs]

by Napiophelios » Post

check out Facedeer and est31 anvil mod forks
I believe they do something similar, each repair damages the hammers a bit.
Facedeer's fork is much more up to date.

oh never mind, you are talking about using it as a crafting item.
Maybe the workbench mod?

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Re: [mod] Tomb Stones [tombs]

by Nathan.S » Post

Chisel support has been added! I haven't tested out the mychisel:chisel too extensively, not sure if it will have any problems. I added a chisel of my own so a tool can be used if you don't have the mychisel mod enabled. The chisel can be crated with a steel ingot and tin ingot placed diagonally of each other in the craft grid. The chisels have fifty-ish uses. I'm not entirely sure how the wear system works. As far as I can tell the chisel should be repairable by any mod that implements a tool repair system.

In addition to adding the chisel I added support for many nodes from Darkage and Ethereal.

As always you can grab the latest code from Github.
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Re: [mod] Tomb Stones [tombs]

by Hamlet » Post

Does still work with MT & MTG v5.1.0 ?

I can't find no tombstones while in Creative mode (option turned on), and the machine does not accept either wood, stone, cobble, etc.
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Re: [mod] Tomb Stones [tombs]

by Nathan.S » Post

I will have to test, I don't think anything should have broken.

Edit: Just tested it in Minetest dev, brand new world, everything worked fine. Maybe something is wrong with your mod settings? all the stones were visible in creative, and I was able to use the machine to make tombstones from stone. It should be noted that you do need to have a chisel or bones in the top slot of the machine for any tombstones to be shown.
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Re: [mod] Tomb Stones [tombs]

by BruceMuggins » Post

Not sure if this is the place to ask, but I can't get the machine to work. It won't accept any material. Chisel placed fine, bones place fine, but nothing will stay in the second box for material. Any suggestions? Something I'm missing?

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Re: [mod] Tomb Stones [tombs]

by Nathan.S » Post

Not all materials are supported from all mods. By default you should have support for most full nodes from MTG, bakedclay, darkage, etheral, geominer, and moretrees.

You can enable and disable support for mods, check the mod settings to make sure that all the options you want are enabled.
settings/all settings/Mods/tombs/
If you change tombs.creative to enable all the available tombstones should show in creative inventory. All the mods should be enabled unless you want to prevent making tombstones out of materials from those mods.
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Re: [mod] Tomb Stones [tombs]

by BruceMuggins » Post

I checked the settings and enabled the creative mode. Still no materials will place into the machine. In creative when I search for "tomb" the only things that show are the chisel and the machine. I thought perhaps there was a clash with another mod so I started a new creative with nothing but tomb. Still not able to put anything inside the materials slot. I may try on another computer tomorrow. Thanks anyway.

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Re: [mod] Tomb Stones [tombs]

by Nathan.S » Post

I'll look into it when I'm back at my computer. What version of Minetest are you running?
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Re: [mod] Tomb Stones [tombs]

by BruceMuggins » Post

Minetest version 5.1.1

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Re: [mod] Tomb Stones [tombs]

by Nathan.S » Post

The oldest version of Minetest I have is 5.2.0 and it works just fine.
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Re: [mod] Tomb Stones [tombs]

by StarNinjas » Post

Yeah i'm not able to put materials in too.
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Can we get an F?

by Blockhead » Post

I would like to suggest that an "F" for a tombstone ("Press F to pay respects" in case you're out of the loop) would be really funny and I would greatly appreciate it :D
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Re: [mod] Tomb Stones [tombs]

by Nathan.S » Post

Adding an additional shape would ruin the formspec, as I'd need to create a new layout to hold the extra shape, however It would be possible to just replace one of the existing shapes with the F, the downside of that being that any placed stones would change.
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Re: [mod] Tomb Stones [tombs]

by Merak » Post

I think I would like it if tombstones spawned automatically either at death, above the bones, or when bones are mined.

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Re: [mod] Tomb Stones [tombs]

by Nathan.S » Post

I could look into making that an option. Putting a tombstone on top of the bones might look funny, but I could probably figure something out.
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Re: [mod] Tomb Stones [tombs]

by pheonixfire » Post

I've encountered difficulties getting the mod to run properly, it won't load the other mod support
files when their reference mod is present

I've managed to trace the issue back to minetest.settings:get_bool part of the if statements
in the init.lua file. A short term workaround I've found that works is to comment out the
"and (minetest.settings:get_bool" part of it, but I don't know whether this is a good long
term solution

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Re: [mod] Tomb Stones [tombs]

by Nathan.S » Post

You should go to the settings tab in Minetest and search for tomb and then select which mods you want support loaded for.
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