Gael de Sailly wrote:I think most of your "problems" could be solved just by changing mapgen parameters.
To disable rivers, you need to remove the ridges flag in mapgen V7 specific flags (go in advanced settings)
I felt pretty sheepish when I realized that was just literally a flag you could turn off. Yeah I'm sure there's
some change to mapgen parameters that fixes it, but meddling on my own is at best likely to end up with a world full of hills with no mountains higher than 20 or something.
It must be possible to widen rivers and make the terrain look the way you want,
Perhaps not widen rivers, since it's just a flag you either have on or off, but it'd be interesting to speculate how to randomly generate rivers, such that they sloped instead of just cutting a slice out of the world down to sea level.
You can also try the Valleys Mapgen that features rivers with slope and mountains with less sharp cliffs.
Oh, right, wasn't "Valleys" the one that actually used river water? I seem to recall that getting a little messy, thus why v7 took the easy route and made all rivers sea level.
paramat wrote:> it seems to generate these vagely convex vertical cracks, which I'd like to disable in favor of canyons or caves. Is that possible? To adjust mapgen to widen them, or something?
I don't know what you're referring to here, can you upload a screenshot?
Sure! I've got two screenshots for the width and breadth of one such crack, as well as a third with some cut stone blocks for measuring the width.
Do this before starting a new world, it won't have effect in existing worlds.
Well... you
could always edit map_meta.txt and delete map.sqlite, but yeah it's safest to start a new world.
The request for flat areas is being heard, i'm making sure to code those into my WIP core mapgen, and Carpathian Mapgen (MT 5.0.0 only) has flat areas.
I was looking at Carpathian and it seems pretty interesting so far. It also has those cracks/crevices unfortunately. It does certainly have flat areas though, very flat, and then... holy crap.