[Mod] Canned Food
Re: [Mod] Canned Food
Please use Nodetimer instead of ABM's
http://dev.minetest.net/NodeTimerRef
A simple example how to use you can see in my frozenenergy mod:
https://github.com/bell07/minetest-froz ... r/init.lua
http://dev.minetest.net/NodeTimerRef
A simple example how to use you can see in my frozenenergy mod:
https://github.com/bell07/minetest-froz ... r/init.lua
- h-v-smacker
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Re: [Mod] Canned Food
What's the advantage here? Anything related to farming uses ABM as far as I'm concerned.bell07 wrote:Please use Nodetimer instead of ABM's
http://dev.minetest.net/NodeTimerRef
A simple example how to use you can see in my frozenenergy mod:
https://github.com/bell07/minetest-froz ... r/init.lua
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- h-v-smacker
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Re: [Mod] Canned Food
Switched to timers
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Re: [Mod] Canned Food
I installed the current version on Dec. 11, used vessel shelf, sealed off a wooden room, and still no transformation. I've even left the admin account active in the vicinity to keep that block active.h-v-smacker wrote:Switched to timers
Is there something I'm missing, or not understanding?
Re: [Mod] Canned Food
You should place the cans directly on the wood, afaik. Also, some products haven't got an improved version.
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My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
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Re: [Mod] Canned Food
Thank you. I automatically used the 'shelves' as shown in the craft guide (alternate recipes). Now working fine.gpcf wrote:You should place the cans directly on the wood, afaik. Also, some products haven't got an improved version.
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Re: [Mod] Canned Food
I love this mod. I was thinking of a couple "upgraded" versions of food that don't already have a transformation:
Canned Corn = Creamed Corn
Canned Peas = Pea Soup or Creamed Peas
Other ideas of mixed foods: peas and onions, carrots and peas, or even mixed vegetables.
Other ideas of canned food items: pickled eggs (transforms into "Thousand Year Egg") and canned fish (transforms into fermented fish) or other meats which could transform into pickled versions as well.
Canned Corn = Creamed Corn
Canned Peas = Pea Soup or Creamed Peas
Other ideas of mixed foods: peas and onions, carrots and peas, or even mixed vegetables.
Other ideas of canned food items: pickled eggs (transforms into "Thousand Year Egg") and canned fish (transforms into fermented fish) or other meats which could transform into pickled versions as well.
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Re: [Mod] Canned Food
I love the idea of being able to store food in mason jars in the game, just like in real life. It adds a level of immersion and creativity to gameplay.
Re: [Mod] Canned Food
Canning food in glass bottles adds a nice touch, especially with the different recipes and nutritional benefits. It's great that the mod offers flexibility with optional dependencies.
I recently started playing around with canning and preserving food in real life, and it's been quite a rewarding experience. There's something satisfying about preserving your own food and knowing exactly what's in it. I've found some useful tips and hacks online, especially at https://justcanning.com/, which has been a great resource for beginners like me.
I recently started playing around with canning and preserving food in real life, and it's been quite a rewarding experience. There's something satisfying about preserving your own food and knowing exactly what's in it. I've found some useful tips and hacks online, especially at https://justcanning.com/, which has been a great resource for beginners like me.
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